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A new look at game benchmarking

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Is there any possibility that AnandTech will adopt frame time benchmarking for GPU's and games ?

Tech Report's article about frame time benchmarking was published last September 2011. I'm wondering why most review sites still stick with using frame rates only

1) Because that is what they know. FPS chart over ingame benchmarks...hard to teach an old dog new tricks 😉

2) It's not in the "reviewers guide". No facit sheet = tons of more work,

3) Neither AMD nor NVIDIA does like to talk about this bug. It puts their products in a bad light.

4) Some people still claim that microstuttering isn't real...so they advocate it would be a waste...because it's not "real".

5) Because we, the gamers, don't demand the information.
 
Necro, but I always play games with vsync (and triple buffering) as I dislike screen tear when the fps is higher than my monitors refresh. I've used CF setups for many years and never noticed microstuttering...
 
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This is what happens when you use vsync and triple buffering on a 60Hz monitor with the 6870 CFX setup.

Clearly outperforms the single 6970 statistically and visually.

Food for thought.
A single 6870 severely outperforms CF when measuring the total time to push a frame out. If you care about rending latency, you care about total latency and a single card is the only way to go unless you wander into Lucid Logix territory.
 
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