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Tigerick

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Qualcomm's ARM SoC Lineup

ARM/x86 SoCDateNodeDie Size (mm2)Default TDPCPUGPUFP32 (FLOPS)ModelRAM + SSDLCDBatteryWeightSRP
G3x Gen 2Q4 2023N415 WX3 3.36GHz 8-coreA32 1GHz3072AYANEO Pocket S12 + 1281440p 6" IPS LCD6000mAh350 g$589
8 Gen 2Q4 2022N4118.48.5 WX3 3.2GHz 8-coreA740 680MHz2089Retroid Pocket 612 + 2561080p@120Hz 5.5" AMOLED6000mAh320 g$259
G2 Gen 2Q1 2025N4PX4 2.8GHz 8-coreA22Retroid Pocket G28 + 1281080p@60Hz 5.5" AMOLED5000mAh280 g$219
7+ Gen 3Q1 2024N4P89.545.5 WX4 2.8GHz 8-coreA732 950MHz1459
G3 Gen 3Q1 2025N4PX4 3.3GHz 8-coreA33 1.05GHz3226 ?KONKR Pocket Fit12 + 2561080p@144Hz 6" LCD8400mAh386 g$329
8 Gen 3Q4 2023N4P137.38 WX4 3.3GHz 8-coreA750 903MHz2774AYANEO Pocket S212 + 2561440p 6.3" IPS8000mAh428 g$499
Steam Frame16 + 256Dual 2160 x 2160 LCD21.6WHr440 g?
8 Elite Gen 4Q4 2024N3E124.18 WOryon 4.32GHz 8-coreA830 1.1GHz3379KONKR Pocket Fit Elite12 + 2561080p@144Hz 6" LCD8400mAh386 g
AYN Odin 3 Pro12 + 2561080p@120Hz 6" AMOLED8000mAh390 g$399
AYN Odin 3 Max16 + 5121080p@120Hz 6" AMOLED8000mAh390 g$449
8 Elite Gen 5Q3 2025N3P126.2Oryon 4.61GHz 8-coreA840 1.2GHz3686
8 Elite Gen 6 Pro?Q4 2026N2P~5000Steam Deck 2 ?
AMD Aerith+Q4 2023N6131~15 WZen 2 3.5GHz 4-coreRDNA2 8CU 1.6GHz1600Steam Deck OLED16 + 512720p@90Hz 7.4" OLED6470mAh640 g$549
128-bit LPDDR5
AMD Z2 AQ1 2025N613115 WZen 2 3.5GHz 4-coreRDNA2 8CU 1.8GHz1800ROG Xbox Ally16 + 5121080p@120Hz 7" LCD60WHr670 g$599
AMD Z2 Extreme AIQ1 2025N4P23328 WZen 5 5GHz 8-coreRDNA3.5 16CU 2.9GHz5900 SIROG Xbox Ally X24 + 10241080p@120Hz 7" LCD80WHr715 g$999




Next Gen XBox Consoles and Handheld Preliminary Specs

ROG Xbox Ally / SteamDeck OLEDPS6 Handheld ?ROG Xbox Ally XPS5Steam MachineXbox Series SXbox Series XX2 ?PS5 ProPS6 ?
Date2025Fall 2027 ?20252020202020202024Fall 2027?
CodenameAerith PlusCanisStrix PointMagnusCustomOrion
ModelZ2AZ2 Extreme AI
N63 nmN4PN6N4 + N6N7N7PN3P + N3P ?N4P3nm Single Die
131135 mm2 ?233 mm2260 mm2197 mm2360.45 mm2144 + 264 = 408 mm2279 mm2280 mm2
CPU4 x Zen 24 x Zen 6c + 2 x Zen 6 LP3 x Zen 5 + 5 x Zen 5c8 x Zen 26 x Zen 48 x Zen 28 x Zen 23 x Zen 6 + 8 Zen 6c
12MB L3
8 x Zen 27 x Zen 6c + 2 x Zen 6 LP
8-12 MB L3?
16GB DDR5
GPURDNA2 8CURDNA5 16 CURDNA3.5 16CURDNA2 36CURDNA3 28CU SI?RDNA2 20CURDNA2 52CURDNA5 68CU
12MB L2 ?
RDNA2 60CURDNA5 52CU
10MB L2
Memory16GB 128-bit LPDDR5-640018GB 192-bit LPDDR5x-853324GB 128-bit LPDDR5x-800016GB 256-bit GDDR68GB GDDR68GB 128-bit+ 2GB 32-bit GDDR610GB 320-bit GDDR6 + 6GB 192-bit GDDR630GB 192-bit 36Gbps GDDR7 ?16GB 256-bit GDDR620GB 160-bit 32Gbps GDDR7 ?
Memory Bandwidth102 GB/s204 GB/s120 GB/s448 GB/s224 GB/s560 GB/s864 GB/s576 GB/s640 GB/s
 

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inquiss

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A VR headset is not going to move the needle in any direction of doing that. The VR headset allows you to basically wireless stream what's on your computer to the headset, which just feeds Steam, which feeds no-Windows idea. If you think the handheld market is small, a VR headset market is a fraction of this. The Frame doesn't even look that cheap either, and $400 is considered cheap for VR headsets.
The VR headset can either stream from the console or be standalone. I expect your comment comes from not knowing it has the capability to do the latter.

Which is how it is so low risk for them to experiment with ARM. If a game doesn't work while they are adding capability for that game to run ARM it can be streamed rather than played standalone using x86, so they get time to refine and add standalone support.
 

marees

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A VR headset is not going to move the needle in any direction of doing that. The VR headset allows you to basically wireless stream what's on your computer to the headset, which just feeds Steam, which feeds no-Windows idea. If you think the handheld market is small, a VR headset market is a fraction of this. The Frame doesn't even look that cheap either, and $400 is considered cheap for VR headsets.
Agreed that VR is not stand alone — eventhough you can, if you want to


Valve "Looking Into" a Steam Frame Half-Life Alyx Standalone Experience

PC streaming recommended for now.


A standalone Half-Life: Alyx experience also needs to contend with potentially limited battery life. Valve told GamersNexus that the headset uses up to 20W of power running native games, essentially giving you around an hour of battery life on the most demanding games. That's in contrast to around 7W when streaming, offering circa three hours of stamina from the 21.6Wh battery pack. Even if a standalone experience is delivered, Steam Frame remains a streaming-first product and even today's more mainstream GPUs will deliver a much richer experience.

the Frame's graphics horsepower is more comparable with Steam Deck performance, while the CPU not only has to run game logic and prepare GPU draw calls, but also needs to run the title's x86 code through the FEX translation layer to run on an ARM-based processor.



For now, Valve is recommending streaming the game from a separate PC, but there is a desire to get the game running with good performance "natively" on Steam Frame.

"Half-Life: Alyx is a great experience when streamed from a PC to Steam Frame, and we are looking into making it a good standalone experience as well," Valve told us last night.

In theory, Half-Life: Alyx should run on Steam Frame already, barring incompatibilities with the new x86 to ARM translation layer, but the suggestion is that the game requires tailored optimisation to run well on the new hardware and to qualify for coveted "Frame Verified" status.

This is backed up by a report from UploadVR based on its press event impressions, which says that "Valve representatives think they can get Half-Life: Alyx running performant in standalone, but they’re not promising it yet and it’s clear there’s still a lot for them to do."

Valve's developers face multiple challenges in getting Half-Life: Alyx running directly on the headset with the high level of performance required for a good VR experience. The baseline specs for the game specify a Core i5 7500 or Ryzen 5 1600 CPU, paired with a GTX 1060 or RX 580. Those are combinations we tested five years ago, where our own Alex got a perfectly reasonable 60-90fps experience for most of play at medium settings at a 1080x1200 resolution per eye, capped at 90Hz. In the headset, the use of asynchronous timewarp produces intermediate frames to cover the "gaps" and produce a still-pleasing VR experience.
 

Tigerick

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Apr 1, 2022
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Expected Features of Qualcomm ARM SoC for SD2
  • Power Efficiency. Aerith+ (1.6GHz GPU speed) which is used in Steam Deck OLED have TDP 6-15W only. AMD later released Z2A with higher clock speed GPU which bump up the TDP to 20W. If you check out my XDNA3 table, you will know TDP bump is not linear: The higher clock speed, much more power will be consumed. That's why the rest of Z2 lineup has bump up the TDP to 15-30/35 W. Even Medusa lineup will be the same due to high clock speed of CPU and GPU (~3GHz). Qualcomm's 8 Elite series are designed for flagship phone; thus power efficiency is top priority. That's why GPU clock speeds are hovering around 1.1-1.4GHz only. 8 Gen3 (Steam Frame,N4P) will have 8W TDP with GPU clock speed of 1GHz only.
  • Performance: 8 Gen3 have 2.774TF FP32, 73% higher than Aerith+. It is actually not that impressive due to the target resolution: 9.3 million pixels. That's why Steam Frame is focusing on streaming games. SD's 1.6TF is good enough for 720P (1 million pixels). If SD2 does come with 1080P panel, the target resolution is 2.3 MP excluding refresh rate. I would say the next GPU will need at least 3 times more powerful to drive 1080P panel. FYI, Switch2's undocked GPU have 1.72TF: Native vs Translation.
  • LPDDR6: From 128-bit LPDDR5 to 96-bit LPDDR6 resulting in lower pin count thus power savings. Checkout video from Phawx talking about LPDDR6's advantages.
  • Node: Qualcomm will be among the first to launch the phone SoC in N2/N2P node, namely 8 Elite Gen6 Pro with LPDDR6. By my estimate, 8 Elite Gen6 Pro will have around 5-6 TF depending on final clock speed: 3-4 times more powerful than Aerith+. Yes, I believe this SoC is likely candidate for SD2, we shall see.
 
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marees

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first to launch the phone SoC in N2/N2P node
Thay will never come to steam deck — as that is budget bin hardware & not premium tsmc node stuff

Take my word. You have to wait until 2029 — at the least — for steam deck 2
 

soresu

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Dec 19, 2014
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Performance: 8 Gen3 have 2.774TF FP32, 73% higher than Aerith+. It is actually not that impressive due to the target resolution: 9.3 million pixels. That's why Steam Frame is focusing on streaming games. SD's 1.6TF is good enough for 720P (1 million pixels). If SD2 does come with 1080P panel, the target resolution is 2.3 MP excluding refresh rate. I would say the next GPU will need at least 3 times more powerful to drive 1080P panel. FYI, Switch2's undocked GPU have 1.72TF: Native vs Translation.
SF has eye tracking which means true foveated rendering is available, just as foveated compression is apparently being used by its wireless connection.
 

Tigerick

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Apr 1, 2022
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SF has eye tracking which means true foveated rendering is available, just as foveated compression is apparently being used by its wireless connection.
Yes, I know. Many techniques are used to reduce reliance on iGPU
 

ToTTenTranz

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Feb 4, 2021
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Do people really think that the steam deck 1 would exist if someone else hadn't already paid for the development of the Zen2/RDNA2 chip that it uses?
Yes, they could've used the cut-down Rembrandt 6600U with specs that were very close to the Deck.
It would've cost a bit more for a slightly larger battery and fan for 15W operation, but it would be doable.


Expected Features for Qualcomm ARM SoC for SD2
  • Power Efficiency. Aerith+ (1.6GHz GPU speed) which is used in Steam Deck OLED have TDP 6-15W only. AMD later released Z2A with higher clock speed GPU which bump up the TDP to 20W. If you check out my XDNA3 table, you will know TDP bump is not linear: The higher clock speed, much more power will be consumed. That's why the rest of Z2 lineup has bump up the TDP to 15-30/35 W. Even Medusa lineup will be the same due to high clock speed of CPU and GPU (~3GHz). Qualcomm's 8 Elite series are designed for flagship phone; thus power efficiency is top priority. That's why GPU clock speeds are hovering around 1.1-1.4GHz only. 8 Gen3 (Steam Frame,N4P) will have 8W TDP with GPU clock speed of 1GHz only.
  • Performance: 8 Gen3 have 2.774TF FP32, 73% higher than Aerith+. It is actually not that impressive due to the target resolution: 9.3 million pixels. That's why Steam Frame is focusing on streaming games. SD's 1.6TF is good enough for 720P (1 million pixels). If SD2 does come with 1080P panel, the target resolution is 2.3 MP excluding refresh rate. I would say the next GPU will need at least 3 times more powerful to drive 1080P panel. FYI, Switch2's undocked GPU have 1.72TF: Native vs Translation.
  • LPDDR6: From 128-bit LPDDR5 to 96-bit LPDDR6 resulting in lower pin count thus power savings. Checkout video from Phawx talking about LPDDR6's advantages.
  • Node: Qualcomm will be among the first to launch the phone SoC in N2/N2P node, namely 8 Elite Gen6 Pro with LPDDR6. By my estimate, 8 Elite Gen6 Pro will have around 5-6 TF depending on final clock speed: 3-4 times more powerful than Aerith+. Yes, I believe this SoC is likely candidate for SD2, we shall see.
Expected features by whom? Who's expecting these features and specs?
 

DavidC1

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Dec 29, 2023
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The VR headset can either stream from the console or be standalone. I expect your comment comes from not knowing it has the capability to do the latter.

Which is how it is so low risk for them to experiment with ARM. If a game doesn't work while they are adding capability for that game to run ARM it can be streamed rather than played standalone using x86, so they get time to refine and add standalone support.
Their primary goal is to move away from Windows. ARM may become a contender, but right now it's just an extra overhead they have to deal with and is a nuisance because of the compatibility issue.

Also your argument sounds similar to the folks that were pro-Stadia. Valve's first hardware venture failed, and quite badly at that. Steam Deck's success was because they addressed the issue, and it was easy to do because the base hardware is all x86. They can experiment, but until the product delivers, it'll not make a dent in their big overarching goal. As opposed to making SteamOS work across multiples of PC hardware which can be done very soon. If they could make it work well on desktops, I would move to SteamOS on Day 1. Right now Linux is a hodpodge for endless non-trivial technical issues to deal with.
 
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soresu

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Their primary goal is to move away from Windows
Given the exec management of MS seem determined to shoot themselves in the foot over and over and over again with this leaning Windows into AI so far it blows their backs out it's going to become a necessity sooner or later.

If I could be assured of all my prefered Windows software working through Wine on Linux I'd probably give it up now.

Especially given how badly MS has dragged their feet with HDR support in Windows, so much so that Linux has creeped along and basically caught up at this point.
 

Tigerick

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Oh, No! :eek: Adroc said AMD going to liquidated Ryzen Z lineup. That's mean AMD might not going to release Z3 series based on Zen 6 Medusa lineup. Does that mean the end of custom handheld devices from AMD ??? :eek:

Hoho, have u guys forgotten about Soundwave APU which supposed to be custom ARM APU? Then SWV should be used for ARM handheld PC. As Steam Deck 2 is switching to Qualcomm ARM APU in 2028, do you really think AMD does not realize/foreseen the threats of ARM and let Qualcomm/ARM eating away half of TAM in 2028?

In my opinion, AMD is not cancelling the custom APU. AMD is preparing switching to ARM platform with brand new naming. If SWV is being released in 2026, then we should be expecting new custom ARM lineup from AMD by end of 2026/2027 with different naming.

Wait a minute, If Microsoft is not cancelling their first party Xbox handheld, which APU Microsoft going to choose??? Hmm, anyone wants to take a wild guess? :cool:
 
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marees

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Oh, No! :eek: Adroc said AMD going to liquidated Ryzen Z lineup. That's mean AMD might not going to release Z3 series based on Zen 6 Medusa lineup. Does that mean the end of custom handheld devices from AMD ??? :eek:

Hoho, have u guys forgotten about Soundwave APU which supposed to be custom ARM APU? Then SWV should be used for ARM handheld PC. As Steam Deck 2 is switching to Qualcomm ARM APU in 2028, do you really think AMD does not realize/foreseen the threats of ARM and let Qualcomm/ARM eating away half of TAM in 2028?

In my opinion, AMD is not cancelling the custom APU. AMD is preparing switching to ARM platform with brand new naming. If SWV is being released in 2026, then we should be expecting new custom ARM lineup from AMD by end of 2026/2027 with different naming.

Wait a minute, If Microsoft is not cancelling their first party handheld Xbox, which APU Microsoft going to choose??? Hmm, anyone wants to take a wild guess? :cool:
Series X2 = magnus (AT2)
Series S2/Z3 extreme = medusa premium (AT4)

Xcloud = AT0
 
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Tigerick

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Last week, the Verge has conducted interview with Valve's Pierre-Loup Griffais, one of the architects behind SteamOS and the Steam Deck. It is a good read, Pierre mentioned that Valve has been funding for Fex emulator since 2018. Pierre also explained the questions below:
  1. Why Arm?
  2. When you say “include all those options,” you’re thinking there’ll be other Arm SteamOS devices, too?
  3. When and how are you attracting companies to build those other kinds of devices?
  4. Is the Arm version of SteamOS a separate operating system?
  5. Can you break down those layers for us? When I’m playing a Windows game on my Steam Deck, how does that work?
  6. How is Wine different from Proton?
  7. How does all of this change when we’re running Windows games on Arm?
  8. How does this compare to other Windows-on-Arm emulation, like Prism for Windows on Arm?
  9. How long has Valve supported Fex and to what degree?
  10. Valve started Fex?
  11. The Steam Frame runs Android apps, but it’s not Android running on the headset. How?
  12. Will there be SteamOS phones? Will you bring non-gaming apps into the store in a big way?
  13. Is Arm the future of handheld gaming, or is it just something for headsets?

In case people can't assess the article, I have linked the Youtube video from NerdNest who explained each answer in detail:

 

soresu

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Dec 19, 2014
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  1. Why Arm?
  2. When you say “include all those options,” you’re thinking there’ll be other Arm SteamOS devices, too?
  3. When and how are you attracting companies to build those other kinds of devices?
  4. Is the Arm version of SteamOS a separate operating system?
  5. Can you break down those layers for us? When I’m playing a Windows game on my Steam Deck, how does that work?
  6. How is Wine different from Proton?
  7. How does all of this change when we’re running Windows games on Arm?
  8. How does this compare to other Windows-on-Arm emulation, like Prism for Windows on Arm?
  9. How long has Valve supported Fex and to what degree?
  10. Valve started Fex?
  11. The Steam Frame runs Android apps, but it’s not Android running on the headset. How?
  12. Will there be SteamOS phones? Will you bring non-gaming apps into the store in a big way?
  13. Is Arm the future of handheld gaming, or is it just something for headsets?
#1. Valve is trying to make Steam money from ARM platforms, it's really not that complicated to figure their motivations here considering the potential revenue gains - IMHO this is the end game of Valve poking holes in Google and Apple's storefront rules through court.
#4. There's no need for ARM Steam OS to be a separate system given the majority of Linux apps these days (not to mention the Linux kernel itself) are already tricked out for ARM compilation.
#6. Proton is sort of a fork of Wine, but AFAICT it's also kind of an umbrella for other things beyond Wine itself to support Windows apps like DXVK, VKD3D and other related libraries, I wouldn't be surprised if FEX ends up packaged with it by default on ARM platforms at some point.
#7. It doesn't change on ARM beside using FEX to binary translate x86/64 to ARM64.
#8. Prism is just binary translating the x86/64 assembly to ARM64 compatible code (something called "ARM64EC" I think) without any need to address the Windows specific API conversions that are required running those apps/games on Linux.
#9/10. Valve has apparently been at least partially funding FEX from day 1 with the initial main developer being on their payroll - doesn't mean that the entire project is funded by them, just that key developers are.
#11. Steam Frame uses a fork of Waydroid called Lepton (subatomic particle nomenclature like Proton) to run Android apps - exactly how much has been changed in the fork is still unclear, though it could be that the article authors that mention it simply don't have the knowledge to understand it, they all sound more or less like a canned PR blurb on Lepton.
#12. There could be SteamOS phones, or they could just use something like Hangover and FEX to run Steam and x86 games on Android phones.
#13. Don't take Steam Frame as an indicator - IMHO it's just a combination of useful opportunities..... a cheap older Snapdragon SoC and the opportunity to demonstrate that x86/64 Windows games can be played on Linux (or possibly Android) ARM based platforms.
PS6 Handheld is very likely to be an AMD x86/64 based SoC that can run PS4/5 software with minimum overhead.
 
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Tigerick

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Oh, No! :eek: Adroc said AMD going to liquidated Ryzen Z lineup. That's mean AMD might not going to release Z3 series based on Zen 6 Medusa lineup. Does that mean the end of custom handheld devices from AMD ??? :eek:

Hoho, have u guys forgotten about Soundwave APU which supposed to be custom ARM APU? Then SWV should be used for ARM handheld PC. As Steam Deck 2 is switching to Qualcomm ARM APU in 2028, do you really think AMD does not realize/foreseen the threats of ARM and let Qualcomm/ARM eating away half of TAM in 2028?

In my opinion, AMD is not cancelling the custom APU. AMD is preparing switching to ARM platform with brand new naming. If SWV is being released in 2026, then we should be expecting new custom ARM lineup from AMD by end of 2026/2027 with different naming.

Wait a minute, If Microsoft is not cancelling their first party Xbox handheld, which APU Microsoft going to choose??? Hmm, anyone wants to take a wild guess? :cool:

Too many gaming features on upcoming WoA especially:

Local gameplay with Xbox PC app (Insiders)

In August, we enabled Windows Insiders on Arm devices to download and play supported titles directly from the Xbox PC app, including the majority of games included in Xbox Game Pass. This means local play for a much larger number of titles without relying on cloud streaming.

Xbox PC will support WoA to play the games directly. I hope you guys are getting what that meant. :cool:
 

NTMBK

Lifer
Nov 14, 2011
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Too many gaming features on upcoming WoA especially:


Xbox PC will support WoA to play the games directly. I hope you guys are getting what that meant. :cool:
It means that Windows on ARM is still missing core features from the x86 version?
 
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Tigerick

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We should keep an eye on the 2026 Game Developers Conference for potential Windows handhelds, Garcia-Bacha tells me. GDC 2026 will run March 9th to 13th.
We might get first glimpse of WoA running Qualcomm ARM SoC in March 2026. At the meantime, I have created a table listing all current and future ARM SoC running Android handheld. If you want to learn about Qualcomm ARM SoC which will power up Steam Frame and the relationship between gaming SoC and phone SoC, here is the comprehensive listings. Few notes:
  • Snapdragon G series is the custom APU derived from flagship phone SoC. Depending on the SKU positioning, some gaming SoC like G3x G2 has bumped up the clock so high in order to hit 3TF of FP32. FP32 numbers are the most important performance metric in any gaming SoC.
  • Release date also playing crucial part in deciding the SRP of Android handheld. AYANEO Pocket S and Retroid Pocket 6 have similar SoC and yet the price difference is more than double. Qualcomm has released flagship phone SoC every year; by second year Qualcomm will drop the BOM of current SoC. By how much we never know, my estimate is about $40-$50. SF which was announced by end of 2025 actually is getting further discount cause 8 Gen3 is entering third year of lifespan. That's why Pocket Fit able to offer G3 Gen 3 handheld at $329.
  • And that's why AYN able to release Odin 3 at aggressive price starting from $399 with last year flagship SoC, 8 Elite Gen4. The release date of Odin 3 was end of 2025.
  • Based on FP32, Steam Deck OLED ($549) is having similar number as Retroid Pocket G2 ($219). The amount of RAM and storage are not the same though, but the price difference is more than double. Anyone wants to analyze why?
If anyone has more insights about Qualcomm SoC, feel free to share...

Lastly, here is the video of Retroid Pocket G2 ($219) running Android + GameHub + FrontUI to simulate Steam OS running on Qualcomm G2 Gen 2 SoC: first glimpse of future Steam Deck 2:

 
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Covfefe

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Jul 23, 2025
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What's this thread even about? We're now discussing Android emulation handhelds?
 

NTMBK

Lifer
Nov 14, 2011
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We might get first glimpse of WoA running Qualcomm ARM SoC in March 2026. At the meantime, I have created a table listing all current and future ARM SoC running Android handheld. If you want to learn about Qualcomm ARM SoC which will power up Steam Frame and the relationship between gaming SoC and phone SoC, here is the comprehensive listings. Few notes:
  • Snapdragon G series is the custom APU derived from flagship phone SoC. Depending on the SKU positioning, some gaming SoC like G3x G2 has bumped up the clock so high in order to hit 3TF of FP32. FP32 numbers are the most important performance metric in any gaming SoC.
  • Release date also playing crucial part in deciding the SRP of Android handheld. AYANEO Pocket S and Retroid Pocket 6 have similar SoC and yet the price difference is more than double. Qualcomm has released flagship phone SoC every year; by second year Qualcomm will drop the BOM of current SoC. By how much we never know, my estimate is about $40-$50. SF which was announced by end of 2025 actually is getting further discount cause 8 Gen3 is entering third year of lifespan. That's why Pocket Fit able to offer G3 Gen 3 handheld at $329.
  • And that's why AYN able to release Odin 3 at aggressive price starting from $399 with last year flagship SoC, 8 Elite Gen4. The release date of Odin 3 was end of 2025.
  • Based on FP32, Steam Deck OLED ($549) is having similar number as Retroid Pocket G2 ($219). The amount of RAM and storage are not the same though, but the price difference is more than double. Anyone wants to analyze why?
If anyone has more insights about Qualcomm SoC, feel free to share...

Lastly, here is the video of Retroid Pocket G2 ($219) running Android + GameHub + FrontUI to simulate Steam OS running on Qualcomm G2 Gen 2 SoC: first glimpse of future Steam Deck 2:

The performance offered there for x64 games won't replace the Steam Deck. I've only skimmed the video, but he seems to only be playing 2D games. Fex currently seems to have a pretty substantial overhead (which makes sense, because it's emulation, not translation).
 
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