Imouto
Golden Member
- Jul 6, 2011
- 1,241
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The performance delta in Civ V looks similar to BF4.
Yeah. And the Sun rises on the East and sets in the West, hence it is spinning around the Earth.
Flawless logic.
The performance delta in Civ V looks similar to BF4.
https://forums.geforce.com/default/topic/617851/pc-games/bf4-beta-nvidia-vs-amd-tested/I have several system all running 2500K/2600Ks all OC @ 4.4Ghz, identical 16gb 1600Mhz ram kits, identical 250Gg SSDs, identical motherboards. But all with different GPU configurations. Here are my finding using both AMD/Nvidia Beta and offical release GPU drivers.
Testing on a locked server running Conquest gamemode on Siege of Shangehai using repeated paths and actions for 5 minute around the map.
Findings:
AMD systems:
System 1: AMD HD6950, avg 30-40FPS Ultra settings, Smooth with only minor FPS drops below 30fps.
System 2: Crossfire HD6950s, avg 60-70 Ultra settings, Smooth with only minor FPS drops below 60fps.
System 3: AMD HD7950, avg 60-70 Ultra settings, Smooth with no lag spikes/shuttering.
System 3: AMD HD7970, avg 70-80 Ultra settings, Smooth with no lag spikes/shuttering.
Nvidia systems:
System 4: GTX 680, avg 40-50 Lowest settings, Frequent shuttering/fps halting randomly with spikes down to <5fps.
System 5: 2way SLI GTX 760, avg 60-70fps Lowest settings, Frequent shuttering/fps halting randomly with spikes down to <5fps.
System 6: GTX770, avg 50-60fps, Lowest settings, Frequent shuttering/fps halting randomly with spikes down to <5fps.
All machines running Window 7, all tested using both official and beta drivers, these are the best results I could get. All Nvidia system could not maintain any kind of enjoyable or playable frame rates using Ultra in game settings.
Nvidia please explain why we have servers full of Nvidia users complaining of these exact same performance issues?
And yet hardocp say bf4 runs better on the 280x. So clearly nvidia is just inflating fps at the expense of the experience. What poor dx11 implementation. Also 280x is faster than 770 in bf4 from techreport and gamegpu benchmarks. So your point is invalidated.
And what's the common denomination in those tests? Windows 7. For some reason, NVidia performs horribly in Windows 7 in the BF4 beta.
In Windows 8/8.1 though it's another story. NVidia has superior performance under Windows 8, but we don't know why.
You are confused. Game engine multi-threading has nothing to do with DX11 multi-threading. One is for normal game engine stuff, one is for multi-threading driver calls.
Better Win8 drivers?
These problems is the reason why they doing betatest. The final product will be better.
The Windows 8 improvement is based on the D3D11_MAP_WRITE_NO_OVERWRITE function.
I don't know the exact answer, but based on that the GCN will have a superior Mantle renderer, it should be reasonable to optimise the D3D renderer to the GeForce. Everybody who has a GCN will use the Mantle code, because it will be much better compared to D3D.But why does NVidia have such a large performance increase relative to AMD?
