Originally posted by: Kensai
I will pay that much if there were games that actually used it.
Originally posted by: ironique
Doesn't this step on dual-core toes... specifically in game development? I read somewhere that Epic was excited about dual-core coz they'd be able to transfer physics calculations to one core while the rest of the game code could be executed by the other core. Though initially developers may still depend on CPU for these physics calculations, eventually when (or if) the PPU picks up, wouldn't they have to change their code again?
Originally posted by: ironique
Doesn't this step on dual-core toes... specifically in game development? I read somewhere that Epic was excited about dual-core coz they'd be able to transfer physics calculations to one core while the rest of the game code could be executed by the other core. Though initially developers may still depend on CPU for these physics calculations, eventually when (or if) the PPU picks up, wouldn't they have to change their code again?
Originally posted by: ironique
Doesn't this step on dual-core toes... specifically in game development? I read somewhere that Epic was excited about dual-core coz they'd be able to transfer physics calculations to one core while the rest of the game code could be executed by the other core. Though initially developers may still depend on CPU for these physics calculations, eventually when (or if) the PPU picks up, wouldn't they have to change their code again?
Originally posted by: reever
It uses 2 slots?
Current games running on PC systems with high-end desktop processors, such as the Intel Pentium 4 or AMD Athlon 64, can support roughly 30 to 40 "active bodies," or physical objects that can interact with each other in-game. This limitation doesn't give developers much to work with in terms of physics simulation. Simulating a building blowing up in real time is impossible with such a small number of fragments, but increase the active body count to 32,000 or 40,000, which the Ageia PhysX PPU can handle, and then you'll have an explosion to talk about.
Originally posted by: xtknight
A dual-core CPU would best 80 "active bodies" while the PPU will still be much farther ahead. Do the math.
Originally posted by: StrangerGuy
Originally posted by: xtknight
A dual-core CPU would best 80 "active bodies" while the PPU will still be much farther ahead. Do the math.
The problem is that Dual-core CPUs will have a far larger share penetration than a discrete PPU, as Intel is aggressively pushing dual-cores now and within the next few years or so. Unless there is a viable way push the PPU into the mainstream, it's going to be a flop.
Originally posted by: Kensai
I will pay that much if there were games that actually used it.
I agree with that, but that is going to have to be the way it is in the beginning. However, I think that the PPU could also take off if it creates an overall increase in game performance. For instance, say due to CPU limitations a game runs at given fps, but with the PPU offloading the physics portion of the processing from the CPU you all of a sudden get a 20-30% increase... I think you would have a marketable item at that point for a segment of the market.I've got a feeling, that if there are games that are produced to both support it and function without it, we won't be getting the best the PPU would have to offer.
Well it doesnt seem to as Unreal 3 is using the Novodex Physics system which can utilize both the PPU and a CPU if necessary.
Tim Sweeney, founder and lead programmer of Epic Games comments, We've been using the NovodeX Physics SDK with the Unreal Engine 3 for the past year and it has added some awesome effects. It's going to be exciting to see what NovodeX can do once the PhysX chip hits the market.
Originally posted by: Drayvn
Supposedly i read that they are doing different versions of this PPU. Cheaper ones i mean, which of course wont be able to do as many calculations but would be more affordable.
And they also said in some interview a few months back that they do want their PPU intergrated on motherboards of GPUs as that is their long term goal. And they are talking with everyone they can to try and use it.
Also if other physics companies produce programs, i would have thought they would be able to encode it to use this PPU. I didnt think Ageia would only make it work on their programs, that would be suicide, its like onyl certain games can work on certain GPUs.
