The proper conclusion imo is that NVidia drivers scales best on multicore processors that offer at least four threads, whether dual core with hyperthreading, or an actual quad core assuming the actual game can take advantage of those threads.. Processors with eight threads are just extra gravy, and only a select few games can use that processing power..
AMD drivers on the other hand seem to have difficulty going beyond two threads. They still scale, but not to the extent that NVidia drivers do.
The actual game matters a great deal as well. Some games like Rome Total War II or StarCraft 2 do not scale beyond two threads whatsoever. However, most games these days are trending towards at least quad core support, as that's where the technology is heading.
If developers cannot multithread their games, they will go out of business as the next gen consoles rely heavily on multithreading for performance.
Again the conclusion in that review was that nvidia cards need more than 2 threads to work, while amd cards work good with dualcore CPU