Alan Wake - The Thread of Lost Pages, Unwritten Novels & Nightmares (Final Review!)

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Long ago Alan Wake was supposed to show up and be a star on the Xbox 360--but it didn’t arrived and we all moved on. Years later most were still mystified by its premise. Hell, the day I sat down and pressed the start button I still didn’t know what to expect. I presumed it was going to be an open-world, survival-horror game with an investigative spin to it.


I was wrong.


It turns out Alan Wake, at its core, is a very compelling third-person horror shooter coupled with very little adventure or investigative components to it—who knew? Yes there are some very minor puzzle elements to it like seeking out power generators to safely light paths or pushing aside large obstructing objects but that’s about as far as it goes. Missing are the strangely inaccessible door puzzles or inscrutable artifacts tucked behind false walls. It seems to take pride in achieving this, and with style, more than anything else.


The Alan Wake experience is actually very focused on funneling you through a very specific and well crafted experience. This became readily apparent as I began the game navigating through the beautiful and intricately constructed town of Bright Falls. As night fell, I was abruptly introduced to the main antagonist—the “Taken.” As they crept towards me their shadowy armor fiercely protected them forcing me to use a light source to defuse it. Once exposed, I still needed to finish them off with my firearm. The Taken (who usually emit a sinister howl deep within the woods before appearing) eerily stalked me like some kind of demon zombie but unfortunately without much variety. At hour 6 you might find yourself growing a bit tired of fending off the same creatures over and over. Ultimately it hurts the game a bit.


The combat system initially felt refreshingly unique to me. I think Remedy did a tremendous job of amassing a system that created intense action while raising tension. By design the flashlight shines everywhere you look—that is to say—its direction is tied directly to your right analog stick (and cleverly creates your reticule too) with two methods of operation. Standard mode (used to illuminate your path without draining its battery) does very little damage to the Takens shadow armor. The second mode is more focally penetrating and does drain the battery while boosting intensity. This mode slows the pace of the Taken drastically while burning off their armor at a much faster rate.


Alan Wake’s interesting--and slightly confusing--narrative untangles at a nice pace through several episodes—much like a TV show. The beginning of each episode starts with a “previously on Alan Wake” montage that really helps keep the important details in for the player. I found myself reminded of things I had forgotten. The plot finds a nice balance between exploration and action. They’re poised between pieces of a manuscript that are littered throughout the game world, encounters with the Taken and pre-rendered cut scenes.


Unfortunately, it’s the pre-rendered cut scenes that are the most damaging to the experience. Not only are they muddied by a low resolution but they also appear to be constructed of assets from an earlier build. Lip synching is so far off it looks conceivably like a completely different team constructed it. They look antiquated compared to the spectacularly scripted in-game sequences. I don’t understand why Remedy insisted on using them to unravel the games mostly interesting story bits. My only guess is that they ran out of time or money or both.


There has been some discussion amongst the community about the technical limitations of Alan Wake, but I’m here to say that--in the end--it’s a gorgeous game. Remedy has constructed environments that are filled with an eerie personality woven through an environment similar to the Twin Peaks series. So compelling are the environments that it is difficult not to stop every once in a while to admire their work.

Nighttime is when you really get a sense that this game becomes what it should—creepy. As darkness encroaches, when the fog begin to roll in, as the wind howls through the dancing tress it’ll hit you--the forest just might be alive and coming for you. The stage is set for the real star of the game to make an appearance--the lighting system. The lighting in Alan Wake is absolutely stunning and is comparable to the water in Bioshock. That is to say--it's a character in the game.


Once I finished my experience in Bright Falls I sat back and reflected, “this just might be what it would be like if Valve made a third-person horror shooter?” Sure, that might be a bit hyperbolic of me to say but I just really love this game! I think it's an experience most should have.

If you’re a fan of a high quality single-player experience that lasts roughly 10 hours with no multiplayer experience to speak of then get this game.
 
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gorcorps

aka Brandon
Jul 18, 2004
30,739
454
126
=O

I was beginning to lose hope that it'd ever be finished. Hoping for mostly good *crosses fingers*
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
If you haven't done so yet, go to BrightFalls.com and check out the live-action prequel episodes. They are entirely creepy and do a good job of setting the mood prior to the game's release.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
I'm definitely looking forward to it. Hopefully it turns out well.
 

FeathersMcGraw

Diamond Member
Oct 17, 2001
4,041
1
0
I'm still looking forward to this, but unfortunately, my games backlog probably means I won't be getting it until after a few price drops.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
For some reason I currently have no excitement for this game and little current interest. Don't get me wrong, it looks interesting and I definitely want to play it but maybe I'm just distracted by all of the other games recently out or impending release.

It looks like I'll be getting Red Dead Redemption and Mario Galaxy 2 at launch so this will have to wait, although usually I like to wait for a price drop or two and a sale anyway.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
For some reason I currently have no excitement for this game and little current interest. Don't get me wrong, it looks interesting and I definitely want to play it but maybe I'm just distracted by all of the other games recently out or impending release.

Yea I can relate to what you're saying because I felt the exact same way going into the game.
 

Drako

Lifer
Jun 9, 2007
10,697
161
106
=O

I was beginning to lose hope that it'd ever be finished. Hoping for mostly good *crosses fingers*

Ditto. Looking for a good creepy game for the start of Summer, hoping for :thumbsup::thumbsup:
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Yea I can relate to what you're saying because I felt the exact same way going into the game.

I didn't get distracted by the early hype but I'm definitely distracted by the hype now.

Having Monster Hunter Tri, SSFIV, FFXIII, Super Mario Galaxy 2, and other games on my plate is rough right now though.
 

purbeast0

No Lifer
Sep 13, 2001
53,559
6,391
126
the game has leaked already as well so i'm sure you will begin to see tons of videos and stuff on youtube or playthroughs on justin.tv

friend of mine said it's amazing.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
I was beginning to lose hope that it'd ever be finished. Hoping for mostly good *crosses fingers*

So far the game is great. It's much better than what I was expecting. Though I've only played for a few hours, I can say that this is probably what the Silent Hill series should have been like in terms of quality, scare and ambition.

After completing the first episode (for those that are not aware, the game is broken up into episodes) the first thought I had was, "this is probably what it would be like if Valve made a survival horror game."

Alan Wake is a goregeous looking game too. There are so many little things going on that it's almost impossible not to stop and look around for minutes on end. I cannot remember the last time I saw lighting like this in a game. The things they're doing, technically, are jarring. The environments are littered with objects that are fully detailed and moveable when you bump into them. I know it sounds strange to say but the trees are the best! The way the move and sway in the wind really helps to create this sense that the forest is alive and coming after you.

The sound is goddamn amazing. The crunching of the leaves under your feet, the voice acting is well done, the sounds of something moving behind you--it's all there and it's used incredibily well.

The controls, combat and mechanics are so well thoughtout, developed and implimented that within minutes you will be comfortable. Its not cumbersome. It's not confusing. I would even go so far as to say that it's a bit innovative (the combat system).

I like this game a lot. :)


4+ years of hype has pretty much killed this one for me...

It's funny--I didnt get caught up in the hype at all. At one point, a few years ago, I decided to let Remmedy do their thing, not pass judgement and wait to see what they have to offer. This game is the real deal. If you're a fan of survival horror then you're going to really like this game.


How is the pacing of the game?

Thanks for bringing this up. The pacing is fantastic.


What don't I like? I'm being very finicky here but the mouth synch to the voice acting it a little off. It's not horrible, but in comparison to the rest of the game it feels slightly antiquated.

The animations range from fantastic to 'uh-oh'. Luckily the 'uh-ohs' dont happen very often.

Any other questions?
 

EightySix Four

Diamond Member
Jul 17, 2004
5,122
52
91
How is the level of difficulty? Is there much action or is it more of a "creepy scary" kind of game? How long is it?

There was initially some confusion over how "free" you are in the game. Is it very linear or does it provide the player with a sandbox environment?
 
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Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
How is the level of difficulty? Is there much action or is it more of a "creepy scary" kind of game? How long is it?

There was initially some confusion over how "free" you are in the game. Is it very linear or does it provide the player with a sandbox environment?

these are questions i was in the process of typing up. he said hes only done the first chapter so im guessing game length might be hard to judge.

However I as well am very curious about difficulty *is its changeable? as well as the action vs not action there is. say compared to RE and/or SH

also curious as to how the game plays out, assuming story driven but really want to know what drives the game forward
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
How is the level of difficulty? Is there much action or is it more of a "creepy scary" kind of game? How long is it?

There was initially some confusion over how "free" you are in the game. Is it very linear or does it provide the player with a sandbox environment?

There are a few different difficulty levels. I'm currently playing it on Normal. There was a Nightmare difficulty on the options menu but it was greyed out. I assume you have to beat the game first to unlock it.

So far there is a nice balance between exploring and fighting. The balance feels comfortable and similar to other games in the genre--it doesnt lean heavily either way. Last night (playing episode 2) I found myself fighting for my life more than once, surrounded by baddies. They were comfotable, tense moments of action that were not frustingly cheap. The pacing is great.

I'm not exactly sure what you would call 'cheap scares'? It doesnt feel cheap. It feels better, or at the very least, on par with Dead Space in terms of scare. Strike that, I personally think (again so far, only episode 2) it's a step up and more thought out. Not a lot of "open this door and a dead bosy drops from the rafters" moments. Does that answer you question? Not sure I did.

I dont know how long it is.
 

EightySix Four

Diamond Member
Jul 17, 2004
5,122
52
91
There are a few different difficulty levels. I'm currently playing it on Normal. There was a Nightmare difficulty on the options menu but it was greyed out. I assume you have to beat the game first to unlock it.

So far there is a nice balance between exploring and fighting. The balance feels comfortable and similar to other games in the genre--it doesnt lean heavily either way. Last night (playing episode 2) I found myself fighting for my life more than once, surrounded by baddies. They were comfotable, tense moments of action that were not frustingly cheap. The pacing is great.

I'm not exactly sure what you would call 'cheap scares'? It doesnt feel cheap. It feels better, or at the very least, on par with Dead Space in terms of scare. Strike that, I personally think (again so far, only episode 2) it's a step up and more thought out. Not a lot of "open this door and a dead bosy drops from the rafters" moments. Does that answer you question? Not sure I did.

I dont know how long it is.

I said creepy scary, not cheap scary, but you answered my question either way. I just didn't want a "myst" like game with horror elements thrown in.

Thanks for the info, very helpful.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
OK, Giant Bomb has a Quick Look up for Alan Wake and so far this game looks pretty awesome. A lot of nice environmental effects.