I see that many sites have been using Unreal Tournament as a benchmark, but all of them refuse to use "glide"
WTF? Why?
"because glide is a blah blah not everyone plays glide blah blah only 3dfx has glide blah blah" etc. etc.
Bull$hit. Straight up biased reporting right there. First off, glide is now open source, so ANYONE can make a driver for it. However, glide will always run best on a 3dfx card. Glide is a feature of the 5500, why not use it?
These same biased peeps are using HW T&L when running 3dMark2000. These same biased peeps set HW T&L to "enabled" in MDK2 (for BOTH the damn cards!! Brilliant!) I wonder why?
Why? "Because it's a feature of the GTS card". Well, WTF? Glide is a "feature" of the 5500, why not use it? Am I to believe that we can use a feature that DOESN'T belong to 3dfx, but we can't use a feature that *DOES*??? I wonder why?
Everyone LOOOOOOOVES to throw up overclocked benchmarks of the GTS cards. Great.....I don't see too many overclocked benchmarks of the 5500. I get an extra half-dozen FPS in MDK2 in fillrate limited situations by overclocking from 166 to 183. You don't see too much about that, do you? I wonder why?
WTF? Why?
"because glide is a blah blah not everyone plays glide blah blah only 3dfx has glide blah blah" etc. etc.
Bull$hit. Straight up biased reporting right there. First off, glide is now open source, so ANYONE can make a driver for it. However, glide will always run best on a 3dfx card. Glide is a feature of the 5500, why not use it?
These same biased peeps are using HW T&L when running 3dMark2000. These same biased peeps set HW T&L to "enabled" in MDK2 (for BOTH the damn cards!! Brilliant!) I wonder why?
Why? "Because it's a feature of the GTS card". Well, WTF? Glide is a "feature" of the 5500, why not use it? Am I to believe that we can use a feature that DOESN'T belong to 3dfx, but we can't use a feature that *DOES*??? I wonder why?
Everyone LOOOOOOOVES to throw up overclocked benchmarks of the GTS cards. Great.....I don't see too many overclocked benchmarks of the 5500. I get an extra half-dozen FPS in MDK2 in fillrate limited situations by overclocking from 166 to 183. You don't see too much about that, do you? I wonder why?