- Dec 19, 2009
- 1,408
- 0
- 0
This is an interesting interview.
http://www.kitguru.net/components/g...e-constant-smell-of-burning-bridges-says-amd/
http://www.kitguru.net/components/g...e-constant-smell-of-burning-bridges-says-amd/
Huddy says that you can have too much of a good thing, although at KitGuru we're not entirely sure if that applies to sun tan lotion models or gold bullion bars or genie wishes
they didn't pay $2 million for nothing. it will have plenty of physx I'd wager. smart move spending the 2 million whether they implement physx or not, however, since crysis 2 is very likely to be a big player in the benchmark game for years to come.
besides, throwing in physx won't hurt you if you don't use it, so why complain about it?
they didn't pay $2 million for nothing. it will have plenty of physx I'd wager. smart move spending the 2 million whether they implement physx or not, however, since crysis 2 is very likely to be a big player in the benchmark game for years to come.
besides, throwing in physx won't hurt you if you don't use it, so why complain about it?
From our perspective, it is difficult to see NVIDIAs PhysX technology as a genuine attempt to advance the state of the art. Rather, it seems to us that it is more of a backhanded attempt to increase NVIDIAs market share by alienating people who are not already NVIDIA customers. This tactic does not create new customers. Rather, it turns off potential customers.
The biggest problem with PhysX is this: the PC is, and always has been, the open gaming platform. The entire point of PC gaming is that it can be changed and it can evolve in real-time as hardware evolves. PhysX, by its very nature as a proprietary technology, flies in the face of that openness. PC gaming is supposed to be democratic, not authoritarian.
I would like to state up front, all of us here at HardOCP do like physics in our games, and we want to see that front expanded on and improved. We want the gameplay experience to improve leaps and bounds from where it is now, and we know gameplay physics is the future. What we want to see, are actual gameplay physics improvements and not just effect physics like weve seen so far, which are nice yes, but dont change the gameplay.
I strongly feel that hardware physics acceleration on GPUs needs to be completely open. Closed hardware acceleration routines do not a standard make. I also personally feel that there should be more focus on CPU based Physics right now, and leave the 3D accelerators to what they do best, accelerate our 3D games.
I really hope there's no PhysX in Crysis 2. The physics engine in Crysis 1 was incredible and it was running on the CPU. I really REALLY hope Crytek uses their own implementations so that everybody can enjoy the game fully.
As for the article, I just don't like this guy. He's dodging questions and beats on some dead horses. Typical PR (which I hate).
Crytek has at many points advertised the scalability of the new cry engine, including the advanced in house physics, AI, rendering, etc. aspects.
I'd be floored if the game includes physX as it would require skipping a large portion of the engine itself, and likely hurt sales of the engine.
Crysis 1 was an Nvidia sponsored game as well. I'd expect, and hope, that the money was used to provide support for hardware, some software experts, and a big Nvidia logo when you boot it up (just like in crysis 1).
Crytek really seems to hate middleware.
Making it for consoles though, it may be that ripping out their own physics engine and replacing it with PhysX would be easier? Who knows, we shall have to wait and see.
Bad Company 2 has great physics, you don't need physx, and it doesn't slow perf to a crawl.
If NV had paid $2M for crysis 2, then it will have physx. That's just how it works, you don't get $$ if you don't do as they wish.
Bad Company 2 has great physics, you don't need physx, and it doesn't slow perf to a crawl.
If NV had paid $2M for crysis 2, then it will have physx. That's just how it works, you don't get $$ if you don't do as they wish.
Just by the way, Batman AA does have AMD AA support in game currently.
About the scripts argument - "physX effects" are also a script.