All Quad Core users. Must read!

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Rifter

Lifer
Oct 9, 1999
11,522
751
126
REMOVED QUOTE

can we ban this guy already?

Don't quote spammers, it just keeps their garbage here after we go through and clean up thus making more work for us.
AT Mod
Gillbot
 
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Mr. Pedantic

Diamond Member
Feb 14, 2010
5,027
0
76
But most people don't have quad-cores. SC2 is not even the same market at those who play Crysis, for example. They want to push the envelope of a dual-core system, but the game needs to be mass-market enough that not only cutting-edge systems can play it. Quad and hexa-core systems may be more prevalent now, but remember that a majority of users still have dual core systems (2006ish to now), and many still use single core A64s or P4s.
But developers don't solely develop for the lowest common denominator. If that were the case, it simply would not be possible to enable AA in Crysis, or increase texture settings from lowest to medium, or increase resolution from 1024x768. We have options because they are optional extras for people whose graphics cards can handle it. Why can't the same be done for CPUs? More powerful CPUs get better physics approximations and better AI, etc.
 

tweakboy

Diamond Member
Jan 3, 2010
9,517
2
81
www.hammiestudios.com
You'll blow money on overpriced mice, but not on a good SSD or better processor?

Im a Razer freak. Plus I wanted to go wireless 110 bucks but quality product.

Things that matter to me are keyboard which is Tarantula , USB headset which is 7.1 and 10 speakers 5 in each cone its own amp pod. I spend 47 dollars for a Samsung F4 320GB ,,,,, I do image backups on external and I need a 320GB sized SSD which is 1000 dollars lets just say.. soo no not worth it when u can get 1TB for 60 bucks.

Also hard disk drive whatever is not the all tell on performance. RAM is more important so is video card. Ill pay 160 and upgrade to 460 1GB and use 8800 as Physx card.
 

IntelUser2000

Elite Member
Oct 14, 2003
8,686
3,787
136
More powerful CPUs get better physics approximations and better AI, etc.

Probably because its not worth the development cost to implement that. While the gap between the fastest i7 and Pentium dual core might be only 2x, the gap for slowest and fastest graphics easily reach 25x. Lowering the requirements for latter with variable settings would reach far more users than doing the same for former.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
But developers don't solely develop for the lowest common denominator. If that were the case, it simply would not be possible to enable AA in Crysis, or increase texture settings from lowest to medium, or increase resolution from 1024x768. We have options because they are optional extras for people whose graphics cards can handle it. Why can't the same be done for CPUs? More powerful CPUs get better physics approximations and better AI, etc.

SC2 IS a mass-market game. It is not a tech show-piece title like Crysis. It would be foolish to design a game that most people cannot install and play (especially when they cannot get it for their consoles). This is exactly what kills PC gaming. Advancing tech is awesome, but SC2 isn't about the tech it's about the gameplay.
 

Mr. Pedantic

Diamond Member
Feb 14, 2010
5,027
0
76
SC2 IS a mass-market game. It is not a tech show-piece title like Crysis. It would be foolish to design a game that most people cannot install and play (especially when they cannot get it for their consoles). This is exactly what kills PC gaming. Advancing tech is awesome, but SC2 isn't about the tech it's about the gameplay.
So...SC2 has absolutely no optional graphical settings? Everybody runs the game at one resolution, with one texture resolution, one level of shader detail, one level of anti-aliasing and filtering?
 
Dec 30, 2004
12,553
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So...SC2 has absolutely no optional graphical settings? Everybody runs the game at one resolution, with one texture resolution, one level of shader detail, one level of anti-aliasing and filtering?

actually everyone but those with 4ghz core i7's and top of the line graphics cards, do run it on the same settings-- on the lowest settings-- so that they can get better performance.
 

Rubycon

Madame President
Aug 10, 2005
17,768
485
126
actually everyone but those with 4ghz core i7's and top of the line graphics cards, do run it on the same settings-- on the lowest settings-- so that they can get better performance.

I believe the term used by hardcore FPS gamers is "Atari Mode".

:biggrin:
 

Throckmorton

Lifer
Aug 23, 2007
16,829
3
0
So...SC2 has absolutely no optional graphical settings? Everybody runs the game at one resolution, with one texture resolution, one level of shader detail, one level of anti-aliasing and filtering?

Usually when you have to turn options down, the game ends up looking worse than older games that ran fine on your hardware
 

Mr. Pedantic

Diamond Member
Feb 14, 2010
5,027
0
76
actually everyone but those with 4ghz core i7's and top of the line graphics cards, do run it on the same settings-- on the lowest settings-- so that they can get better performance.
That still requires the presence of an option.

Usually when you have to turn options down, the game ends up looking worse than older games that ran fine on your hardware
True. Not very relevant, but true.

Probably because its not worth the development cost to implement that. While the gap between the fastest i7 and Pentium dual core might be only 2x, the gap for slowest and fastest graphics easily reach 25x. Lowering the requirements for latter with variable settings would reach far more users than doing the same for former.
It will increase over time because the gap between the latest tech and what is actually required to run an OS + productivity apps will increase. Apart from a select few apps, my computing experience would be about as satisfactory with a Core i3 540 as with a Core i7 980X. As we get more threads and more cores in CPUs, that baseline, the i3 540 if you will (just as a hypothetical example), isn't going to change as much, because an OS has a much higher standard in regards to compatibility than any game. So while the baseline increases, the performance of the top of the range and affordable mid-high range hardware segments will increase faster.

And I'd say that difference would be more around 4x, given increases in IPC, pure increase in core count, hyperthreading, etc.
 
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tweakboy

Diamond Member
Jan 3, 2010
9,517
2
81
www.hammiestudios.com
Probably because its not worth the development cost to implement that. While the gap between the fastest i7 and Pentium dual core might be only 2x, the gap for slowest and fastest graphics easily reach 25x. Lowering the requirements for latter with variable settings would reach far more users than doing the same for former.

Nicely said buddz... :)
 

PliotronX

Diamond Member
Oct 17, 1999
8,883
107
106
actually everyone but those with 4ghz core i7's and top of the line graphics cards, do run it on the same settings-- on the lowest settings-- so that they can get better performance.
Not only performance but a lot of the time lower eye candy actually improves visibility which is very useful for MP. Fond memories of r_picmip 5 :D
 

tweakboy

Diamond Member
Jan 3, 2010
9,517
2
81
www.hammiestudios.com
CPU's are fast enough today so you can get the full performance of a video card. If you got a quad core, stick with it until 8core or 12core i9 comes out. 24 logical with HT enabled. Other then that your not going to see a speed diff going from one quad to another quad. Thank you
 

SickBeast

Lifer
Jul 21, 2000
14,377
19
81
For people with high-end gaming setups, there is a need for more CPU power. I'm sure a GTX 580 SLI setup could bring a Phenom II X4 to its knees, even overclocked to 4ghz, provided that the resolution used was reasonable.

To say there is no need for more CPU power is dumb IMO. I noticed a huge difference going from my Opteron 165 to my Phenom II X4. I also noticed another bump in performance when I overclocked it to 3.8ghz.

Fail thread FTW
gg & gb

:thumbsup::thumbsup:

:ninja:

:whiste:
 

CosmicMight

Member
Dec 12, 2010
86
0
0
So...SC2 has absolutely no optional graphical settings? Everybody runs the game at one resolution, with one texture resolution, one level of shader detail, one level of anti-aliasing and filtering?

Exarkun was 100% correct. I don't know what part you didn't understand here or what your point is, really. Obviously the game has all those things.

Do you know why WoW took off and left better MMO's in the dust? They made it for the masses. They designed that game so that any pos system could run it, and make it look halfway decent to boot.

SC2 is no different. Having a better system (or CPU, anyway) still makes *quite* a bit of difference with this game, go back to page one and look at the difference between procs. Could they have coded it better? Yes. Are there still nicer graphics to be obtained by running up the sliders that people with a trash comp won't see? Absolutely.
 

Mr. Pedantic

Diamond Member
Feb 14, 2010
5,027
0
76
Exarkun was 100% correct. I don't know what part you didn't understand here or what your point is, really. Obviously the game has all those things.
So. For the sake of clarity, let's summarize.

Starcraft is a game that has options that allow a user to vary the graphical quality, and therefore, the performance, of the game on his/her GPU.
This is a good idea, because of the varying performance difference between the high and low ends of the GPU market.
Many games have similar, similarly extensive, options.
Very few such games have similar, similarly extensive options for controlling the performance of a game on a CPU.
However, there also exists in the CPU market a performance difference between the high and low ends.

I don't see what is so very confusing about this argument.

SC2 is no different. Having a better system (or CPU, anyway) still makes *quite* a bit of difference with this game, go back to page one and look at the difference between procs. Could they have coded it better? Yes. Are there still nicer graphics to be obtained by running up the sliders that people with a trash comp won't see? Absolutely.
Undoubtedly. I never said performance did not scale with general CPU performance. In fact, that is the whole point of my argument. I'm sure you would consider it absurd if Blizzard coded SC2 graphically so that a GTX580 could not run the game at higher quality settings than an 8800GT could. But you don't consider it silly when Black Ops gets 16/33 min/avg fps for a stock Athlon II X2 260 but an OC'd i7 920 can get 91/123 fps, yet there are no settings allowing you to adjust the quality of AI or the quality of the physics simulations used? Black Ops is even a best-case scenario, since it takes advantage of all the cores on a quad-core CPU; whereas SC2's coding means that adding 2 (or 4) more cores essentially makes no difference. I don't see how this is any different, apart from a degree of difficulty in coding, from allowing the GPU to only 150 of its 320, or 512 shaders.
 

CosmicMight

Member
Dec 12, 2010
86
0
0
So. For the sake of clarity, let's summarize.

Starcraft is a game that has options that allow a user to vary the graphical quality, and therefore, the performance, of the game on his/her GPU.
This is a good idea, because of the varying performance difference between the high and low ends of the GPU market.
Many games have similar, similarly extensive, options.
Very few such games have similar, similarly extensive options for controlling the performance of a game on a CPU.
However, there also exists in the CPU market a performance difference between the high and low ends.

I don't see what is so very confusing about this argument.


Undoubtedly. I never said performance did not scale with general CPU performance. In fact, that is the whole point of my argument. I'm sure you would consider it absurd if Blizzard coded SC2 graphically so that a GTX580 could not run the game at higher quality settings than an 8800GT could. But you don't consider it silly when Black Ops gets 16/33 min/avg fps for a stock Athlon II X2 260 but an OC'd i7 920 can get 91/123 fps, yet there are no settings allowing you to adjust the quality of AI or the quality of the physics simulations used? Black Ops is even a best-case scenario, since it takes advantage of all the cores on a quad-core CPU; whereas SC2's coding means that adding 2 (or 4) more cores essentially makes no difference. I don't see how this is any different, apart from a degree of difficulty in coding, from allowing the GPU to only 150 of its 320, or 512 shaders.

Ah, ok, I understand you now. Looking back, I think ExarKun and IntelUser summed it up nicely; Blizzard apparently felt they would be able to make the game "pretty enough" without optimizing for quad cores and the extra programming hours that would cost. Both parties still get what they want - just not to the degree they would like it - while Blizzard doesn't have to spend the extra money.

Being the gaming nerd that I am, I obviously share your desire for quad-core optimization. However, I am not a coder, and it would be silly of me to speculate how much more money it would cost. Blizzard is a thorough company; I would like to think that if the costs were not substantial, they would have done it right the first time (then again, money trumps all).

Hopefully this is something that can be added down the line; there are going to be 2 more xpacs over the next 6 years and I agree that it would be pretty foolish to not optimize for multi-cores at some point.
 

beginner99

Diamond Member
Jun 2, 2009
5,318
1,763
136
Undoubtedly. I never said performance did not scale with general CPU performance. In fact, that is the whole point of my argument. I'm sure you would consider it absurd if Blizzard coded SC2 graphically so that a GTX580 could not run the game at higher quality settings than an 8800GT could. But you don't consider it silly when Black Ops gets 16/33 min/avg fps for a stock Athlon II X2 260 but an OC'd i7 920 can get 91/123 fps, yet there are no settings allowing you to adjust the quality of AI or the quality of the physics simulations used? Black Ops is even a best-case scenario, since it takes advantage of all the cores on a quad-core CPU; whereas SC2's coding means that adding 2 (or 4) more cores essentially makes no difference. I don't see how this is any different, apart from a degree of difficulty in coding, from allowing the GPU to only 150 of its 320, or 512 shaders.

Doesn't lower graphic settings also lower the stress on the CPU?