Originally posted by: Regs
Originally posted by: Specop 007
And this hits the nail RIGHT on the head.
"The reason why we don't put copy protection on our games isn't because we're nice guys. We do it because the people who actually buy games don't like to mess with it. Our customers make the rules, not the pirates. Pirates don't count. We know our customers could pirate our games if they want but choose to support our efforts. So we return the favor - we make the games they want and deliver them how they want it. This is also known as operating like every other industry outside the PC game industry."
The reason why major publishers use bloated or sometimes malicious copy protection is because of their over-extended chain of command and their lack of communication with each other. Smaller publishing and developer firms have the liberty of specialization and minimal over head and over sight.
Basically Mr.CEO of large company asks "how can we improve profit margins?". Then the financial advisor mentions piracy as being one factor (of many factors). This problem gets handed (delegated) to the director of operations. Operations says, " well we can contract with these anti-piracy firms to make special software for us". Problem is being addressed, Mr..CEO is happy.
So now that the CEO is off the middle-mans back, they don't care until there is enough public out cry about the product the CEO would step in and say "your solution did not work, so don't blame me" bit.
I believe the author of this article is spoiled by the luxury of having a job in a smaller firm.