- Sep 5, 2003
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ComputerBase investigates Catalyst 10.9 vs. 10.10 image quality and performance impact.
Original article with pictures
Translated
Morphological AA:
Call of Duty 2 - blurry textures
Mass Effect 2 - entire picture content is blurred
Crysis Warhead - The blur effect is very pronounced, and MLAA has difficulties with polygon edges
Conclusion: In each case, surprisingly the performance drop in the games was more with MLAA than with 4xMSAA. The article provided performance charts to show this. (Note: Perhaps the latest 10.10d driver fixes MLAA performance. So I am not sure if their findings are conclusive here).
Anisotropic Filtering AA:
- Starting with Catalyst 10.10, Radeon HD 6800 card filters with the standard driver settings worse than the previous generation ATI! The quality of the default Catalyst 10.9 is reached from the Catalyst 10.10 only when the Catalyst AI is OFF and when "High Quality" filtering is set on a Radeon HD 6800 card. This is also true for HD58xx series. They too run at a reduced image quality at default control panel settings from Catalyst 10.9 settings.
- Only the banding problem has been fixed with HD6800 series. The annoying texture flicker has not been fixed.
- AMD's "High Quality" texture filtering image quality is only comparable to "Standard" setting in NV control panel. AMD's High Quality texture filtering is still superior to AMD's High Quality settings.
Conclusion: AMD's standard Catalyst 10.10 standard image quality settings are not comparable to Catalyst 10.9 standard image quality. The only way to reproduce similar image quality is to Disable Catalyst AI (Off) and to set AMD drivers to "High Quality" when testing. AMD "High Quality" image quality in the control panel is equivalent to "Standard" for NV. The texture flickering in Track Mania has not been fixed in HD68xx series.
Performance with "High Quality" in Cats 10.10 investigated vs. "Standard/Default" settings in Cats 10.10:
Anno 1404
HD6870 = 8-9% slower with AA/AF enabled to High Quality (depending on 4AA vs. 8AA)
HD6850 = 9-10% slower
BF:BC2
HD6870 = 7-9% slower with AA/AF enabled
HD6850 = 8% slower
BattleForge
HD6870 = 6-7% slower with AA/AF enabled
HD6850 = 5-7% slower
CD4:MW2
HD6870 = 4% slower with AA/AF
HD6850 = 3-4% slower
Crysis Warhead
HD6870 = 7-10% slower with AA/AF
HD6850 = 7-8% slower
Dirt 2
HD6870 = 6-8% slower with AA/AF
HD6850 = 6-9% slower
Mass Effect 2
HD6870 = 1-2% slower with AA/AF
HD6850 = 2-3% slower
Metro 2033
HD6870 = 7% slower with AA/AF
HD6850 = 6% slower
Risen
HD6870 = 4% slower with AA/AF
HD6850 = 6% slower
Splinter Cell Conviction
HD6870 = 2-3% slower with AA/AF
HD6850 = 2-3% slower
S.T.A.L.K.E.R.: CoP
HD6870 = 6% slower with AA/AF
HD6850 = 4% slower
Overall Performance Drop when running HD6800 series with comparable image quality to Catalyst 10.9:
4AA/16AF
HD6850 & 6870 = 6%
8AA/16AF
HD6850 & 6870 = 5%
Conclusions:
Starting with Catalyst 10.10+, ComputerBase will now test all Radeon HD 58/6800 by manually switching texture filtering quality from Standard to High Quality. Catalyst AI will be turned "Off". Otherwise, the results are not comparable due to HD5xxx and HD6xxx series running with reduced image quality compared to Catalyst 10.9 and below.
NOTE: Can someone with an HD6850/70 volunteer to make a 15-20 second video of a couple modern DX10/11 games to see if there is any texture filtering (AF) differences / mipmap transitions with "Quality/Default" Cats 10.10 vs. "High Quality"?
Original article with pictures
Translated
Morphological AA:
Call of Duty 2 - blurry textures
Mass Effect 2 - entire picture content is blurred
Crysis Warhead - The blur effect is very pronounced, and MLAA has difficulties with polygon edges
Conclusion: In each case, surprisingly the performance drop in the games was more with MLAA than with 4xMSAA. The article provided performance charts to show this. (Note: Perhaps the latest 10.10d driver fixes MLAA performance. So I am not sure if their findings are conclusive here).
Anisotropic Filtering AA:
- Starting with Catalyst 10.10, Radeon HD 6800 card filters with the standard driver settings worse than the previous generation ATI! The quality of the default Catalyst 10.9 is reached from the Catalyst 10.10 only when the Catalyst AI is OFF and when "High Quality" filtering is set on a Radeon HD 6800 card. This is also true for HD58xx series. They too run at a reduced image quality at default control panel settings from Catalyst 10.9 settings.
- Only the banding problem has been fixed with HD6800 series. The annoying texture flicker has not been fixed.
- AMD's "High Quality" texture filtering image quality is only comparable to "Standard" setting in NV control panel. AMD's High Quality texture filtering is still superior to AMD's High Quality settings.
Conclusion: AMD's standard Catalyst 10.10 standard image quality settings are not comparable to Catalyst 10.9 standard image quality. The only way to reproduce similar image quality is to Disable Catalyst AI (Off) and to set AMD drivers to "High Quality" when testing. AMD "High Quality" image quality in the control panel is equivalent to "Standard" for NV. The texture flickering in Track Mania has not been fixed in HD68xx series.
Performance with "High Quality" in Cats 10.10 investigated vs. "Standard/Default" settings in Cats 10.10:
Anno 1404
HD6870 = 8-9% slower with AA/AF enabled to High Quality (depending on 4AA vs. 8AA)
HD6850 = 9-10% slower
BF:BC2
HD6870 = 7-9% slower with AA/AF enabled
HD6850 = 8% slower
BattleForge
HD6870 = 6-7% slower with AA/AF enabled
HD6850 = 5-7% slower
CD4:MW2
HD6870 = 4% slower with AA/AF
HD6850 = 3-4% slower
Crysis Warhead
HD6870 = 7-10% slower with AA/AF
HD6850 = 7-8% slower
Dirt 2
HD6870 = 6-8% slower with AA/AF
HD6850 = 6-9% slower
Mass Effect 2
HD6870 = 1-2% slower with AA/AF
HD6850 = 2-3% slower
Metro 2033
HD6870 = 7% slower with AA/AF
HD6850 = 6% slower
Risen
HD6870 = 4% slower with AA/AF
HD6850 = 6% slower
Splinter Cell Conviction
HD6870 = 2-3% slower with AA/AF
HD6850 = 2-3% slower
S.T.A.L.K.E.R.: CoP
HD6870 = 6% slower with AA/AF
HD6850 = 4% slower
Overall Performance Drop when running HD6800 series with comparable image quality to Catalyst 10.9:
4AA/16AF
HD6850 & 6870 = 6%
8AA/16AF
HD6850 & 6870 = 5%
Conclusions:
Starting with Catalyst 10.10+, ComputerBase will now test all Radeon HD 58/6800 by manually switching texture filtering quality from Standard to High Quality. Catalyst AI will be turned "Off". Otherwise, the results are not comparable due to HD5xxx and HD6xxx series running with reduced image quality compared to Catalyst 10.9 and below.
NOTE: Can someone with an HD6850/70 volunteer to make a 15-20 second video of a couple modern DX10/11 games to see if there is any texture filtering (AF) differences / mipmap transitions with "Quality/Default" Cats 10.10 vs. "High Quality"?
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