- Oct 27, 2006
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In those charts, there's no Atom chips in the comparison. Comparing Brazos to Conroe based Pentium Dual Cores is not even a remotely fair comparison. When you compare an Atom powered, non-Ion, to an E-350 and 6310 IGP, its night and day.
This the article that paints a more complete picture, as its actually a Jaguar based CPU.
http://www.anandtech.com/show/6974/amd-kabini-review/5
And even then, its not complete as the part in the Xbone/PS4 contains double the cores, is clocked higher, and boast Radeon 7790/7870 class GPUs on the same die. If I'm not mistaken, these GPUs also have compute capabilities as well, so theres the very likely possibility that they'll be handling some computational tasks.
Still, an i5 will easily trounce the Jaguar part in raw performance. There's no question on that. One of the big complaints against these new consoles is that they are using low-midrange CPUs and midrange GPUs, from 2012. I don't see these new devices enjoying a ten year life cycle like their predecessors. With die shrinks, I'd expect them to be excellent with performance per watt, but I'd bank on a refresh in 4-5 years.
For gaming development, they're still a big jump over the 360 and PS3 and will definitely jerk that minimal standard we've all be stuck at for years upward. We'll just quickly plateau again in a fairly short time frame.
Oh yeah, I think we're on the same page overall.
I totally and completely agree that Kabini/Jaguar/etc are far, far, FAR better than Atom. However, as you say, comparing poorly to a low-end dual-core from 2006 (!!!!) is not exactly a stellar track record for anything beyond the lowest standard out there for performance (ie; netbook-style bottom-bin). At least the GPU side, which matters most for gaming (particularly on a console with hopefully low OS overhead/etc) and RAM are much better imho even for their respective timeframes than the 360/PS3 were.
Speaking of that, it always puzzled me how skimpy they went on ram at the time. I guess going for cutting-edge GPUs of the era cost them so much that they had to cut back? I remember having 512MB in 2002ish timeframe. By 2005 I was in the 2GB territory (4x512MB with Athlon64 and P4C), and by 2006 I had moved to 2x2GB DDR2. I guess ram was pricier back then. I think the 256MB/256MB for PS3 and 512MB shared for 360 really held things back a lot, and of course the infamous loading times. 8GB should drastically improve that front.