Originally posted by: wizboy11
I thought any HDR on an Nvidia card could'nt be used with AA. I guess I was wrong.
But for the games that have the HDR or AA, which would you choose.
Originally posted by: SynthDude2001
For games where I have to choose (like FarCry), I'd go with AA since HDR is way too much of a performance hit. Although in reality, I can't even really use AA in FarCry and maintain the framerates I like to see...
So what makes HDR so much better than AA. (and don't relate to performance)
Originally posted by: wizboy11
So what makes HDR so much better than AA. (and don't relate to performance)
Originally posted by: RussianSensation
Originally posted by: wizboy11
So what makes HDR so much better than AA. (and don't relate to performance)
You can can simulate AA by simply increasing resolution and solving the jaggies issues for the most part. You cannot substitute HDR at this point with anything. AF is even more important than AA since it substantially increases the quality of textures. In FPS games, where you are moving at fast speeds, you'll never even notice much of the advantages of AA imo, but you'll notice the way the water looks, the way the sun shines, reflections => all which can benefit from HDR.
HDR actually makes things more realistic in cases where you get "blinded" by objects that refract light, etc. AA adds nothing to realism. It simply enhances image quality by reducing jaggies, but does not alter physically (or not what i perceive as physical effect) the way a game looks.
Originally posted by: SonicIce
It's the other way around, AA simulates higher resolution 😉. I agree, AF is a bigger improvement than AA. AA does make things more realistic, though (there are no jaggies in real life). But HDR is an even bigger improvement.
Originally posted by: wizboy11
So what makes HDR so much better than AA. (and don't relate to performance)
Probably AA.But for the games that have the HDR or AA, which would you choose.
The R5xx series offers it right now.as no card currently offers HDR+AA on EXR HDR.
Originally posted by: xtknight
Originally posted by: SonicIce
It's the other way around, AA simulates higher resolution 😉. I agree, AF is a bigger improvement than AA. AA does make things more realistic, though (there are no jaggies in real life). But HDR is an even bigger improvement.
What he said was correct. AF increases the perceived quality of the textures by doing more filtering passes on them. FSAA/SSAA/TRSSAA/AAA can improve the perceived quality of textures because it AAs the whole screen (or most in the case of TRMSAA/adaptive). MSAA will just affect the edges. TRMSAA will selectively AA textures and edges.
Oh, I'd take HDR bloom+radiance mapping over AA any day.
Originally posted by: SonicIce
Using AA on the whole screen? It doesn't just loose sharpness?
Originally posted by: SonicIce
Originally posted by: xtknight
Originally posted by: SonicIce
It's the other way around, AA simulates higher resolution 😉. I agree, AF is a bigger improvement than AA. AA does make things more realistic, though (there are no jaggies in real life). But HDR is an even bigger improvement.
What he said was correct. AF increases the perceived quality of the textures by doing more filtering passes on them. FSAA/SSAA/TRSSAA/AAA can improve the perceived quality of textures because it AAs the whole screen (or most in the case of TRMSAA/adaptive). MSAA will just affect the edges. TRMSAA will selectively AA textures and edges.
Oh, I'd take HDR bloom+radiance mapping over AA any day.
Using AA on the whole screen? It doesn't just loose sharpness?