"Set it to 64 MB as anything more is wasteful."
I don't think so. Normally the AGP aperture doesn't eat away your physical memory under Windows until game/applications call for more space for texture/polygon vertices. When no longer needed it just releases any unused memory to the OS. AGP couldn't compare with onboard video memory in bandwidth, but still it is better than nothing
"Where did you read this? "
Just my experience. Up the AGP aperture size from 32 to 64MB, it yields some obvious increase in benchmark/game performance for TNT2/GeForce 32MB. Decreasing the size to 16MB or below will seriously hurt the performance, as if some of the onboard video memory
were disabled. Therefore I come up with the idea:
For true AGP graphic cards, onboard video memory is a subset of total AGP memory. This is similar to OS memory management where "the physical memory" is only a part of "total system memory", and the extra AGP memory behaves exactly like page file or "virtual memory".
Of coures this is just my thought, please correct me if I'm wrong.
