AC: Unity minimum/recommended requirements (LOL)

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Pariah

Elite Member
Apr 16, 2000
7,357
20
81
Considering how practically every thread about a multiplatform game is littered with people bitching about how consoles are dragging down PC gaming potential because of the low performance of consoles. One would think after reading about how great everyone's PC here is compared to consoles, that the vast majority of users here would have systems that exceed the minimum specs of this game. I mean a CPU that was an entry level enthusiast chip when it was released almost 4 years ago, and a 3 year old highend GPU's performance that can be had for under $200 now should be easily a below average system on an enthusiast site like this. Or has the abundance of upper mid-range gaming PC's and better been overstated by a vocal minority?
 

norseamd

Lifer
Dec 13, 2013
13,990
180
106
Considering how practically every thread about a multiplatform game is littered with people bitching about how consoles are dragging down PC gaming potential because of the low performance of consoles. One would think after reading about how great everyone's PC here is compared to consoles, that the vast majority of users here would have systems that exceed the minimum specs of this game. I mean a CPU that was an entry level enthusiast chip when it was released almost 4 years ago, and a 3 year old highend GPU's performance that can be had for under $200 now should be easily a below average system on an enthusiast site like this. Or has the abundance of upper mid-range gaming PC's and better been overstated by a vocal minority?

Have a 8350 and 8 GB of RAM so I meet those requirements. I have a card that is not even a year old and it does not meet those requirements. And it is not low range but mid range. My 270X is basically the entry model for the enthusiast GPUs. Not exactly the card you do not want to support. That 270X was $225 this January so it was not some cheap crap.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
That's how PC gaming is these days. Need beefy hardware to play the games that a little console can play. Some ho-hum looking console game intentionally made more hardware-taxing while having essentially the same graphics is used to make people feel good about their high end CPU and video card purchases and the hardware fanboys can go argue about in the forums. LOL.

Thats a massive oversimplification. AC Unity on the consoles will run at 900p and 30 FPS and will likely use a combination of medium and high settings.

On PC, you can have 4K resolution and 60+ FPS. Also, the game will look much better due to higher resolution textures, better shadows, HBAO+, more tessellation etcetera..

So basically, acting as though the consoles and the PC give you the same gaming experience is ridiculous.. Unless Ubisoft pulls another Watch Dogs and botches the engine, AC Unity PC should be the definitive version..
 

DeathReborn

Platinum Member
Oct 11, 2005
2,786
789
136
Thats a massive oversimplification. AC Unity on the consoles will run at 900p and 30 FPS and will likely use a combination of medium and high settings.

On PC, you can have 4K resolution and 60+ FPS. Also, the game will look much better due to higher resolution textures, better shadows, HBAO+, more tessellation etcetera..

So basically, acting as though the consoles and the PC give you the same gaming experience is ridiculous.. Unless Ubisoft pulls another Watch Dogs and botches the engine, AC Unity PC should be the definitive version..

But the PC has 720p (1366x768 etc) screens and low settings which shouldn't need a 680/7970 at all. This whole thing smacks of either really bad coding (typical Ubisoft m.o.) or a big mistake in calculating the min requirements as 1080p+, high/ultra, high AA & 60+fps instead of anything lower.

Personally if the recommended requirements were QuadFire/QuadSLI 980/290X I wouldn't give a monkey but for the min requirements to be so out of whack is odd to say the least.
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,333
18
81
Considering how practically every thread about a multiplatform game is littered with people bitching about how consoles are dragging down PC gaming potential because of the low performance of consoles. One would think after reading about how great everyone's PC here is compared to consoles, that the vast majority of users here would have systems that exceed the minimum specs of this game. I mean a CPU that was an entry level enthusiast chip when it was released almost 4 years ago, and a 3 year old highend GPU's performance that can be had for under $200 now should be easily a below average system on an enthusiast site like this. Or has the abundance of upper mid-range gaming PC's and better been overstated by a vocal minority?

If it's implied that just because higher spec requirements have been printed on the back of the box or posted on the game's site, the game is to automatically be lauded as cutting edge and pushing progress...then I don't think Ubi deserves all that credit upfront. Games coming out are consistently proving this theory wrong. These titles are constantly getting embarrassed when the image quality and performance get dissected in benchmarks and performance analysis. Going by that logic, COD Ghosts had cutting edge graphics too.

Remember Crysis? The game that had an ok entry barrier but kept denying playable frame rates at maxed out setting to gaming PC's for years to come, to the point that the "can it run crysis" meme was born.

These are the Ryse requirements, coincidentally another game that ran at 900p/30fps on xbone:

Minimum:
CPU: Dual core with HyperThreading technology or quad core CPU
Examples: Intel Core i3 2.8 GHz (3220T) or AMD Phenom II X4 3.2 GHz (945)
Memory: 4 GB RAM
GPU: DirectX 11 graphics card with 1 GB video RAM
Examples: NVIDIA GeForce GTX 560 or AMD Radeon HD 7770
OS: 64 bit Windows (Vista, 7, 8)
HDD: 26GB

Recommended:
CPU: Quad Core or Six Core CPU
Examples: Intel Core i5 3.3 GHz (2500k) or AMD FX-6350 3.9 GHz
Memory: 8 GB RAM
GPU: DirectX 11 graphics card with 2 GB video RAM
Examples: NVIDIA GeForce GTX 660Ti or AMD Radeon 260x or 7850
OS: 64 bit Windows (Vista, 7, 8)
HD: 26GB

This is what AC Unity is going up against:

14913865743_811dfc1c92_k.jpg



ryse2014-10-1102-35-49caz9.jpg



15525048406_4b3b01aaec_k.jpg


14976332784_4a8ffabbe6_k.jpg



15567500736_1870f7cee4_k.jpg



15586855215_3d312c42da_k.jpg



14966147014_bc8139f9a8_k.jpg
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
But the PC has 720p (1366x768 etc) screens and low settings which shouldn't need a 680/7970 at all. This whole thing smacks of either really bad coding (typical Ubisoft m.o.) or a big mistake in calculating the min requirements as 1080p+, high/ultra, high AA & 60+fps instead of anything lower.

Low settings shouldn't require a GTX 680/7970. The game system requirements are likely targeting high and ultra settings, which is how the developer intends the game to be experienced..

That said, I don't see a problem here. This game is current gen only. If you have a low end system thats below what even a PS4 and an Xbox One are capable of, then you shouldn't be playing this kind of cutting edge game on a PC.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
If it's implied that just because higher spec requirements have been printed on the back of the box or posted on the game's site, the game is to automatically be lauded as cutting edge and pushing progress...then I don't think Ubi deserves all that credit upfront. Games coming out are consistently proving this theory wrong. These titles are constantly getting embarrassed when the image quality and performance get dissected in benchmarks and performance analysis. Going by that logic, COD Ghosts had cutting edge graphics too.

Developers lately seem to be recommending hardware that will allow the player to play the game as they intended it to be played, and not to simply just play it; a principle I agree with.

AC Unity might still be playable on low end systems, but one has to wonder why someone with a low end system less capable than a PS4 and an Xbox One would bother to play such a game anyway..

The game is current gen only, and as such, has a much higher bar of entry compared to games that were designed to run on last gen..

These are the Ryse requirements, coincidentally another game that ran at 900p/30fps on xbone:

Minimum:
CPU: Dual core with HyperThreading technology or quad core CPU
Examples: Intel Core i3 2.8 GHz (3220T) or AMD Phenom II X4 3.2 GHz (945)
Memory: 4 GB RAM
GPU: DirectX 11 graphics card with 1 GB video RAM
Examples: NVIDIA GeForce GTX 560 or AMD Radeon HD 7770
OS: 64 bit Windows (Vista, 7, 8)
HDD: 26GB

Recommended:
CPU: Quad Core or Six Core CPU
Examples: Intel Core i5 3.3 GHz (2500k) or AMD FX-6350 3.9 GHz
Memory: 8 GB RAM
GPU: DirectX 11 graphics card with 2 GB video RAM
Examples: NVIDIA GeForce GTX 660Ti or AMD Radeon 260x or 7850
OS: 64 bit Windows (Vista, 7, 8)
HD: 26GB

This is what AC Unity is going up against:

Can't really compare Ryse to AC Unity. AC Unity is a fully realized open world game set in a densely populated massively detailed city with thousands of A.I entities and no loading screens. These kinds of games are the most demanding on hardware, much more so than a segmented game like Ryse.
 

Pariah

Elite Member
Apr 16, 2000
7,357
20
81
Have a 8350 and 8 GB of RAM so I meet those requirements. I have a card that is not even a year old and it does not meet those requirements. And it is not low range but mid range. My 270X is basically the entry model for the enthusiast GPUs. Not exactly the card you do not want to support. That 270X was $225 this January so it was not some cheap crap.

In THG's most recent monthly recommendations, the 270x was called an upper mainstream card. The term enthusiast wasn't used until the 280 above it which is available for under $200. This is a game not targeted at the PC gamers on mainstream hardware. Those people should play it on a console.

If it's implied that just because higher spec requirements have been printed on the back of the box or posted on the game's site, the game is to automatically be lauded as cutting edge and pushing progress...then I don't think Ubi deserves all that credit upfront. Games coming out are consistently proving this theory wrong. These titles are constantly getting embarrassed when the image quality and performance get dissected in benchmarks and performance analysis. Going by that logic, COD Ghosts had cutting edge graphics too.

I never made any quality statements. None. Only commenting that the minimum systems requirements, though certainly above what we are use to seeing, should not be a big deal when compared to what all the PC gaming enthusiasts trashing consoles on this board claim to have in their PC.

As for why the minimum specs are so high, this article should give a good idea:

http://www.ign.com/articles/2014/08...sassins-creed-unity-seeks-to-liberate-players

The last video on the page (Making Assassin’s Creed Unity: Part 2) in particular goes into pretty good detail about what makes this game next generation and so demanding on hardware. It's no always quality that brings computer to its knees, quantity can as well.