I'm a sucker for anisotropic filtering, but it's just atrocious on the GeForce 4s. Is this an issue with certain drivers, or a byproduct of the architecture? Just wondering if there's a way to alleviate the troubles besides OCing the GPU memory, which I've tried. It helps to a large extent (extra bandwidth is good stuff), but it'd be nice to play UT2k3 with 2x AF enabled....right now it's just too much of a performance hit.
Thanks for your time.
Thanks for your time.