- Mar 10, 2007
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Just had to rant a little since I've been trying to clear my backlog and in the past year and a half (since I started specifically knocking games off the backlog), I've come across at least six indie games that have hard-bound controls or simply lack any control customization. Now, this likely won't affect 99% of the PC community since WASD is fairly standard but I always hated WASD and started using TFGH back in the Unreal 2/Unreal Tournament days and I've never left that control scheme. People with big hands will agree that having your hand confined all the way to the left of the keyboard is far too constraining and it makes some games almost impossible to play simply due to the vast amount of keybinds (looking at you Tarkov). The fact that changing keybinds have been in PC gaming since the 90s makes it that much more infuriating when I come across an indie game that looks like it has a ton of potential and I could easily sink 20 hours into, only to find that the developers require us to use WASD or their wonky-ass controller buttons.
If anyone out here has any experience in game development, please tell me coding in keybind customization is an incredibly arduous task that leaves you a broken human when you're done because that's about the only way I'd excuse a developer for leaving that feature out of a game these days.
If anyone out here has any experience in game development, please tell me coding in keybind customization is an incredibly arduous task that leaves you a broken human when you're done because that's about the only way I'd excuse a developer for leaving that feature out of a game these days.