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AGP Apature size

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Only until you reach the limit. The thing is that it doesn't hurt so why not, just as a safety precaution. I don't even think it matters, the performance is terrible anyway.
 
Please note that the AGP aperture is merely address space, not actual physical memory in use. Although it is very common to hear people recommending that the AGP aperture size should be half the size of system memory, that is wrong!

The requirement for AGP memory space shrinks as the graphics card's local memory increases in size. This is because the graphics card will have more local memory to dedicate to texture storage. So, if you upgrade to a graphics card with more memory, you shouldn't be "deceived" into thinking that you will need even more AGP memory! On the contrary, a smaller AGP memory space will be required.

It is recommended that you keep the AGP aperture around 64MB to 128MB in size, even if your graphics card has a lot of onboard memory. This allows flexibility in the event that you actually need extra memory for texture storage. It will also keep the GART (Graphics Address Relocation Table) within a reasonable size.


Says it all 🙂.
 
128MB is optimal if you have 512MB+ of RAM. Dont go higher unless you want to waste your RAM. There were benchmarks done on the subject (google it..). Going higher than 128MB didn't actually yield better results.
 
Leave it at 64 MB or 128 MB.
You are wrong.

There were benchmarks done on the subject (google it..). Going higher than 128MB didn't actually yield better results.
There are barely any games that take advantage of 128MB, so how could it be tested. You got a link.
 
I read that article a while back. It said it was best left at 128MB but in some tests 256MB yielded slightly better results and at 512MB the performance went down. I have had mine at 256MB ever since I read that article so I feel like Im getting the best performance out of my system.
 
generally it should be the same size as your cards ram.
or just test the settings yourself and decide.

AGP apperture is for vid card memory overflow into system ram.....
kinda like the vid cards version of a swap file.

🙂
 
Originally posted by: Jeff7181
That`s wrong,if you only have 128mb of system ram with a 128mb video card ,would you set it to 128mb AGP size?
What a f-ed up scenario that is. Nobody's had just 128 MB of RAM in a gaming system since Half Life first came out... and there weren't 128 MB video cards then either.

lies!!! i had 128 pc100 in my old tiny rig and played HL!!!! infact i only put an extra 128 in it last year when i got xp!!!
 
Originally posted by: otispunkmeyer
Originally posted by: Jeff7181
That`s wrong,if you only have 128mb of system ram with a 128mb video card ,would you set it to 128mb AGP size?
What a f-ed up scenario that is. Nobody's had just 128 MB of RAM in a gaming system since Half Life first came out... and there weren't 128 MB video cards then either.

lies!!! i had 128 pc100 in my old tiny rig and played HL!!!! infact i only put an extra 128 in it last year when i got xp!!!

You're obviously barely a casual gamer then...
 
Originally posted by: Mem
Please note that the AGP aperture is merely address space, not actual physical memory in use. Although it is very common to hear people recommending that the AGP aperture size should be half the size of system memory, that is wrong!

The requirement for AGP memory space shrinks as the graphics card's local memory increases in size. This is because the graphics card will have more local memory to dedicate to texture storage. So, if you upgrade to a graphics card with more memory, you shouldn't be "deceived" into thinking that you will need even more AGP memory! On the contrary, a smaller AGP memory space will be required.

It is recommended that you keep the AGP aperture around 64MB to 128MB in size, even if your graphics card has a lot of onboard memory. This allows flexibility in the event that you actually need extra memory for texture storage. It will also keep the GART (Graphics Address Relocation Table) within a reasonable size.


Says it all 🙂.

That is the right answer.
 
Originally posted by: VIAN
You're obviously barely a casual gamer then...
LOL!

You know, that none of those apps. tested 128MB of Textures.

What does that have to do with anything? I think you quoted the wrong person... either that or you're desperately trying to start an argument with me.
 
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