AMD catches up: SGSSAA and AAA in DX10/11

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Munky

Diamond Member
Feb 5, 2005
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Not sure if serious. AMD has had SSAA since the 69xx series, what's so new about this?
 

boxleitnerb

Platinum Member
Nov 1, 2011
2,605
6
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They even had it in 2009 with the 5800 series. But only in DX9, not DX10 or 11. Same goes for AAA with the exception that that was introduced earlier, but still only for DX9.
 

gizbug

Platinum Member
May 14, 2001
2,621
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4x RGSS looks better than anything else IMO (as long as the texture LOD bias isn't set low so that there is general texture shimmering). I've never seen a need for non-Rotated grid sample patterns. 4xRGMS is also good, but it doesn't AA the whole image.

I also am not sure why people are so worried about performance.

Where do you enable this on CCC with 7970?

Also, what are most of your setting in CCC? I've just left it default, not sure what to tweak or change from the default settings.
 

Tempered81

Diamond Member
Jan 29, 2007
6,374
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Played some Modern Warfare 3 in DX9 on my 6850 at 1680x1050 with 2x SGSSAA + MLAA + 2x in-game MSAA. Looks very nice. Super sampling is awesome. No jaggies on any of the alpha textures, blends or transparents. After all on-screen jaggies disappeared, I began to notice imperfections with 16X HQ AF and the low-poly count of Modern Warfare's models & terrain geometry.

Would like to see some SGSSAA in DX11.
 

boxleitnerb

Platinum Member
Nov 1, 2011
2,605
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Maybe after enough HD7000 have sold. I'm tempted to complain, but it is still in the preview stage. Yet, I can't help but feel that it is intentional that they offer it only for the new cards.

Btw why MLAA? MLAA is horrible, it blurs everything and in motion the smoothing effect is near non-existent. Additionally it can have an unproportionally high performance hit for that. Use 4xSGSSAA (with 4x in-game MSAA, because that is needed anyway) and FXAA or SMAA if you still must.