As far as I can tell, you've never GIVEN any advice (I'm making the stronger claim, to show my sportsmanship) on which card to buy and who should buy it and so on.
Good, then that is perfectly clear.
I don't care what people buy... with the current 6800 cards and their prices, it's pretty hard to resist AMD anyway, at this point.
But this thread is not about which card to buy, it is about some statements that Huddy made in an interview, and a lot of it revolves around tessellation.
And that is what I was talking about, how AMD's tessellation differs from nVidia's tessellation in terms of implementation and performance characteristics.
If you go pros and cons, then tessellation may still be a con, but the pros might outweigh that, and you'd still arrive at choosing AMD for your next videocard, that's all fine by me. That's up to everyone to decide for themselves.
But, and I really mean but, tessellation is not the totality of what gaming is (yet).
Yes, but I'm afraid I'm a bit ahead of you there already.
What is nVidia good at? Developer relations!
They have this pretty successful TWIMTBP program, where they will try to push their latest features into any game they possibly can.
They've been doing it with PhysX, 3D Vision, and now tessellation.
So those games will come.
It was your phrasing of AMD has a problem. Has entails currently. What is AMD's current problem? I don't see it.
Well, you have to understand that I'm a developer, and that is my perspective on things.
For me, the future is now.
In fact, I was already working on a tessellation implementation using Cuda sometime before DX11 was out. I had already decided years ago that it would be the future of graphics.
So you may not see it yet (but that would mean you are blind to synthetic benchmarks as well), but I do. And I think you will be seeing it soon.