cmdrdredd
Lifer
- Dec 12, 2001
- 27,052
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Originally posted by: BlueAcolyte
Originally posted by: shangshang
hey Keysplayr2003,
I wanna say that since I've been actively posting on AT (lurker before), you have impressed me with your ability to
1) stay on topic
2) not quickly retort back at a caustic post
3) support what you say with data however the data may be
4) present your answers in logical steps
5) don't get into a pissing match
anyway, back to topic...
Of course AMD will dumb down GPU physicx because NV is currently owning this space. I don't even know why people would over analyze a company (ATI) dumbing down a competor's (NV) product or feature.
And Physx is not to be compared with DX 10, 10.1, 11, etc.. Physx is an add-on, with out which games will still play on Windows. DirectX, on the other hand, is a complete API, without which, most games will not play on Windows (gone are the days of OpenGL games on Windows). Since it's an add-on feature, buy it if you like it, don't buy it if you don't care. It's that simple!
I remember the early days of Creative's EAX. EAX started out as an "add-on". You could still play games with sound without EAX, but with EAX, you get all the "ear candies" (bullets bouncing off the wall). And in the beginning, there were plenty of doubters, haters, of Creative... saying no developer is going to support EAX (because Creative is evil), but as we can see today, many serious games will support it. How long will EAX last? nobody knows, probably not forever,.. but Physx could become for NV like EAX for Creative. I mean today, no serious gamers will be caught playing with onboard Realtek or Sigmatel.
Ahem!
Anyway, so far I have not seen good use of physx. It has potential, yes. But I am waiting for something big to happen. When Physx or whatever makes a big impact I will factor it into my next purchase. I am pretty neutral between ATI and NV and as long as either one comes out with a good product or feature that is the one I will support.
Anyway, DX11, physx, stream, dx10.1... Many people have not even heard of this stuff. :Q
Well, there are a few games you can use Physx in, but remember when ATI came out with a DX10.1 part and everyone went "OOOHHH, AHHHH!" and then we looked again and said "hey wait...where's all the DX10 games? Why do we need 10.1? *scratch head*"
That's what's going to happen with DX11. The developers can't keep up and also provide good optimized code for their games. As far as I know, Physx is sort of a drop in for many titles. It doesn't take much effort to add it, especially not if you partner up with NV for TWIMTBP. Now, I'll admit that current usage of physx is a joke. There's no benefit to the gameplay. However, there is some potential but it will take a willing developer for that potential to be realized.