Plimogz
Senior member
- Oct 3, 2009
- 678
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But it gets to the point where I wonder if the GPU makers are building to the latest DX spec in order to really push the latest tech, or to avoid missing out on having the "Latest DX!" logo on their boxes or because the game makers are really calling for it. While it does sometimes work out for some gorgeous games, mostly it pans out as largely irrelevant with leading edge PC hardware-only features being added in almost as an afterthought.
Here's to there no being any major changes in DX for a couple of generations: get everybody on the same page as the new consoles while the PC cards are at that same point (in technology, not performance). So the vast majority of games made cater to DX11 and PC gamers keep enjoying their 60 FPS (120?! *awed gasp*), superior resolutions, increased AA and hopefully higher tesselation factors and physics particle counts.
If AMD can successfully push their open-brand of physics on the world, (which could very well happen seeing as how theirs is the hardware that will apparently get developed for this time around) it'll level the playing field between vendors and create a neat vertical stack that game makers can design towards; all the way from cheap APU's, through consoles and up to high performance PC's.
Give me games like what was shown in the best DX11 demos for the last few years, throw in more realistic physics (not necessarily their heavy graphic depictions: save the bulk of those for folks with high-end graphics hardware) which have quantifiable impact on the game -- And I'll happily buy a brand new DX11.something GPU a couple of years down the line when it pushes double the polys, lights and tesselated geometry than my current ones can.
If the previous generation of consoles is any guide, we'll be stuck in their rut for a few years past when the novelty wears off -- and it would be nice to enjoy a brief period when cross-platform games are made with pretty much only one overarching hardware standard in mind.
Here's to there no being any major changes in DX for a couple of generations: get everybody on the same page as the new consoles while the PC cards are at that same point (in technology, not performance). So the vast majority of games made cater to DX11 and PC gamers keep enjoying their 60 FPS (120?! *awed gasp*), superior resolutions, increased AA and hopefully higher tesselation factors and physics particle counts.
If AMD can successfully push their open-brand of physics on the world, (which could very well happen seeing as how theirs is the hardware that will apparently get developed for this time around) it'll level the playing field between vendors and create a neat vertical stack that game makers can design towards; all the way from cheap APU's, through consoles and up to high performance PC's.
Give me games like what was shown in the best DX11 demos for the last few years, throw in more realistic physics (not necessarily their heavy graphic depictions: save the bulk of those for folks with high-end graphics hardware) which have quantifiable impact on the game -- And I'll happily buy a brand new DX11.something GPU a couple of years down the line when it pushes double the polys, lights and tesselated geometry than my current ones can.
If the previous generation of consoles is any guide, we'll be stuck in their rut for a few years past when the novelty wears off -- and it would be nice to enjoy a brief period when cross-platform games are made with pretty much only one overarching hardware standard in mind.