Why hasn't that been the case for BF4, COD : Ghosts, Evil Within, Metro Redux and many other games?
Different companies with different priorities. I have no idea whether the change was influenced by money or not (although, it's not farfetched), but putting in more effort into the weaker system and letting the stronger system brute force the unoptimized code certainly sounds quicker (i.e. cheaper) to me.
Although, there's another thing to consider. Just because it's locked to 30 FPS doesn't mean that's the capability of the system. I mentioned 35 FPS and 45 FPS just as numbers pulled out of my nether region, but if those numbers were even close, one thing you could guess is that the PS4 would probably have far less chance of dipping below 30 FPS when things got wild. It's kind of like how Bayonetta 2 is 60 FPS on the Wii U... most of the time.
If Ubisoft didn't even bother to optimize for PS4, I doubt they spent much time optimizing for PC since they know people have GTX780 paired with i7 4770k and so on.
Maybe... maybe not. I don't necessarily want to guess, but we've definitely seen how past releases have been affected by console hardware with things like uncompressed audio and such. Although, that normally affects us by messing up our ISP's bandwidth cap more than anything, and with Comcast finally enforcing my 300GB cap, I don't really want to download a 50GB game.
See the problem with these recent PS4/XB1 ports being locked to 30 fps could become scalability of the game with faster hardware since the developer never bothered optimizing the game engine
That's why I'm wondering if it just comes down to money. Why spend the time (i.e. money) when you can make up some reason to lock it to 30 FPS (e.g. "The Cinematic Feel"), which involves much less effort. We've actually seen other sorts of awful ports recently such as Square-Enix's Final Fantasy XIII, which pulls some Dark Souls-like rendering snafus.
The thing is... people always say, "If you don't like it, don't buy it!" Although, that makes me wonder what would happen if the PC version sold poorly as a result. Would companies just start abandoning them altogether?
Hey buddy long time no see on the forums
Hey! I usually just lurk on this sub-forum. By the time I find an interesting topic to post in, there's usually too much bickering for me.
I'm leaning towards thinking that without the deal, PS4 would have had 1080p and the xbox would stay @900p as has been the case so far for majority of games.
Yeah, that's why I'm saying that there just isn't a reason for Ubisoft to do anything. I mean... if Microsoft pays them promotional money (or whatever they call it) and Sony pays them nothing, why worry about the PS4 release? Is it playable? Yes. Is it just as good as the competing console release? Yes. So, why care about making it better?
I'm not trying to say that this lazy and/or dubious approach is acceptable, but from a business perspective, it seems to make sense. Ultimately, if Ubisoft screws up the PC release, then that's their problem when the sales (
might) reflect that. I think that the Assassin's Creed series can be quite fun, but if the game is poorly ported, I'd rather wait until I can get it for about $20 or less. So, the best advice is to just wait and see. I just wish they'd stop offering possibly good game content (i.e. extra missions) for pre-ordering. :\
EDIT:
I think the biggest disappointment for me is just that developers seem to forget what the point of a PC is. PCs are all about customization, and I'm not even talking about strictly for gaming. If you want an awesome experience with tons of whiz-bang effects at a high resolution, you're usually the type that pays extra to get it. Unfortunately, companies are in a console-centric mindset where it's all about providing a single experience with only a few adjustable settings. Sure, a lot of people don't want to deal with tweaking settings, but that's also why NVIDIA and AMD have solutions (GeForce Experience and Gaming Evolved respectively) to help users with that.