Azix
Golden Member
- Apr 18, 2014
- 1,438
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if they have improved async compute to the point that graphics and compute can run completely in parallel, not sharing resources, then they would have a huge advantage the greater % of compute is used in games. It would be like having double the GPU.
That would require widening whatever bottleneck was there with async before. Wonder if thats possible.
That would require widening whatever bottleneck was there with async before. Wonder if thats possible.