Stringjam
Golden Member
I now have to incorporate an extra effort in developing to ensure a less than majority of gamers get more performance from my game than those that use strictly DirectX. More time developing, more complexity, more versions, more money spent with no real return on investment.
Big distinction if I'm a developer.
If Mantle is the API that AMD is using on consoles, then wouldn't it be safe to assume that nearly every developer will already be gearing up for it?
The article speculated at this possibility, that if this were actually the case, much of the work spent developing the game for the console would directly translate to the PC version.