And why wouldn't I want to force AA via drivers? Did you forget that MLAA causes horrible texture blurring while conventional MSAA does not? So what makes you think somebody considers MLAA "good enough" when an NV card is perfectly fine with running MSAA in SC2? Another excuse that this scenario shouldn't count because AMD cards suck in deferred AA modes (similar to BF3)?
I'll answer this one for you. I own both 580 sli msi lightnings and 6970 crossfire in 2 PC's, so I feel qualified to state what the pros and cons of each brand are.
First of all since you don't own nvidia, i'll take it that you don't realize the ramifications of this. I'm not sure if you're suffering from grass is greener syndrome, but i've used both brands and here's the deal: Override settings DO NOT WORK a great majority of the time on nvidia cards. How nvidia does things is on a per game basis, if you look inside of nvidia inspector that will tell your card how to behave regarding override settings for that particular game. Most games are flagged with "treat override as use application preference". I've combed through the list of games and roughly 65% of games COMPLETELY IGNORE override settings. This has been mentioned to me before but I discovered it first hand. There are TONS of games that I OWN that completely ignore everything I put in a profile setting. Some examples: Dead Space 1/2, Dead Island. I got so frustrated because Dead Island looks like garbage without AA, with AMD CCC you can simply check SSAA (which runs respectably on xfire) yet with nvidia you CANNOT enable AA. You can use the override setting which is ignored. Load up nvidia inspector: Sure enough, "treat override as use application preference". There are *many* other games as well that nvidia completely ignores override settings for. Sometimes you can input settings into nvidia inspector to get past that, but most of the time you can't.
Second point. If you're testing with driver AA settings you are wrong. You are testing driver functionality which doesn't always enable the AA that you specify, and you are not testing the game. You should ALWAYS USE INGAME AA for benchmarking purposes.
-- Now I love my SLI MSI lightnings. I prefer them for gaming. But i'll be the first to tell you nvidia has caveats that you probably aren't aware of since you don't own it. Override being broken being one, and also not supporting SSAA is another. (AND transparency SS is *not* SSAA) You can use SSAA in dead space and other older games with AMD CCC. With nvidia, you only get TrSS (which is garbage) and you can't enable AA in dead space unless you do some whiz bang stuff in nvidia inspector -- you have to enter a specific AA compatibility bit code into nvidia inspector. And then enabling anything higher than 8x AA will result in a dead space slide show. I don't even consider this because no end user should have to go through these steps to enable AA in a game.
I have to wonder if nvidia gets an unfair advantage in benchmarks done by reviewers because of this. Because driver settings do nothing for 60%+ of games, yet most users are completely oblivious to it. Whatever. So basically, Russian, if you do things on a driver basis you're testing 1 card that is using AA and another that isn't using AA. Because enabling driver AA isn't a 100% deal, and with nvidia CP it is closer to 50% (hit or miss). AMD CCC has better override settings that work more often than not, although it doesn't function in some DX11 games. I've mentioned this to some hardware editors from various websites that have done this practice and they ended up agreeing with me. Because i've provided proof that override doesn't work in many games -- and they only use ingame settings now. Testing using driver settings is not fair because as I said -- one card may ignore the override setting while another doesn't.
anyway, russian, you should get sli 580s as I did and see this stuff for yourself. Obviously you have major grass is greener syndrome.

Then you'll start posting with AMD defense posts :shrug: