Age of Conan Gameplay Performance and IQ @ Hardocp

bryanW1995

Lifer
May 22, 2007
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wow, the 3870 at 19x12 was better than 9600 at 16x12. I've got a feeling that we're going to see more of this in the future as 9600gt's weaknesses get exposed.
 

AzN

Banned
Nov 26, 2001
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I saw this coming. It was only a matter of time more games use complex shader and 9600gt fall off into the glory of Geforce 7 series.

At least the price difference between 9600gt and 8800gt is only $10-20. There's no reason for picking up the 9600gt over 8800gt or 3870. I'd suggest if you are gaming lower resolutions go with the 3850 or 8800gs and save yourself some money.
 

chizow

Diamond Member
Jun 26, 2001
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Apples-to-Apples Comparison

Under the same settings, the 9600GT beats the 3870 handily by 25%. Unfortunately, the HOCP "best playable" settings aren't the same and once again confuse the reader. The main difference is that the 9600GT was run with "Everything" shadows at the expense of a lower resolution and lower overall performance. Poor work here by HOCP as the ensuing confusion is already evident. Not saying shaders won't become increasingly important in games going forward, its just a clearly overhyped feature.
 

AzN

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Nov 26, 2001
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Over hyped feature? Is that why 8800gt handily wipes the floor with 9600gt in this game a while clocked lower and same memory speeds?

9600gt gets higher frame rate than 3870 at apples to apples but is it even playable at those settings? If it was everyone would still be holding on to their Geforce 7 class video cards a bit longer don't you think?

Again Hardocp is using higher settings and resolution on 3870 compared to 9600gt "best playable" settings and still 3870 is out on top.
 

chizow

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Jun 26, 2001
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Originally posted by: Azn
Over hyped feature? Is that why 8800gt handily wipes the floor with 9600gt in this game a while clocked lower and same memory speeds?
Yep it is overhyped when a part that costs half as much and has half the shaders as the full-fledged version (GTS 512) can still compete with it despite a deficiency in the "most important" check-box feature.

9600gt gets higher frame rate than 3870 at apples to apples but is it even playable at those settings?
It doesn't matter if its playable or not at 1920, it just matters that the "playable" settings used weren't the same and confused readers such as yourself.

If it was everyone would still be holding on to their Geforce 7 class video cards a bit longer don't you think?
Or people with G80 class video cards with fewer SP or much lower SP clocks holding onto their cards a bit longer...oh wait.

Again Hardocp is using higher settings and resolution on 3870 compared to 9600gt "best playable" settings and still 3870 is out on top.
Do you have AoC? I already pointed out the offending setting and its not any different than any other recent game. Shadows are going to be one of, if not the most, performance expensive features of any modern game. This would be like saying you were surprised that a card performed worst at 16x12 with 8xAA compared to 19x12 with no AA......
 

AzN

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Nov 26, 2001
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Yep it is overhyped when a part that costs half as much and has half the shaders as the full-fledged version (GTS 512) can still compete with it despite a deficiency in the "most important" check-box feature.

And 8800gt cost only $10-$20 compared to 9600gt. Now you want to compare 8800gts prices against 9600gt? There's no reason for people to get 9600gt just to save $10-20 so shader intensive games shafted like this game here.

It doesn't matter if its playable or not at 1920, it just matters that the "playable" settings used weren't the same and confused readers such as yourself.

8800gt stomps and 3870 stomps. Plain and simple you are the biggest confused reader here talking about how pixel performance makes the biggest impact. It sure as hell don't in this game.

Or people with G80 class video cards with fewer SP or much lower SP clocks holding onto their cards a bit longer...oh wait.

G80 class video cards with more SP than 9600gt. :roll: Like your 8800gtx or 8800gts even? :laugh:

Do you have AoC? I already pointed out the offending setting and its not any different than any other recent game. Shadows are going to be one of, if not the most, performance expensive features of any modern game. This would be like saying you were surprised that a card performed worst at 16x12 with 8xAA compared to 19x12 with no AA......

What is your point?
 

chizow

Diamond Member
Jun 26, 2001
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Originally posted by: Azn
And 8800gt cost only $10-$20 compared to 9600gt. Now you want to compare 8800gts prices against 9600gt? There's no reason for people to get 9600gt just to save $10-20 so shader intensive games shafted like this game here.
8800GT only recently dropped to within $20 of the 9600GT, before the few recent sales at BB/Amazon/Buy it was much closer to the GTS @$200. Regardless, the point was to show that a part with ~50% of the most over-hyped feature on modern GPUs performs much better than that in reality.

8800gt stomps and 3870 stomps. Plain and simple you are the biggest confused reader here talking about how pixel performance makes the biggest impact. It sure as hell don't in this game.
Rofl what? 3870 doesn't beat the 9600GT at the same settings, period. 8800GT does but that may not be due solely to SP, as the 8800GT also has more TMU which help in a texture heavy title like AoC.

G80 class video cards with more SP than 9600gt. :roll: Like your 8800gtx. :laugh:
I was referring to G92 cards with SP approaching near ~2GHz in OC versions showing little, if any improvement over G80 cards with a max of ~1.5GHz SP clocks. Simply put SP are an overrated check-box feature.

What is your point?
That the 3870 clearly isn't faster than the 9600GT in AoC despite its crippled SP.
 

Wreckem

Diamond Member
Sep 23, 2006
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Originally posted by: chizow
Originally posted by: Azn
And 8800gt cost only $10-$20 compared to 9600gt. Now you want to compare 8800gts prices against 9600gt? There's no reason for people to get 9600gt just to save $10-20 so shader intensive games shafted like this game here.
8800GT only recently dropped to within $20 of the 9600GT, before the few recent sales at BB/Amazon/Buy it was much closer to the GTS @$200. Regardless, the point was to show that a part with ~50% of the most over-hyped feature on modern GPUs performs much better than that in reality.

8800gt stomps and 3870 stomps. Plain and simple you are the biggest confused reader here talking about how pixel performance makes the biggest impact. It sure as hell don't in this game.
Rofl what? 3870 doesn't beat the 9600GT at the same settings, period. 8800GT does but that may not be due solely to SP, as the 8800GT also has more TMU which help in a texture heavy title like AoC.

G80 class video cards with more SP than 9600gt. :roll: Like your 8800gtx. :laugh:
I was referring to G92 cards with SP approaching near ~2GHz in OC versions showing little, if any improvement over G80 cards with a max of ~1.5GHz SP clocks. Simply put SP are an overrated check-box feature.

What is your point?
That the 3870 clearly isn't faster than the 9600GT in AoC despite its crippled SP.

Apples to apples is the bullshit comparison.

They disabled every advanced feature in the game to get what they did at 1600x1200.

The whole point of newer and better games and video cards is graphics. The 9600 you have to turn off most of the eye candy.

 

AzN

Banned
Nov 26, 2001
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8800GT only recently dropped to within $20 of the 9600GT, before the few recent sales at BB/Amazon/Buy it was much closer to the GTS @$200. Regardless, the point was to show that a part with ~50% of the most over-hyped feature on modern GPUs performs much better than that in reality.

Now why would I be talking about the past? I'm talking about present time where 8800gt can be has not much more than 9600gt. 8800gt was only $30-$40 more expensive than 9600gt when 9600gt was first released after rebate deals anyway.

Rofl what? 3870 doesn't beat the 9600GT at the same settings, period. 8800GT does but that may not be due solely to SP, as the 8800GT also has more TMU which help in a texture heavy title like AoC.

Perhaps you need your eye checked. In playable settings 3870 stomps 9600gt a while running higher resolution.

I was referring to G92 cards with SP approaching near ~2GHz in OC versions showing little, if any improvement over G80 cards with a max of ~1.5GHz SP clocks. Simply put SP are an overrated check-box feature.

What cave did you roll out from anyway? 8800gt SP clocks are 1500mhz and it also beats G80 GTS with much lower bandwidth or pixel fillrate. :disgust:

That the 3870 clearly isn't faster than the 9600GT in AoC despite its crippled SP.

In unplayable settings or with effects off. :laugh: Might as well play quake 3.
 

chizow

Diamond Member
Jun 26, 2001
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Originally posted by: Azn
Now why would I be talking about the past? I'm talking about present time where 8800gt can be has not much more than 9600gt. 8800gt was only $30-$40 more expensive than 9600gt when 9600gt was first released after rebate deals anyway.
And none of that discounts the fact the 9600GT with 50% fewer shaders performs much better than that relative to its other G92 counterparts.

Perhaps you need your eye checked. In playable settings 3870 stomps 9600gt a while running higher resolution.
And this is why HOCP catches heat for their reviews, because it has a tendency to confuse the untrained eye. ;) Like I said earlier, its like you're arguing a card will run worst at 16x12 with 8x AA vs. 19x12 with no AA. Its no surprise really, and again I have to wonder if you even play any games. Clearly you don't enable the more expensive features as you still don't seem to understand how they impact performance. In this particular example....the difference between Shadow "Everything" and Shadow "Character" is huge and much more expensive than the jump to 19x12 from 16x12 or any of the other features that were turned down.

What cave did you roll out from anyway? 8800gt SP clocks are 1500mhz and it also beats G80 GTS with much lower bandwidth or pixel fillrate. :disgust:
We've already gone through plenty of reviews where it doesn't, including one from your beloved Tech Report. :)

In unplayable settings or with effects off. :laugh:
In unplayable settings that you're comparing as the 3870's "highest playable"? Its either playable or its not. Either way, the 9600GT outperforms the 3870 at the same settings at that resolution.

 

chizow

Diamond Member
Jun 26, 2001
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Originally posted by: Wreckem
Apples to apples is the bullshit comparison.

They disabled every advanced feature in the game to get what they did at 1600x1200.

The whole point of newer and better games and video cards is graphics. The 9600 you have to turn off most of the eye candy.

How so? You do realize that the 9600GT beat the 3870 at its "playable" resolution at the same settings right? Do you have AoC? If you do, just play with the settings, Shadow quality probably has the single biggest impact on performance along with maybe Bloom. Its pretty obvious the difference came down to a subjective decision by HOCP. Apparently having Shadows on everything is more beneficial to IQ than running at a higher resolution and turning up the other eye candy; personally I disagree.
 

Munky

Diamond Member
Feb 5, 2005
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So just because the 8800gt has 2x as many shaders you expect it to be 2x as fast as a 9600gt? Did you also expect the r580 to be 3x as fast as a r520? Performance never scales linearly with the specs, especially when the g92 cards are already crippled by memory BW. In modern shader-intensive games the 8800gt is about 30% faster, and when it means a difference between 30fps and 40fps, a 30% price difference is justifiable, and a $20 difference is a no-brainer.
 

chizow

Diamond Member
Jun 26, 2001
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Originally posted by: munky
So just because the 8800gt has 2x as many shaders you expect it to be 2x as fast as a 9600gt? Did you also expect the r580 to be 3x as fast as a r520? Performance never scales linearly with the specs, especially when the g92 cards are already crippled by memory BW. In modern shader-intensive games the 8800gt is about 30% faster, and when it means a difference between 30fps and 40fps, a 30% price difference is justifiable, and a $20 difference is a no-brainer.

Where did I say that? I never once said that, my point was that SP importance is the biggest myth in modern GPU performance. When the video card industry wants to force feed you the importance of SP on a video card, charging massive premiums for the favor, and a card comes out with 50% of that shading power but 80% of the performance at half the price, something is wrong. At least now they're pushing other uses for all that extra SP power...like Folding and PhysX. The 9600GT is just one example but there's been tests done here and elsewhere where lowering SP clock or even cutting SP groups had little/no impact on performance which reinforces my point.
 

AzN

Banned
Nov 26, 2001
4,112
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And none of that discounts the fact the 9600GT with 50% fewer shaders performs much better than that relative to its other G92 counterparts.

Not in Age of Conan you don't.

And this is why HOCP catches heat for their reviews, because it has a tendency to confuse the untrained eye. Like I said earlier, its like you're arguing a card will run worst at 16x12 with 8x AA vs. 19x12 with no AA. Its no surprise really, and again I have to wonder if you even play any games. Clearly you don't enable the more expensive features as you still don't seem to understand how they impact performance. In this particular example....the difference between Shadow "Everything" and Shadow "Character" is huge and much more expensive than the jump to 19x12 from 16x12 or any of the other features that were turned down.

Untrained like yourself maybe. Who's arguing about 1600x1200 8xAA vs 1920x1200? You should go back to the drawing board with that assessment.

We've already gone through plenty of reviews where it doesn't, including one from your beloved Tech Report.

Techreport specifically tested where bandwidth is the limitations like AA at uber high resolutions. That's their partake when they do benchmarks. Not my cup of tea but hey they go deeper into their articles than wherever you get your dumb down information from.

In unplayable settings that you're comparing as the 3870's "highest playable"? Its either playable or its not. Either way, the 9600GT outperforms the 3870 at the same settings at that resolution.

If you don't mind slide shows. :laugh: 3870 is getting more FPS at high quality settings and higher resolution than 9600gt that deems playable. I would rather take Brent Justice word for it than you.
 

chizow

Diamond Member
Jun 26, 2001
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Originally posted by: Azn
Not in Age of Conan you don't.
Really? In the apples-to-apples comparison there was 18% difference in performance (29.4 vs 34.9) between the 8800GT and 9600GT, certainly less than the 40% difference in shaders and about the same as their difference in price.

Untrained like yourself maybe. Who's arguing about 1600x1200 8xAA vs 1920x1200? You should go back to the drawing board with that assessment.
Rofl, well considering you somehow ignore the apples-to-apples comparison showing the 9600GT beating the 3870 at 1920 at "the highest playable settings we found for the GeForce 8800 GT", I'm not sure why I expect you to understand enabling a feature like dynamic shadows or AA would result in lower performance in a lower resolution compared to a higher resolution without such feature enabled.

Techreport specifically tested where bandwidth is the limitations like AA at uber high resolutions. That's their partake when they do benchmarks. Not my cup of tea but hey they go deeper into their articles than wherever you get your dumb down information from.
Yep and the two different FiringSquad articles as well? I don't think anyone can dumb down their information to the necessary level for you to understand, but that's why I don't bother linking benches for you any longer.

If you don't mind slide shows. :laugh: 3870 is getting more FPS at high quality settings and higher resolution than 9600gt that deems playable. I would rather take Brent Justice word for it than you.
Rofl, you're wrong and HOCP just shows once again why they have no business using Highest Playable as it only serves to confuse the masses. If you look at Highest Playable and Apples-to-Apples run at the highest settings for an 8800GT, the resultant FPS is THE SAME....34.9....which means they are run at the same settings in both slides as confirmed by the blurb I've already quoted. Now, look at those settings and compare them to what they had to turn down on the 3870 to get playable frame rates and you will see Shadows quality goes from Everything to Characters along with a slight change in viewing distance. Now, considering the 9600GT posted a 25% advantage over the 3870 at those settings and the 3870 somehow sees almost 2x performance boost by changing shadows from Everything to Character....ya, you're wrong......but hey this is what happens when you spend all your time talking about video cards instead of actually using them.
 

AzN

Banned
Nov 26, 2001
4,112
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Really? In the apples-to-apples comparison there was 18% difference in performance (29.4 vs 34.9) between the 8800GT and 9600GT, certainly less than the 40% difference in shaders and about the same as their difference in price.

That's where memory bandwidth comes into play. :roll:

As for price 8800gt can be had for $130 after rebate.
http://www.newegg.com/Product/...x?Item=N82E16814150280

Cheapest 9600gt on newegg $120 after rebate.

http://www.newegg.com/Product/...x?Item=N82E16814145151

$10 difference is not 18%.


Rofl, well considering you somehow ignore the apples-to-apples comparison showing the 9600GT beating the 3870 at 1920 at "the highest playable settings we found for the GeForce 8800 GT", I'm not sure why I expect you to understand enabling a feature like dynamic shadows or AA would result in lower performance in a lower resolution compared to a higher resolution without such feature enabled.

Plain and simple you don't even understand that 9600gt isn't even playable at those settings and neither is 3870 which is moot point how fast unplayable settings are. I rather have more feature sets on than pumping out 8xAA to make it look like quack 3 with smooth edges.

Yep and the two different FiringSquad articles as well? I don't think anyone can dumb down their information to the necessary level for you to understand, but that's why I don't bother linking benches for you any longer.

Firingsquad editors aren't really educated hardware guys. They are gamers. No wonder you are confused.

Rofl, you're wrong and HOCP just shows once again why they have no business using Highest Playable as it only serves to confuse the masses. If you look at Highest Playable and Apples-to-Apples run at the highest settings for an 8800GT, the resultant FPS is THE SAME....34.9....which means they are run at the same settings in both slides as confirmed by the blurb I've already quoted. Now, look at those settings and compare them to what they had to turn down on the 3870 to get playable frame rates and you will see Shadows quality goes from Everything to Characters along with a slight change in viewing distance. Now, considering the 9600GT posted a 25% advantage over the 3870 at those settings and the 3870 somehow sees almost 2x performance boost by changing shadows from Everything to Character....ya, you're wrong......but hey this is what happens when you spend all your time talking about video cards instead of actually using them.

Definitely it confuses people like you who have no business talking about hardware and just stick to playing games. :laugh: Hardocp didn't bench it again and resulting in the same 34.9fps. No need to bench it again when the data is already available. Shadows on everything uses more texture and you get the performance drop on 3870 at 1920x1200. Doesn't necessarily mean it will be have same frame rate percentage drop at lower resolutions with everything cranked up where it deems playable.

In the end it's all about Image quality and speed. Not apples to apples where it's not playable. In this case 3870 is just the better card for this game than 9600gt. Straight from the words of Hardocp.


GeForce 9600 GT

On the other hand, the GeForce 9600 GT didn't fare nearly as well as the GeForce 8800 GT. At 1920x1200, we found ourselves having to lower too many settings and the gameplay suffering too much because of it. So, we lowered the game down to 1600x1200 with 16X AF, and brought our gameplay settings back up. Even still, we had to disable parallax mapping, and set the shadow resolution and ambient occlusion settings down to low. That still wasn't enough, so we lowered the HG view distance to 75% and overall draw distance to 2009 meters, and it was finally playable again.

Radeon HD 3870

This time, the ATI Radeon HD 3870 outperformed the GeForce 9600 GT. Not only was it able to run at a higher resolution, it was able to do so with higher gameplay settings. At 1920x1200 and 16X AF, we had to turn the overall draw distance down to 2800m, and the high quality draw distance down to 75%. But we were able to enable parallax mapping, giving us better lighting effects on flat surfaces than the GeForce 9600 GT was able to do.
 

chizow

Diamond Member
Jun 26, 2001
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Originally posted by: Azn
That's where memory bandwidth comes into play. :roll:
Huh? 9600GT and 8800GT have the same bandwidth...256-bit bus with ~1GHz memory. Are you going to just go down the feature check-list until you get it right? But that's the point really, graphics cards makers are going to present you with 2 cards that are nearly identical with every feature except for a massive difference in SP as reason to charge you 2x the price.

As for price 8800gt can be had for $130 after rebate.
http://www.newegg.com/Product/...x?Item=N82E16814150280

Cheapest 9600gt on newegg $120 after rebate.

http://www.newegg.com/Product/...x?Item=N82E16814145151

$10 difference is not 18%.
It was cheaper than that 2 months ago.... And back then 8800GT was closer to 2x the price too. ;)

Plain and simple you don't even understand that 9600gt isn't even playable at those settings and neither is 3870 which is moot point how fast unplayable settings are. I rather have more feature sets on than pumping out 8xAA to make it look like quack 3 with smooth edges.
Its not a moot point when you continually ignore the setting that makes the game playable on one card and not the other, especially when the 9600GT has already shown its the faster card. Mentioning 8xAA was in an effort to help you understand Shadows in AoC have a similar impact on performance, but of course that flew over your head as well.

Firingsquad editors aren't really educated hardware guys. They are gamers. No wonder you are confused.
They don't need to be "hardware guys" to run benchmarks....you don't need a degree in CS or EE to run benchmarks...really, you don't. Technical knowledge doesn't mean much if you can't apply it to practical applications, like games in this case.

Definitely it confuses people like you who have no business talking about hardware and just stick to playing games. :laugh: Hardocp didn't bench it again and resulting in the same 34.9fps. No need to bench it again when the data is already available. Shadows on everything uses more texture and you get the performance drop on 3870 at 1920x1200. Doesn't necessarily mean it will be have same frame rate percentage drop at lower resolutions with everything cranked up where it deems playable.
You still don't get it, you're just babbling at this point. The Apples-to-Apples (8800GT settings) comparison really does say it all as the 9600GT beats the 3870 in that test by 25%. That's higher settings than the 3870 was benched under Highest Playable. Do you REALLY think that the 9600GT is going to somehow run slower than the 3870 at lower Shadow settings after it beat the 3870 by 25% at the higher Shadow settings? But please continue, you just prove my point HOCP shouldn't be using Highest Playable subjective settings in their benchmarks with each of your replies....
 

chizow

Diamond Member
Jun 26, 2001
9,537
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Originally posted by: Azn
In the end it's all about Image quality and speed. Not apples to apples where it's not playable. In this case 3870 is just the better card for this game than 9600gt. Straight from the words of Hardocp.


GeForce 9600 GT

On the other hand, the GeForce 9600 GT didn't fare nearly as well as the GeForce 8800 GT. At 1920x1200, we found ourselves having to lower too many settings and the gameplay suffering too much because of it. So, we lowered the game down to 1600x1200 with 16X AF, and brought our gameplay settings back up. Even still, we had to disable parallax mapping, and set the shadow resolution and ambient occlusion settings down to low. That still wasn't enough, so we lowered the HG view distance to 75% and overall draw distance to 2009 meters, and it was finally playable again.

Radeon HD 3870

This time, the ATI Radeon HD 3870 outperformed the GeForce 9600 GT. Not only was it able to run at a higher resolution, it was able to do so with higher gameplay settings. At 1920x1200 and 16X AF, we had to turn the overall draw distance down to 2800m, and the high quality draw distance down to 75%. But we were able to enable parallax mapping, giving us better lighting effects on flat surfaces than the GeForce 9600 GT was able to do.
That's just poor journalism and I've already posted there for clarification. I'd say this is certainly a poster child for why HOCP's reviews are flawed, its a shame apoppin isn't here to post on this one. Its obviously a case of poor testing methodology, which is a problem you run into when you use subjective standards. They found themselves lowering too many settings on the 9600GT except for the one that would yield the single-biggest improvement to performance....ya...lmao.
 

AzN

Banned
Nov 26, 2001
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Huh? 9600GT and 8800GT have the same bandwidth...256-bit bus with ~1GHz memory. Are you going to just go down the feature check-list until you get it right? But that's the point really, graphics cards makers are going to present you with 2 cards that are nearly identical with every feature except for a massive difference in SP as reason to charge you 2x the price.

This is what I'm talking about you don't understand so you blame other people for your short comings.

It was cheaper than that 2 months ago.... And back then 8800GT was closer to 2x the price too.

No one is talking about 2 months ago. :roll: If you are still trying to hold on to the past because that's the best you can do make you sound credible 8800gt could be a had for $130 like 6 months ago @ buy.com after google checkout and mail in rebates.

Its not a moot point when you continually ignore the setting that makes the game playable on one card and not the other, especially when the 9600GT has already shown its the faster card. Mentioning 8xAA was in an effort to help you understand Shadows in AoC have a similar impact on performance, but of course that flew over your head as well.

It is a moot point because it's NOT PLAYABLE!

They don't need to be "hardware guys" to run benchmarks....you don't need a degree in CS or EE to run benchmarks...really, you don't. Technical knowledge doesn't mean much if you can't apply it to practical applications, like games in this case.

Definitely not some gamer who won quake 3 tournament who has no idea about coding or hardware.

You still don't get it, you're just babbling at this point. The Apples-to-Apples (8800GT settings) comparison really does say it all as the 9600GT beats the 3870 in that test by 25%. That's higher settings than the 3870 was benched under Highest Playable. Do you REALLY think that the 9600GT is going to somehow run slower than the 3870 at lower Shadow settings after it beat the 3870 by 25% at the higher Shadow settings? But please continue, you just prove my point HOCP shouldn't be using Highest Playable subjective settings in their benchmarks with each of your replies....

I get it. You are those confused 9600gt lovers with more pixel power than 8800gt! :laugh:

You do understand that lower resolutions it will not scale to 25%. 3870 might be lingering in the texture fillrate at "unplayable" 1920x1200 resolution but at lower resolutions it would change the situation because lower resolutions use less of everything including shadows on everything.
 

AzN

Banned
Nov 26, 2001
4,112
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Originally posted by: chizow
Originally posted by: Azn
In the end it's all about Image quality and speed. Not apples to apples where it's not playable. In this case 3870 is just the better card for this game than 9600gt. Straight from the words of Hardocp.


GeForce 9600 GT

On the other hand, the GeForce 9600 GT didn't fare nearly as well as the GeForce 8800 GT. At 1920x1200, we found ourselves having to lower too many settings and the gameplay suffering too much because of it. So, we lowered the game down to 1600x1200 with 16X AF, and brought our gameplay settings back up. Even still, we had to disable parallax mapping, and set the shadow resolution and ambient occlusion settings down to low. That still wasn't enough, so we lowered the HG view distance to 75% and overall draw distance to 2009 meters, and it was finally playable again.

Radeon HD 3870

This time, the ATI Radeon HD 3870 outperformed the GeForce 9600 GT. Not only was it able to run at a higher resolution, it was able to do so with higher gameplay settings. At 1920x1200 and 16X AF, we had to turn the overall draw distance down to 2800m, and the high quality draw distance down to 75%. But we were able to enable parallax mapping, giving us better lighting effects on flat surfaces than the GeForce 9600 GT was able to do.
That's just poor journalism and I've already posted there for clarification. I'd say this is certainly a poster child for why HOCP's reviews are flawed, its a shame apoppin isn't here to post on this one. Its obviously a case of poor testing methodology, which is a problem you run into when you use subjective standards. They found themselves lowering too many settings on the 9600GT except for the one that would yield the single-biggest improvement to performance....ya...lmao.

What did you do? Not sign on to Anandtech and copy and paste my thread to make a come back? :laugh: You saw this later and then replied to your same old meaningless drivel. :roll:

That's Apoppin's opinion. He can think what he likes. I personally think we need both in the industry. That's why Hardocp provide both apples and apples and highest playable.
 

njdevilsfan87

Platinum Member
Apr 19, 2007
2,323
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I don't know about you but the 8800GT does not "stomp" the 9600GT. The highest playable on the 8800GT is 34.9FPS. Use those same exact settings on the 9600GT, and you get just under 30FPS. So the 8800GT performs about 20% better than the 9600GT - as expected.

Also, my guess is if you compared the "highest playable" 9600GT settings and used the same on the 8800GT, the comparison would show the 8800GT being about 20% better... again as expected.
 

chizow

Diamond Member
Jun 26, 2001
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Originally posted by: Azn
This is what I'm talking about you don't understand so you blame other people for your short comings.
No, you tried to explain away a 40% difference in SP resulting in only 18% difference in performance by offering bandwidth differences as the reason when both cards have the same bandwidth.

No one is talking about 2 months ago. :roll: If you are still trying to hold on to the past because that's the best you can do make you sound credible 8800gt could be a had for $130 like 6 months ago @ buy.com after google checkout and mail in rebates.
I'm basing it on relative historical prices, not best price you can find today.

Its not a moot point when you continually ignore the setting that makes the game playable on one card and not the other, especially when the 9600GT has already shown its the faster card. Mentioning 8xAA was in an effort to help you understand Shadows in AoC have a similar impact on performance, but of course that flew over your head as well.

It is a moot point because it's NOT PLAYABLE!
If its not playable on the 9600GT then its certainly not playable on the 3870. And even then we're talking about 10FPS difference between the 8800GT and X2 solutions. If 30 FPS on the 9600GT isn't playable I guess its barely playable on anything available today....

Definitely not some gamer who won quake 3 tournament who has no idea about coding or hardware.
There's nothing wrong with FiringSquad reviews, there better than most out there today. Or are you going to post a link to that search engine again?

I get it. You are those confused 9600gt lovers with more pixel power than 8800gt! :laugh:
Right...the pixel hungry purple monsters again.....lmao.

You do understand that lower resolutions it will not scale to 25%. 3870 might be lingering in the texture fillrate at "unplayable" 1920x1200 resolution but at lower resolutions it would change the situation because lower resolutions use less of everything including shadows on everything.
Again, you make no sense. 9600GT outperforms 3870 at 1920, highest settings, shadows = high 29.4 to 23.X FPS. 3870 at 1920, settings turned down, shadows set to low and it gets 38.X FPS. What makes you think 9600GT wouldn't outperform it if you ran it at the lower settings when it already destroyed it at the higher settings? Resolution has nothing to do with it since its the same for both cards and already less demanding than a resolution/setting where the 9600GT won, by a lot.

What did you do? Not sign on to Anandtech and copy and paste my thread to make a come back? :laugh: You saw this later and then replied to your same old meaningless drivel. :roll:

That's Apoppin's opinion. He can think what he likes. I personally think we need both in the industry. That's why Hardocp provide both apples and apples and highest playable.
No I hit reply before you edited your post. I don't mind their format either except when their results are clearly deceptive and in this case, their methodology is clearly flawed. Again, to say you had to turn down settings due to poor performance but leaving the single setting that would yield the largest gains untouched is simply careless and poor journalism.

 

AzN

Banned
Nov 26, 2001
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Again, you make no sense. 9600GT outperforms 3870 at 1920, highest settings, shadows = high 29.4 to 23.X FPS. 3870 at 1920, settings turned down, shadows set to low and it gets 38.X FPS. What makes you think 9600GT wouldn't outperform it if you ran it at the lower settings when it already destroyed it at the higher settings? Resolution has nothing to do with it since its the same for both cards and already less demanding than a resolution/setting where the 9600GT won, by a lot.

It makes no sense to you because when you lower resolution it is also using less pixel texel bandwidth etc which would change the outcome. You are assuming in lower resolutions it would have the same performance difference which isn't true.


Talk about deceptive. It took you 45 minutes to post after I edited the message for you do see that. :D You weren't even online when I had edited the message. :disgust:

 

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