AMD ain't dead yet. ^_^
How did he not have a non-compete clause?
Not to be off-topic, but unless your company is paying you for the duration of the non-compete, you are foolish to sign one. Some states (CA IIRC) prohibits them altogether or in most forms.
Honestly, I think all this axing and chopping is good for AMD. Time to get some fresh faces and fresh ideas in that place.
Getting rid of dead weight is good, getting rid of bright minds isn't. That said, we really don't know anything about this guy from the outside, it could be that he wasn't very good at his job. Shrug. As the gaming exec, I assume his job was to work with game developers on AMDs behalf, and if that is true he failed.
edit: just read a story at vr-zone shedding some light on this guy. Apparently he was a huge asset to AMD and secured an AMD contract for all next gen consoles, in addition to the old xbox 360 / Wii contracts from prior years. Sounds like they lost a major talent to nvidia.
It would be crazy if he got everyone to switch to NVIDIA
The contracts are done so all 3 consoles will be AMD for sure. Who knows what the future will do though....he's involved with more than consoles BTW.
They are? Links?
But again, console designs is outsourced. You barely earn pennies on them. If I recall right AMD got 57m$ for the Xbox360.
This is correct. Who cares if Sony is losing $20 or making $10 on every console sold? They have to pay AMD the same regardless.
One would think the biggest advantage of getting console wins would be developers targeting your architecture far more aggressively. Last round both AMD and Nvidia did a pretty pitiful job in this respect, AMD's console architectures being too different from their desktop parts, Nvidia's being old tech that was no longer relevant.
If AMD gets GCN into even one of the next generation consoles and their desktop parts don't diverge too far architecturally it's basically game over for Nvidia on the PC side for at least the immediate future, TWIMTBP or no. Game developers would be stupid not to spend 99% of their time optimizing for AMD and leaving Nvidia as an afterthought.
Imagine what things would look like today if AMD had gotten a VLIW5 chip into the Xbox360, or Nvidia some kind of G80 derivative into the PS3.
Well, things might end up different this time around.
Then how come Xbox360 ports never favored AMD hardware so far?
Surely at least Radeon X1800 Series should have enjoyed these huge "game over" benefits.
Or are you suggesting Xbox360 developers never bothered optimizing?
How do you imagine that porting UE4 game to Windows would retain "metal" optimizations which were done for console?
You do know that Samaritan was featured on NV hardware, that UE4 will rely on PhysX for physics sumulation, or that NVIDIA and Epic Games have pretty close relations?
Game over for Nvidia... Did you pick this up on Semmiaccurate ^_^
Then how come Xbox360 ports never favored AMD hardware so far?
That's a false statement.
My argument is that xenos was too different from any of ATI's desktop offerings to have much of an effect.
Because GCN itself is not going inside new Xbox, so then why would this time optimizations on whole different arch. benefit HD7000-8000??
Also... since Xenos is generally considered similar with X1800 XL,
surely at least SOME of its optimization should have benefited AMD,
Oh and... Would these optimizations be done purposely, or would come on PC by pure accident?
Because if done purposely why target smaller PC gaming market(AMD), and not larger(Nvidia).
Why would devs suddenly start optimizing for PC, when this has almost never been the case so far?
Guess that leaves us with accidental optimizations![]()
TL;DR
Let's suppose that this theory of yours - "End of game for Nvidia on desktop" is possible.
GeForce is still their CORE business! Console business and royalties are peanuts.
Do you think that Nvidia is run by a bunch of morons, who are not capable of offering Sony or MS a better deal than AMD, to protect their core business?
Wouldn't they do just that to prevent -10% performance vs AMD?