Originally posted by: Jeff7181
Originally posted by: Malak
Originally posted by: VERTIGGO
Interesting... I expected less than 50% of the votes to be for.
SLI is commonly voted down by a majority. Is this a trend-breaker?
SLI is only useful to those with larger displays. It is completely useless from a practical standpoint if you have a 19" or smaller display. A single video card can produce the max fps for any new game at the average resolution of 1280x1024, and a lot of people play at a lower res than that.
A PPU means you don't have to upgrade your CPU or video card as quickly. Updating the video card may still be necessary soon, for DX10 features, but that is still some time off. That is also another reason SLI is bad. You might have the performance to not have to upgrade for a long time, but you will be outdated as far as hardware features go before you are outdated on performance.
Personally, I only see a couple games on the list so far that I would play, but they have over 60 developers signed up so that means the list is far from complete.
Lies.
😀 My 7800GT won't play HL2 at 1024x768 with 4XAA (SS transparency) and 16XAF and stay above 85 fps all the time so that I can enable vsync with no funky frame rate dips. My 7800GT won't play Oblivion at 1024x768 at max details with HDR and 16XAF consistantly over 30 FPS. My 7800GT won't play Far Cry at 1024x768 with 4XAA (SS transparency) and 16XAF and stay above 60 fps. My 7800GT also won't play Doom 3 at 1024x768 with 4XAA (SS transparency) and 16XAF and stay above 60 fps at all times.
If you're happy with just 30 FPS without eyecandy, then yes, SLI is a waste for you. However, I'd love to be able to use 8XAA (SS transparency) and 16XAF with driver set to High Quality to reduce texture shimmering.
So saying SLI is only for people with large displays is wrong. It's also for people who want to use insane amounts of eye candy.
🙂