A Third of Valve is Now Working on VR and the Next Generation of Headsets

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HeXen

Diamond Member
Dec 13, 2009
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Assuming a roomscale version of TES6 would come out, then it would not be available for PSVR. So with PSVR you cannot play it either.
Don't know how you can construct an advantage for PSVR from that example.
Take SteamVR as example, there are 303 titles for Vive and 149 titles for Rift. Without in-depth investigation, the difference of 150+ titles are mostly room-scale only titles.

How did you miss where I typed out the words "for example" ....In other words, a triple A game despite it's entirely possible to create a seated only version for PS4 and room scale only for PC (if you recall Diablo 3 on PS4 was controller and PC was not, upon release). The advantage is something I mentioned quite clearly and is my opinion...m-y o-p-i-n-i-o-n, that being the library of higher budget games being more strictly created for seated experience.
Your example of 300 demo's and 3 actual funky looking games isn't really an example of anything. I'm speaking more strictly about future titles going forward going by the fact that there are vive games that are room scale only without a seated option.

Why anyone gives a crap so much about what VR experience I want, I'll never know but rest assured I'm not the only one that has posted such on the internet.