Age of Conan

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PepePeru

Diamond Member
Jul 21, 2005
3,846
0
0
add another account to the legion leaving this game + 3 of my friends have canceled accounts, as well.

My main ended up being a 42 ranger on PVP server Bluesteel. My official reason for quitting is b/c my 3 friends quit, but after reading more and more, I guess it was a good time as any to quit for any number of reasons.


 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
My free trial just ran out and I won't be paying to continue.

The most fun I had in the game was creating my character. :( I created a bunch of characters, but never really played them because I didn't enjoy the gameplay.

KT
 

wheresmybacon

Diamond Member
Sep 10, 2004
3,899
1
76
Originally posted by: styroe
this is a piece of shit game. the only thing going for it is graphics and music...

nuff said... wish there was an mmorpg with perma death, that would make pvp interesting

Before the Gates of Discord expansion for the original EQ launched, Sony created a server called Discord, and it was comprised of only the old world zones. I actually can't remember if Faydwer was even in it... Anyway, it was FFA PvP, and when you died, you died. You lose all experience and went back to level 1. Even MOBs could kill you...

Cheating was completely rampant, but simply surviving certain encounters when you knew death meant you just lost a week's worth of leveling was a crazy rush.

I took a druid to 16 before this zerg squad of 20's and 30's came through and literally decimated all of Misty Thicket and Riverdale. The halflings for some reason stuck together.

I'd be interested in something like that again.
 

styroe

Member
Jan 29, 2005
126
0
0
Originally posted by: Aikouka
Originally posted by: mattpegher
Xavier
I humbly disagree. The sustainability of wow commerce system is created soley by its leveling system for crafts. Nothing you make sells for more than its ingredience. Crafted stuff is no better than drops which is rediculous.

It depends on what you're making.... I'm leveling a druid right now... he's 49 and a leatherworker. I looked into selling some excess leather... it doesn't really sell for much. Maybe 3-5g a stack? Well, using that same leather, I can make ~3.5 cloaks that are used for a quest and get 5g a piece. There's also a couple threads I gotta buy for a mere silver or two, but that's negligible! It's all about knowing what to buy and what to sell, baby! Although, I hate the stupid bitches that list their cloaks so low that they drive the price down to around 3g a piece! You idiots, don't you realize you can lower the price by one fucking copper and someone will pay your price instead of the other guy? I've listed items all the time with a 1 copper difference and they always sell instead... because they list above the other one. But noooooo, these retards have to lower the price by 50s (a 10% drop!) and then some other idiot lowers it again.

Also, the mats go for more, because that mat could be turned into something else... it's not *stuck* as the end item. The material has more raw potential and therefore is seen as worth more than the item itself. Also of course, the end item has to compete with similar items which can end up hurting the price. There are things that sell for around the combined material price.


Thats the beauty of unrestricted capitalism, they can sell for whatever they want
 

Dulanic

Diamond Member
Oct 27, 2000
9,968
592
136
I learned from AO what funcom was and how they did things...never again.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Sorry guys but I dont keep up with MMO's much. Back in the fall of 2000 I tried Everquest for one day and when I realized how incredibly stupid it was I gave it up. Was also impressed with how many people were playing it non-stop and ruining their lives.
It seems bookworms dont have all the fun.

So, what you folks are now telling me is that some people actually have standards?
If an MMO is crap it wont succeed?
My GAWD, I have been out of the loop. Given what I learned about human nature in the past few years I just assumed anything that allowed more than 16 players was automatically going to reel in mountains of cash.

I guess a lot corporations thought the same thing too. ;)
Shame they didnt learn their lesson sooner: The game actually has to be good.
 

mattpegher

Platinum Member
Jun 18, 2006
2,203
0
71
Originally posted by: styroe
Originally posted by: Aikouka
Originally posted by: mattpegher
Xavier
I humbly disagree. The sustainability of wow commerce system is created soley by its leveling system for crafts. Nothing you make sells for more than its ingredience. Crafted stuff is no better than drops which is rediculous.

It depends on what you're making.... I'm leveling a druid right now... he's 49 and a leatherworker. I looked into selling some excess leather... it doesn't really sell for much. Maybe 3-5g a stack? Well, using that same leather, I can make ~3.5 cloaks that are used for a quest and get 5g a piece. There's also a couple threads I gotta buy for a mere silver or two, but that's negligible! It's all about knowing what to buy and what to sell, baby! Although, I hate the stupid bitches that list their cloaks so low that they drive the price down to around 3g a piece! You idiots, don't you realize you can lower the price by one fucking copper and someone will pay your price instead of the other guy? I've listed items all the time with a 1 copper difference and they always sell instead... because they list above the other one. But noooooo, these retards have to lower the price by 50s (a 10% drop!) and then some other idiot lowers it again.

Also, the mats go for more, because that mat could be turned into something else... it's not *stuck* as the end item. The material has more raw potential and therefore is seen as worth more than the item itself. Also of course, the end item has to compete with similar items which can end up hurting the price. There are things that sell for around the combined material price.


Thats the beauty of unrestricted capitalism, they can sell for whatever they want

I'm not saying that the price of materials need to be artificially lowered or the products raised, just that the stats of manufactured items should be better than drops. Not dramatically just enough that at the same level a crafted item should be better than a green (teir 2?, in WoW) to stimulate a complete commerce system.
 

mattpegher

Platinum Member
Jun 18, 2006
2,203
0
71
When crafting is brought up, invariably someone mentions SWG, in past tense. What ever happened to the game, is it still alive?
 

the unknown

Senior member
Dec 22, 2007
374
4
81
Originally posted by: mattpegher
Anyone else still playing?
No.

Originally posted by: mattpegher
When crafting is brought up, invariably someone mentions SWG, in past tense. What ever happened to the game, is it still alive?

CU update was the first wave of destruction for the community, and then NGE alienated the rest of them. For all intents and purposes it's dead.


Upon reflecting on the matter, it seems some release dev teams don't realize how badly they can screw up a game with bad changes. Don't fix what isn't broken.