This is a single player RPG? Not an online First person shooter right?
Why do I need every possible frame in this scenario as long as the game plays decently enough?
Smooth enough is smooth enough.....and I am not competing against anyone. This is why I don't care.
You're ridiculous. What FPS online shooter is going to run 'not well enough' on a quad core?
Everything Unreal engine based supports quad cores.
ID Tech 5 supports many core systems. In fact, id tech 5 is already prepared for much greater than quad cores, and the next unreal engine will go this way too.
Futuremark's new game release requires quad cores.
GTA4 basically requires quad cores.
MW2 probably benefits from quad cores as well, though without dedicated servers, I bet it'll run 'well enough' on anything with those 8 player games.
L4D2 benefits from quad cores, and likely all future valve games.
And it's not like there's a 50% difference in quad versus dual core speed, more like 10%-20% (and AMD doesn't even make duals as fast as their quads if you're looking to go on the cheap). And turbo mode on the i7s make quad cores run as fast as dual cores in games that don't support quad cores.
Your choices are: Save a bit of money and get a dual core that will soon struggle with many games (and may already struggle). The presence of AMD's low cost quad cores makes even this stupid, however.
Get a quad core, and have something that will last quite a long time, probably until ports from the next gen of consoles start coming.
BTW, Supreme Commander 2 is coming out soon. It supports quads.
And AMD's strategy is, as it has been, fight less cores with more. An i3 may be faster than an Athlon II triple/quad in quite a many things. The benefits in quad core applications will push the Athlon IIs beyond an i3. AMD already has an entire line up out, they'll just adjust prices until the average performance of an Athlon II matches the average performance of an i3.