quote" Richard Huddy who is pointman for his company’s DevRel team" end quote
http://www.kitguru.net/components/g...e-constant-smell-of-burning-bridges-says-amd/
Huddy define the gaming as and I quote
Overall, the polygon [Triangle - Ed] size should be around 8-10 pixels in a good gaming environment”, said Huddy
That is what he define as a good gaming enviroment.
BUT what he is doing in his interview according to Scali is that AMD is actually limiting gaming production as the AMD cards cant do tessealtion properly as adaptive tesselation.
So a game developer has choices to make, do I make a console game, a PC game and if I make a PC game can I add the detail I want with good fps on current hardware OR upcoming hardware?
Any developer would answer that with, where do I get profit from?
If I make a game that is limited by the card that AMD releases tomorow, why should I add detail as adaptive tesselation and make it a better image quality wise as the only company that can play my game properly is NVidia?
We get games that is now going to be worse in quality than what should have been as AMD which Huddy is trying to cover up with his dogma that their tesselation engine isnt up to adaptive tesselation as it should be.
That is what I oppose, sure I enjoy my 5850, I sure enough will enjoy my upcoming 6970 if it adds some speed, but I so dislike that a game developer is stuck in a moment 22 situation where they simply cant do the game they would like for us due to AMD is limiting their options with their so called optimal tesselation engine that dosnt cut it.
True, current games isnt in need of more tessealtion BUT upcoming wont either as AMD foces the developer to not implement it. Is that any different than Nvidia making sure AA run bad on AMD hardware?
Talk about burning bridges, BUT Huddy burned mine and the PC gamers would wide with that crap if it is what Scali state it is.