AA & AF what Exactly do they do ?

Nuggs

Member
Aug 12, 2003
98
0
0
Apart from making the game look better, what does anti aliasing and anisotrpic filtering do ?
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
I'm not sure what you're asking... Do you just know that they make it look better, but don't know in what way? Or do you want to know how they accomplish what they do?
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Ahh, ok then... I can't tell you anything you can't read here on AnandTech then =)
 

Wedge1

Senior member
Mar 22, 2003
905
0
0
For Quake 3 TA, I think AF helps a lot, but the AA only makes a bit of a blur that I don't like if set too high. I'm not saying it's this way for all games, only Quake, and only to my eyes.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
yea, see the jagged edges on stuff in a game? this is called aliasing. AA or anti aliasing uses a blurring technique to smooth it out, but sometimes can cause a hug performance hit. AF, or anisotropic filtering is a method used to see textures at an angle smoother.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
AA removes jagged edges, edge crawling and texture shimmering.

AF sharpens textures especially those that stretch at a high angle from the user.
 

zephyrprime

Diamond Member
Feb 18, 2001
7,512
2
81
With AA, basically renders the screen at a higher resolution and then shrinks the image down to screen size. So if you use 4x and 1024x768, I believe it will actually render the image at 2048x1536 and then shrinks it down. As you can see, this is a very inefficient process.

from http://whatis.techtarget.com/definition/0,,sid9_gci870037,00.html:
Anisotropic filtering (AF) is a feature of some video cards that sharpens the details of the fading-away part of a 3D object that recedes into the distance. Think of the text in the titles at the beginning of the Star Wars movies that is presented in large letters and then scrolls back into the distance. As it scrolls off, it becomes fuzzy and hard to read. In a 3D image, you may want a comparable effect to retain the sharpness of an object as it recedes; anisotropic filtering does this. (Isotropic describes objects or image elements with vectors of equal value along different axes, such as squares and cubes. Anisotropic describes objects whose vectors are unequal, such as trapezoids and parallelograms.)
 

jiffylube1024

Diamond Member
Feb 17, 2002
7,430
0
71
Originally posted by: DAPUNISHER
AA & AF what Exactly do they do ?
Force you to spend a bunch of money to enjoy them ;)

Damn right. Have you played Halo with 8x AF on? You can NEVER go back. If you look at the swirling Halo in the opening credits, with no AF on it looks like blurry crap. With AF on it looks beautiful.

Let alone the ground textures look so much smoother and crisper with AF.

I think they said something along the lines of AF not working in Halo, but it's a bunch of BS. Try it out for yourself - it makes the game look way better!
 

Confused

Elite Member
Nov 13, 2000
14,166
0
0
Originally posted by: jiffylube1024
Originally posted by: DAPUNISHER
AA & AF what Exactly do they do ?
Force you to spend a bunch of money to enjoy them ;)

Damn right. Have you played Halo with 8x AF on? You can NEVER go back. If you look at the swirling Halo in the opening credits, with no AF on it looks like blurry crap. With AF on it looks beautiful.

Let alone the ground textures look so much smoother and crisper with AF.

I think they said something along the lines of AF not working in Halo, but it's a bunch of BS. Try it out for yourself - it makes the game look way better!

Nope, it's AA that doesn't work in Halo


Cheers!

Confused
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
With AA, basically renders the screen at a higher resolution and then shrinks the image down to screen size.
Super sampling does; multi sampling (and fragment AA) doesn't.