Wreckage
Banned
- Jul 1, 2005
- 5,529
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You stop lying.
Most AAA titles use Havok, supported by ATI.
You stop trolling.
ATI does not run Havok. Most titles don't run Havok. Many do, but many also run PhysX. So stop lying.
You stop lying.
Most AAA titles use Havok, supported by ATI.
You stop trolling.
Most titles don't run Havok. Many do, but many also run PhysX. So stop lying.
it does seem pretty split between the two.
what i wanted to ask but forgot to (so might as well do it now) is regarding physx in batman AA.
i played it on the 360 first and got about halfway before having to give it back to a friend so bought it on steam. thing is, the physics part looked the same to be - referring to the 'alley' scene with papers/boxes etc on the ground. was that just run on the CPU then? (i have an ati card).
Am I the only one who notices no difference between physx physics and cpu run ones. The physics in Crysis are excellent, done on the CPU.
Am I the only one who notices no difference between physx physics and cpu run ones. The physics in Crysis are excellent, done on the CPU.
Correct. Even if you'd have a secondary NV card it would be software - some time ago Nvidia decided to screw everyone who does not have NV card for primary VGA including me, an original AGEIA PhysX PCI card owner.
The main problem with this is that NV not simply disabled GPU acceleration and reverted to software( CPU) mode but even disabled multithreading, just to further penalize you for not having an NV card.
PhysX was and still is perfectly capable to take advantage of your multicore CPU - but alas, NV turned it off too.
He's talking about Crysis.
(his claim)Am I the only one who notices no difference between physx physics and cpu run ones. (The supporting statment)The physics in Crysis are excellent, done on the CPU.
Make sure that PhysX is installed in your OS.what i wanted to ask but forgot to (so might as well do it now) is regarding physx in batman AA.
i played it on the 360 first and got about halfway before having to give it back to a friend so bought it on steam. thing is, the physics part looked the same to be - referring to the 'alley' scene with papers/boxes etc on the ground. was that just run on the CPU then? (i have an ati card).
Make sure that PhysX is installed in your OS.
There's zero difference. PhysX is a gimmick. If you run PhysX on a CPU only, it's gimped not because there isn't enough horsepower available, but because NVIDIA purposefully gimped the engine on CPUs so that it runs "so much better" on their graphics cards. However, if you look at some of the better physics engines out there (Velocity engine from Ghostbusters is one, but there are a few others), it calls their bluff and shows what imbeciles they are. CPUs of today are more than powerful enough to run some insane physics (much more than the static stuff we see in most games) once it's coded properly. The other reason there isn't much difference is that while the GPU is more powerful for physics just by architectural design, they can only add gimmicky effects to games (a little water particle effect here, interactive smoke there, etc.) because no developer is dumb enough to make a game DEPEND on full PhysX acceleration. If they did, NVIDIA would be force to reoptimize PhysX for multicore use, which would screw them or the game wouldn't make any money because the performance would suck. Either way, if you keep supporting companies that actually have the balls to have faith in their products instead of playing this stupid game, you'll see this selfish, proprietary bullshit die off.Am I the only one who notices no difference between physx physics and cpu run ones. The physics in Crysis are excellent, done on the CPU.
Higher clocks aside I'm curious what ATI will update in this new DX11 part: http://www.fudzilla.com/content/view/17274/1/
Correct. Even if you'd have a secondary NV card it would be software - some time ago Nvidia decided to screw everyone who does not have NV card for primary VGA including me, an original AGEIA PhysX PCI card owner.
The main problem with this is that NV not simply disabled GPU acceleration and reverted to software( CPU) mode but even disabled multithreading, just to further penalize you for not having an NV card.
PhysX was and still is perfectly capable to take advantage of your multicore CPU - but alas, NV turned it off too.
<weird stuff about Crysis and an irrelevant video about PhysX>
Make sure that PhysX is installed in your OS.
You stop lying.
Most AAA titles use Havok, supported by ATI.
You stop trolling.
Show me a list of GPU-physics Havok games...supported by ATI.
Again this is 2006:
http://www.youtube.com/watch?v=-x0S0b_eG_M
All talk..and nothing to show.
So why don't you stop with the lies.
AMD(or ATi) dosn't have 1 single piece of GPU-physics software for consumers on the market...and have never had that.
I look forward to your list![]()
I think you are confused. In theory, Computer shouldn't use more than 10 Watt and no heat sink should required, clearly that is not the case. In theory, a Quad core cpu should be 4x as fast as single core, that is not the case either. The point is, it isn't about the theory.Does it matter if the physics are GPU-accelerated or not, if they look the same? If PhysX only brings dynaic particles and cloth to the table (pun intended), is it really that big of a deal?
Crysis displayed great physics.
Ghost Buster diplayed even greater physics.
Nvidia crippled PhysX so it can't be run on multicore CPUs when they are clearly powerfull enough to do so.
