Before I begin, realize that all numbers are made up and just being used to illustrate a point about how businesses spend their money. But some of you are really missing the point about how costs are calculated.Originally posted by: DaveSimmons
Possibly for a single-platform exclusive title, definitely not for adding a second platform that uses the same engine, models, textures, sounds, voice acting, cutscenes, level design and game design.If it's costing them twice as much to sell half as many just how much does that equal?
Let's say a game cost $10000 to develop, including both platforms, 360 and PS3. You'd split the development costs between both:
PS3: $5000
Xbox 360: $5000
The 360 version sells two thousand copies. The PS3 version sells a thousand copies. We'll say the price is $10. Profit per copy is $7.50 for the 360 version, profit per copy is $5 for the PS3 version.
If someone in finance looks at the numbers, they'll notice that the return on investment of the 360 version is WAY higher than the PS3 version. That's not very good for the PS3, because finance is going to tell them to invest in stuff with higher ROI, if it can be found.
So, what if they decided to only develop for the 360? Let's assume sales of 2500 copies - some multi-console owners would buy the 360 version, and maybe quality would be higher, leading to more sales. Dev costs would be $8000. Profit margin would only be at $6.8 per copy of the game sold, but that is still higher than the PS3's profit per copy in the former scenario. _If they can spend that $2000 on some other product with a return greater than 50%, they'll make more money than building a PS3 version of the current product._
It's not about "how can this game make us the most money?" It's about "how can our _money_ make us the most money?" ROI is king, and corporate accounting rules can lead to results you would not expect in that realm.
Now, I know what the next objection is: an even split between versions doesn't capture true development costs. And that's true, but _doing that would hurt the PS3 even more_, because it is by far the harder of the two systems to develop for.