SirPauly
Diamond Member
Originally posted by: evolucion8
Originally posted by: BFG10K
Yes, there have been changes to caches, memory and shaders, but the fundamental reason why the 4xxx absolutely destroys the 2xxx/3xxx is because of 800 vs 320 SPs, 40 vs 16 TMUs, and ROPs that are twice as fast and resolve the box modes in hardware.
That is to say, it?s largely the existing design, but massively beefed up.
So if ATi can remain competitive with next generation by doing exactly the same thing they did with the 4xxx series, why risk another 2900 XT?
But aren't the shaders/stream processors layout identical? I acknowledge the changes of the caches, the ROP, the new TMU which are much smaller and much more efficient, but didn't see a significant change in the shader layout.
Originally posted by: SirPauly
But he didn't say pleasantly fast -- he said, "really pleasant surprise" and the context was aimed at consumers/customers. In others words consumers will be really pleasantly surprised on the performance of this family to me. Not just surprised -- not just a pleasant surprise but a really pleasant surprise, hehe!🙂 He was adamant about offering awareness for the performance point based on the perception that this family is just added DirectX 11 compliance to some mind-sets -- but more so DirectX 11 compliance with strong performance to boot. That's what I did get out of his message.
Redundancy department of redundancy 🙂
It's not redundancy and a clear difference between "pleasantly fast" and "really pleasant surprise"