AMD 12.2 Pre Cert's are out. and new CAP's

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3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
Thought this might be pertinent:

Crysis%202.png


The massive performance increase between the reference model and the R7970 in Crysis 2 is obviously not just the work of the overclocked frequencies alone. When we first tested this game, AMD was having a hard time optimizing the drivers so the performance was lower than where it should have been. WIth the latest Catalyst 12.2 drivers, the performance increased by around 25%, and even if 7% to 10% of that was due to the clocks, it still means the remaining 15% to 18% was thanks to the improved drivers.
 

KingFatty

Diamond Member
Dec 29, 2010
3,034
1
81
Well, the documentation says they will be available, but there is no specific information. I am using three monitors (the ones on the side mismatch the middle one) and it would be really nice to have the same functionality as in softTH, which had a much greater functionality. The only problem is that softTH is really a pain to use and is DX9 limited. So I was really looking forward for the new functionality... which is apperently isn't there. Or at least I can't find it:).

I'm right there with you, got 2 1600x1200 matched monitors on the sides, with a 1920x1200 unmatched monitor in the middle for triple eyefinity.

Have you used any work-arounds? The way I see it, is eyefinity by default will use the same resolution on all 3 monitors, and distort/stretch the middle monitor because it puts a 4:3 resolution on it.

However, one work-around I've used is to configure the game to distort the aspect ratio. This way, the middle monitor looks normal, and the side monitors look distorted. So, you are moving the distortion to the side monitors instead of the middle, because you spend most your time looking at the middle monitor. So far I've done this on the Chronicles of Riddick series, as it's an easy setup option provided conveniently by the game itself.

Another approach is to force the side monitors to run in a non-4:3 mode, something like 16:9 or 16:10. Then eyefinity will see that aspect ratio as the lowest common denominator and your middle screen will look good. However, the side monitors may remain undistorted and just use letterboxing to accommodate the non-native aspect ratio, or they'll distort and look funny as in the example above. This method relies on creating your own driver using tools that examine the EDID info etc., a bit of a pain and can be somewhat unpredictable as to how your side monitors will behave when not running the game etc.