- Jun 12, 2005
- 18
- 0
- 0
i just moved to an LCD for the first time (19" Samsung 930B) from an old 19" CRT on my NVIDIA GeForce FX5500, and while everything else on my WinXP PC looks great (after turning down the brightness), UnrealTournament looks like utter crap. I've tried the MagicTune, but it didn't do anything i hadn't already tried my manually adjusting parameters. Am wondering if i just haven't hit upon the right combination of settings, or if it looks so bad because of the 6-bit versus 8-bit color issue. I've got about 7 days left to take it back to Best Buy and get something with an MVA technology panel. Cost is an issue but this is pretty disappointing.
Specifically, in Unreal Tournament (the only game i really play currently) the QUALITY of the images texture-wise look great, but the colors look all washed out, like there's a lot of haze. The only way i could get close to any vibrancy at all was to play with a digital vibrancy setting somewhere in the NVIDIA tab, but it just shifted it in one color direction, so for example reds got good while the other colors got even more washed out.
Furthermore, the way the pools of lighting are rendered is real mottled and kind of grainy, not smooth and controlled the way it was on the CRT. It looks fake and garish to me. The confusing thing is i'm not even sure how to determine whether it's because i have a 6-bit color panel or not, since everything else seems to look pretty damn good, and Samsung's website only says 16.2M colors or whatever the number is, and doesn't say 6-bit or 8-bit. Or whether newer monitors are 8-bit and older ones 6-bit, etc.
I've been convinced from prior threads in here that all the fast response time TN models were 6-bit and until now fast 8-bit NVA's were hard to find in 19" size, but that Viewsonic has one. Are there others? How can i determine if the color bit issue is actually the cause of my problem? I'd hate to return this monitor i like so much in other ways, try to find an affordable but fast NVA, possibly pay to ship it here, only to find out UnrealTournament looks exactly the same as it does on my Samsung 930B, heh ...
Specifically, in Unreal Tournament (the only game i really play currently) the QUALITY of the images texture-wise look great, but the colors look all washed out, like there's a lot of haze. The only way i could get close to any vibrancy at all was to play with a digital vibrancy setting somewhere in the NVIDIA tab, but it just shifted it in one color direction, so for example reds got good while the other colors got even more washed out.
Furthermore, the way the pools of lighting are rendered is real mottled and kind of grainy, not smooth and controlled the way it was on the CRT. It looks fake and garish to me. The confusing thing is i'm not even sure how to determine whether it's because i have a 6-bit color panel or not, since everything else seems to look pretty damn good, and Samsung's website only says 16.2M colors or whatever the number is, and doesn't say 6-bit or 8-bit. Or whether newer monitors are 8-bit and older ones 6-bit, etc.
I've been convinced from prior threads in here that all the fast response time TN models were 6-bit and until now fast 8-bit NVA's were hard to find in 19" size, but that Viewsonic has one. Are there others? How can i determine if the color bit issue is actually the cause of my problem? I'd hate to return this monitor i like so much in other ways, try to find an affordable but fast NVA, possibly pay to ship it here, only to find out UnrealTournament looks exactly the same as it does on my Samsung 930B, heh ...