A brief guide about MMOs I wrote for some parents

TheInternal

Senior member
Jul 7, 2006
447
0
76
Hi all. I spent most of the morning writing and gathering some information on MMOs for a 12 year old kid (and his parents) I mentor and tutor in the areas of typing and writing.

I know I learned to type much faster from MMOs and online PC games, even if not using the home row strictly, and figured it would be a fun way for him to get at least a little more practice at typing.

It's not the best edited or well written thing on the planet, but I figured I'd post it here for anyone to see. Who knows, maybe it could be stickied with some edits/additional information that I don't have.

Please let me know if it was useful or informative, and other comments. I've already sent them what I was going to send, but considering I spent all morning on this, I figured I'd at least post it somewhere.

Minor edits done to post it here.

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As a general rule of thumb, most game publishers will list the minimum system requirements to run the game. This doesn?t necessarily mean it will run smoothly or be fun to play, however. From my experience, having the majority of the hardware adhering to the recommended requirements (or better) will usually provide an adequate play experience. For example, my old gaming computer from about three years ago is somewhere in the middle of the recommended requirements for World of Warcraft, and I can run it at max detail settings at 1280x1024 very smoothly, and at higher resolutions like 1920x1200 pretty well. It currently uses an Athlon 64 3200+ processor, an nVidia 6800 Ultra 256 MB graphics card, and 512 MB of system RAM.
MMOs typically have an ?up front? cost of buying the initial game (generally including the first month of play for ?free), then a monthly subscription cost of around $15. Generally, if you pay month to month you are charged more than if you did a 6 month payment.

World of Warcraft ?

ESRB Rated ?T? for teen ? Blood and Gore, Suggestive Themes, Use of Alcohol, Violence

Originally released and reviewed in late 2004

Main Website - http://www.worldofwarcraft.com/index.xml

Free Trial - <a target=_blank class=ftalternatingbarlinklarge href="https://signup.worldofwarcraft.com/trial/freetrial.html">https://signup.worldofwarcr......ial/freetrial.html</a>

Reviews-

IGN rating ? 9.1 out of 10

http://rpgvault.ign.com/articles/580/580777p1.html

Gamespot rating ? 9.5 out of 10

http://www.gamespot.com/pc/rpg...ag=summary;read-review

PC System Requirements (for Wrath of the Lich King, the latest expansion)

OS: Windows XP / Windows Vista (with latest Service Packs)

Processor:
Minimum: Intel Pentium 4 1.3 GHz or AMD Athlon XP 1500+
Recommended: Dual-core processor, such as the Intel Pentium D or AMD Athlon 64 X2
Memory:
Minimum: 512 MB RAM (1GB for Vista users)
Recommended: 1 GB RAM (2 GB for Vista users)
Video:
Minimum: 3D graphics processor with Hardware Transform and Lighting with 32 MB VRAM Such as an ATI Radeon 7200 or NVIDIA GeForce 2 class card or better
Recommended: 3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM Such as an ATI Radeon X1600 or NVIDIA GeForce 7600 GT class card or better
Sound: DirectX-compatible sound card or motherboard sound capability

Some observations-

I have quite a bit of personal experience with World of Warcraft (generally referred to as ?WoW?), and am rather familiar with the in-game world as well as many of the positive and negative aspects of the game. I typically enjoyed doing some ?role playing? or ?RP? and would be ?in character? to a certain extent while playing. Most people simply play the game ?as themselves?, for better or worse.

I?ve played WoW on and off for the better part of four years. My highest level character that I played the most (or ?main? as the gaming vernacular goes) was a ?Tauren?, which is essentially a race of large bipedal cow people (I?m not making this up) with many native American overtones to their race, such as an emphasis on respecting nature, revering the ?earth goddess?, and hunting. He was a druid that was slightly insane (in a good way), insisted that his pet mechanical squirrel was named ?Squishy, master of the unknown universe?, and strove to be a goody-goody two shoes that was a reluctant defender of the lands from foreign encroachment (with a particular dislike of gnomes and stinky humans). I particularly enjoyed player versus player battlegrounds, and earned the title of ?Champion.?

Over the years, it?s quite common for players to develop an affinity for their characters (there have been some interesting studies done on human-machine and human-software interaction in this area), and I still think of my character with a degree of fondness.

Since the game is often played with other people, including some of the more rewarding/fun/challenging content which you have to play with others in order to beat it, many real world social graces and expectations exist in some form with many of the players (and I?m guessing this is common in other online games too). People won?t want to play with you if you?re mean, create too much unwanted drama, greedy, or a terrible player. People will probably want to play with you if you?re polite, well spoken, considerate, and skilled.

The flipside of this is that you often see people behave in exaggerated and/or juvenile fashions. It?s not uncommon to see adults squabbling in a general chat channel as if they were two school girls bickering in a grade school cafeteria. Some feel there can be a very high school like ?click? mentality that can be prohibitive in exploring and playing end-game content that requires a large group to play. Essentially, if you?re not one of the ?cool? kids or someone with pull in a group doesn?t like you, you may be out of luck. I?ve experienced this personally a few times.

Rather than sit and resolve a situation politely and like adults, many will simply try to avoid playing with you or make sure you don?t get invited to groups (probably since it?s a game and they don?t want to make an effort or be made uncomfortable). There are real people behind the cartoony characters and sometimes this seems to be taken for granted by other players. Some people are very casual and easy going, some people are very dedicated to mastering everything and exploring every nook and cranny of the game world, and most are probably somewhere in the middle.

The user base would seem to indicate that it?s the most popular of ?current? massively multiplayer online games (generally referred to as ?MMO? or ?MMORPG? for ?massively multiplayer online role-playing game.?) based on the sheer number of subscribers worldwide, currently in excess of 11.5 million. However, I?m not certain if that number is the amount of active subscriptions or not, and doesn?t account for the fair number of people who purchase more than one account.

Part of WoW?s success may be the bandwagon effect. Others attribute this to the popularity of previous Warcraft games and the established ?lore? or back story. Others still claim that the quality of the game, the style of presentation, and the things Blizzard Entertainment (the developer of WoW) got right are what keep people playing and/or coming back. This is despite the fact that the perceived shortcomings of Blizzard?s customer support are a regularly joked/complained about ?feature?, and the concern that some game play mechanics are debatably not very fun / imaginative.

Despite being over four years old, WoW has managed to keep the lead in the MMORPG scene and is still considered the one to beat. There have been a few noteworthy attempts to do so, but most would generally agree that WoW is currently the market leader. The recent introduction of Warhammer Online based on the decades long running Warhammer tabletop role playing/strategy game (also rated ?T? for teen, I believe, and with a greater emphasis on player versus player combat) may prove to be the greatest challenger to WoW?s dominance, but only time will tell.

With its regular release of expansions (both ?free? and purchased), periodic tweaks and updates, large user base, and relatively low system hardware requirements, WoW will probably be around for a few more years.

Things to consider-

I?m guessing similar may apply to other MMOs, but from my experiences I figured I?d try and list some of the pros and cons of WoW.

Pro:

- Though often skewed or exaggerated, you can learn a bit about social interaction and the consequences of your actions. Conflict resolution, leadership, and communication skills can all gain a little something from MMOs.
- In the last year, a built in voice-chat feature was integrated into the game for users that have a microphone, but many players still either don?t use it, prefer to type, and/or use third party software such as teamspeak or ventrilo. I?ve also noticed this has allowed for an interesting hybrid of communication in which people will often type responses/ideas to another person?s dialogue rather than ?hold onto an idea?. It?s a fast way to exchange ideas, and can allow for an interesting level of depth. Typically, voice chat isn?t used by players until reaching the high levels and for coordinating end game content and/or squad based player versus player combat.
- If you find others to role-play with, it can be fun and a great way to be creative and expressive, including typing and describing your character?s reactions and the way they express their ideas and emotions.
- The various classes allow for lots of different and unique strategies to overcome the game?s many challenges, and is one of the things I feel Blizzard got ?right?.
- Once you gain a few levels and get some decent gear, playing against other players in games like capture the flag or invading enemy strongholds can be a blast. There?s nothing quite like taking on a strong opponent(s) and walking away from it victoriously.
- Large player base. There?s a good chance that a real life friend might play, and that you could play with/get help from them.
- If you have a friend with a higher level character, they can help out a ton in tough lower level spots or if you need help getting resources that are hard to obtain at lower level.
- The world is visually interesting, with a very stylized look to. The world is also gigantic. It would easily take hours just to walk across it
- There are both server types and areas that allow for players to play against JUST the many non-player characters (or ?NPCs?) that populate the world, or against other players.
- A complex enough economy and auction house (known as the ?A.H.?) system that some people will spend time and get enjoyment from ?playing? that aspect of the game. Some people who play the AH make a lot of in game currency, which allows them to buy all kinds of interesting, fun, or useful stuff.
- Crafting and collecting trades allow you to make useful or fun items for your character, other people, or make some in-world money.
- Since it?s an older game, it has pretty low hardware system requirements.
- Regular seasonal events and holidays with special quests and rewards
- Regular updates and expansions
- Fairly easy learning curve. You start out with relatively few skills/abilities, and gain more as you get higher in level.
- The game has a sense of humor to it, and some areas are downright silly.
- Predominantly cartoony appearance and lack of realistic blood and gore debatably makes this a little more kid friendly
- Promotions that give either free play time or a mutual boost in experience gain to people who refer friends.
- Guild system allows you to join others with a private group chat channel, share resources, and be part of a group.
- Recently introduced ?achievement system? rewards you with titles and some other fun things for achievements you?ve done, mundane or exceptional.
- Blizzard brags about their parental controls and in game support, including their dealing with harassment from other players

Cons:

- Since you?re dealing with people, you?ll eventually run into some real jerks and creeps.
- Sometimes people get a little too attached to their characters and/or to the game and can allow negative emotions from the game getting to them in the real world.
- Some people can be very unforgiving, resulting in innocent mistakes being unforgiven and blown out of proportion, even years after they?ve occurred.
- ?Grinding? gets old, especially at higher levels. Doing the same task over and over and over to obtain some rare item/material/loot isn?t fun if it?s not a challenge.
- In many ways, the economy of WoW is capitalism to an extreme, and lots of folks get rather greedy and exploitative. I consider this a con, others like it since it can sometimes allow for quick gain of the game?s in world currency.
- MMOs can be addictive to some people, as can any activity to the right person.
- Monthly subscription on top of buying a game kind of sucks, but most justify the expenditure with the rationalization that they are happy paying the same amount for one game that they?ll play all year long rather than for four games they?d play and get tired of.
- Since it?s an older game, it doesn?t have very modern graphics.
- Regular expansions and releases mean maintenance. The game can?t be played most Tuesdays for a few hours, and there are occasionally unexpected problems that lead to game servers going down.
- Until you hit higher levels, you don?t have as many abilities that allow for creative/unique play styles. When you do hit the level cap, you can become very powerful, but you?re generally limited to high end content which can be hard to find groups for on some servers, or player versus player combat.
- Sometimes the higher level content feels like a ?repackaging? of older/lower level material.
- Some parts of the game are pretty dark and some of the villains quite tragic/terrible in their back story, justifying the teen rating.

Guild Wars -

ESRB Rated ?T? for teen ? Use of Alcohol, Violence

?Guild Wars has ZERO monthly fees?

Originally released and reviewed in mid ? 2005

Main Website - http://www.guildwars.com/

Free Trial - http://www.guildwars.com/freetrial/

Reviews ?

IGN rating - 9 out of 10

http://pc.ign.com/articles/612/612079p1.html

Gamespot rating - 9.2 out of 10

http://www.gamespot.com/pc/rpg...ag=summary;read-review

Required System Specs:
Windows XP/2000/ME/98
800 MHz Pentium III or equivalent
256 MB RAM
ATI Radeon 8500 or GeForce 3 or 4 MX with 32MB of video memory
500 MB hard drive space
Internet connection
DirectX 8.0

Recommended System Specs:
Windows XP/2000/ME/98
Pentium III 1GHz or equivalent
512 MB RAM
ATI Radeon 9000 or GeForce 4 Ti Series with 64MB of video memory
500 MB free hard drive space
Internet connection

My thoughts-

My roommate used to play Guild Wars and had a lot of good things about it. It takes a different approach, and in some ways isn?t a ?traditional? MMORPG, which may be a good thing.

With two or three stand alone add-ons you can purchase, as well as an expansion that requires you to own the original game, it?s been around for awhile. With its ZERO subscription fees and regularly strong reviews, Guild Wars is one of the most appealing looking games as far as fun factor goes.

The original release of Guild Wars sold at least 5 million copies, but I don?t have sales figures for the other games.
Guild Wars 2 will be coming out sometime this year.

Lord of the Rings Online ?

ESRB Rated ?T? for teen - Blood and Gore, Use of Alcohol, Use of Tobacco, Violence

Originally released and reviewed mid - 2007

Main website - http://www.lotro.com/

Free Trial - http://www.lotro.com/trial/

Reviews ?

Gamespot rating ? 8.3 out of 10

http://www.gamespot.com/pc/rpg...ag=summary;read-review

IGN rating ? 8.6 out of 10

http://pc.ign.com/articles/787/787942p1.html

Minimum System Requirements
OS: Windows® XP
Processor: Intel Pentium® 4 1.8 GHz or equivalent
RAM: 512 MB
Video: 64 MB NVIDIA® GeForce® 3 or ATI® Radeon® 8500
Disk Space: 7 GB available
DirectX: DirectX® 9.0c
Optical Drive: 2x DVD-ROM
Internet: 56kbps Modem

Recommended System Requirements
OS: Windows® XP / Vista
Processor: Intel Pentium® 4 2.8 GHz or equivalent
RAM: 1 GB
Video: 128 MB NVIDIA® GeForce® FX 6800 or ATI® Radeon® X850
Disk Space: 10 GB available
DirectX: DirectX® 9.0c
Optical Drive: 2x DVD-ROM
Internet: Broadband DSL/Cable

If you are running below any of these requirements, you may encounter graphical issues or poor overall performance.

My Thoughts ?

The newest game on this list, thus it has slightly more modern system requirements. I?ve not played this either, but I hear that it?s considered similar to World of Warcraft in many ways.

City of Heroes -

ESRB Rated ?T? for teen ? Suggestive Themes, Violence

Originally released and reviewed mid ? 2004

Main website - http://www.cityofheroes.com/

Free Trial - http://www.cityofheroes.com/trial/index.html

Reviews -

IGN rating - 8.4 out of 10

http://rpgvault.ign.com/articles/541/541264p1.html

Gamespot rating ? 8.4 out of 10

http://www.gamespot.com/pc/rpg...ag=summary;read-review

For Windows PCs:

Minimum System Requirements for City of Heroes:
? Microsoft® Windows® 2000/XP
? Intel® Pentium® III 800 MHz or AMD Athlon? 800 MHz
? 512 MB RAM
? CD-ROM Drive *
? 4 GB Available HDD Space
? NVIDIA® GeForce 2 Series, ATI? Radeon® 8500 or Intel® i865G Series Video Card
? 16-bit Sound Card
? 56k modem
? DirectX® 9.0c

Recommended System Specifications for City of Heroes:
? Microsoft Windows 2000/XP
? Intel Pentium 4 2.0 GHz or AMD® Athlon XP 2000+
? 1 GB RAM
? 16X CD-ROM Drive *
? 4 GB Available HDD Space
? NVIDIA GeForce 6200
? 16-bit Sound Card
? Broadband Internet Connection DirectX 9.0c
*The Collector?s DVD Edition requires a DVD-ROM Drive

My Thoughts-

Not as appealing as some of the other games out there, and probably the least graphically sophisticated of the more mainstream MMORPGs. City of Heroes is rather cartoony from what I?ve heard and seen.

It seems to do okay for itself against the competition, but I?ve no real personal experience with this title.

 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: nosfe
i wouldn't expose a 12yo kid to the language used in online games

My favorite movie as a kid was Robocop, an X rated movie with swearing and extreme violence. That was ~20 years ago and it still puts World of Warcraft to shame. Unless your kid does not own a TV and none of his friends own a TV, I'd say WoW poses no threat.
 

Sam25

Golden Member
Mar 29, 2008
1,709
20
81
Originally posted by: ShawnD1
Originally posted by: nosfe
i wouldn't expose a 12yo kid to the language used in online games

My favorite movie as a kid was Robocop, an X rated movie with swearing and extreme violence. That was ~20 years ago and it still puts World of Warcraft to shame. Unless your kid does not own a TV and none of his friends own a TV, I'd say WoW poses no threat.

Agreed.
 

nosfe

Senior member
Aug 8, 2007
424
0
0
then you have no idea what online games do to kids. i've seen what counter-strike does to 13yo kids. Man, that makes me sound like a parent, doesn't it? I was playing cs1.6 competitively and i've interacted with a lot of ~13yo kids, you know, "the next generation", so i can say from first hand experience that online games aren't good for kids.

The problem isn't the content(as in the actual game), it's the language used by the others online which kids find "cool" so they start talking/acting like that. At least in movies they still talk in <insert real language> and you can chose what movie to let your kid watch, you can't do that with online games, you can't control what the others will say
 

Ganeedi

Senior member
Jul 7, 2008
258
0
0
I'm not sure if you are trying to write this impartially. From first read thru, it comes across pretty blatantly skewed that MMOs are a 'good thing'. This is certainly a debatable issue, especially knowing your target audience.

If i were a parent of a 12 year old, i wouldnt care much about the pros & cons of gameplay & graphics, but more what affect the game may have on my kids psyche and inevitable loss of social life.
 

Cheex

Diamond Member
Jul 18, 2006
3,123
0
0
Originally posted by: Sam25
Originally posted by: ShawnD1
Originally posted by: nosfe
i wouldn't expose a 12yo kid to the language used in online games

My favorite movie as a kid was Robocop, an X rated movie with swearing and extreme violence. That was ~20 years ago and it still puts World of Warcraft to shame. Unless your kid does not own a TV and none of his friends own a TV, I'd say WoW poses no threat.

Agreed.

Agreed.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
As a note, it's "clique" not "click" :).

Also, I recommend just linking the Penny-Arcade "Green Blackboards and Other Anomalies" comic if you want to explain the nature of people online :p.
 

Piuc2020

Golden Member
Nov 4, 2005
1,716
0
0
Originally posted by: ShawnD1
Originally posted by: nosfe
i wouldn't expose a 12yo kid to the language used in online games

My favorite movie as a kid was Robocop, an X rated movie with swearing and extreme violence. That was ~20 years ago and it still puts World of Warcraft to shame. Unless your kid does not own a TV and none of his friends own a TV, I'd say WoW poses no threat.

The problem is swearing in Robocop is directed towards characters in the film, people in online games would be swearing and using profanity towards your child and obviously it would be easier for him/her to pick up these forms of expression OR to be affected emotionally by these, depending on his/her personality.

I would say it depends on the actual person but a 12-year old is not mature enough to play a MMORPG. At least not with some kind of strict addiction control, kids will obsess over anything and that's normal but MMORPGs (unlike the rest of games, even online games) keep fueling this obsession indefinitely and require constant attention that's why they become full-time addictions. It happens with some adults (actually MANY) and kids are much more susceptible to it. It's the reason why MMORPGs are so successful in the first place.

In my opinion, there are much MUCH better games to play anyway.
 

ibex333

Diamond Member
Mar 26, 2005
4,073
116
106
A 12 year old should be playing basketball with his friends, and chasing girls instead of playing MMOs..

That being said, when I was 12, I was playing Mortal Kombat and Street Fighter on SEGA till my thumbs felt like they would fall off from all that rubbin' against the d-pad. Well, that, and Sonic the Hedgehog, Streets of Rage, and many many others... Somewhere between all that and me getting my 1st PC, I lost track of my life and myself, my grades went down, I was afraid to even look at girls, not to mention talking to them, and I stopped playing all sports. (used to be pretty good with b-ball.. for a white boy that is) The only thing that mattered at that point was Command And Conquer which just came out. I begged my father to buy me a copy, and he did so as a present for my good grades in junior high. Little did he know that that would be the last time I'd ever have good grades... I played C&C like a crazy maniac LITERALLY 24/7 talking breaks only for school, bathroom and "occasional" eating. Cant understand why I was so damn obsessed with that game. I started having horrific headaches, panic attacks, etc, which destroyed many years of my adolescence and early adulthood. (I'll spare you the details)

Many years later, I started picking up the pieces, and only now I'm slowly getting back to the "normal" kind of lifestyle. I never really went back to my normal self though, and I never will - I love games and cant stop playing them, but at least I understand what I did wrong back when I was 12, and I'll do my best to prevent my children from making the same mistakes.

Look, I'm not saying that games are inherently evil, but parents should watch their kids when they are playing games. If kids become antisocial and their health is starting to deteriorate, parents should react immediately and take charge. I don't mean fighting with their kids, or taking away their console/pc, but talking to them, to find out why they prefer spending more of their time on games rather than hanging out with friends, playing sports, etc. It's very important not to miss this crucial time in the child's development, because there's really no way to fix the damage that was done in the future. One important thing I'd like to mention is that parents should really watch themselves also. Some parents tend to be a little overzealous in their drive to save their child from the "evil" videogames. They start annoying a perfectly healthy child who does well in school and spends plenty of time with friends just because he allowed himself to play a certain game a little to much at some point. There is a difference between playing casually and obsessively and it's very important to SEE that difference.

When games are played casually, and in moderation, they can even be beneficial. For example, Planescape Torment, greatly improved my reading, comprehension, and English skills in general. Being an immigrant from Ukraine, I couldn't understand jack shit, but I loved the game so much, that I sometimes even picked up a dictionary to look up words I didn't know. My English teacher always praised me for my great, lengthy, essays.. English, and History were pretty much the only classes I did well in in HS, and I'd say that is in large part, thanx to video games... and "Married With Children". ;)
 

styrafoam

Platinum Member
Jun 18, 2002
2,684
0
0
Originally posted by: Piuc2020
Originally posted by: ShawnD1
Originally posted by: nosfe
i wouldn't expose a 12yo kid to the language used in online games

My favorite movie as a kid was Robocop, an X rated movie with swearing and extreme violence. That was ~20 years ago and it still puts World of Warcraft to shame. Unless your kid does not own a TV and none of his friends own a TV, I'd say WoW poses no threat.

The problem is swearing in Robocop is directed towards characters in the film, people in online games would be swearing and using profanity towards your child and obviously it would be easier for him/her to pick up these forms of expression OR to be affected emotionally by these, depending on his/her personality.

I would say it depends on the actual person but a 12-year old is not mature enough to play a MMORPG. At least not with some kind of strict addiction control, kids will obsess over anything and that's normal but MMORPGs (unlike the rest of games, even online games) keep fueling this obsession indefinitely and require constant attention that's why they become full-time addictions. It happens with some adults (actually MANY) and kids are much more susceptible to it. It's the reason why MMORPGs are so successful in the first place.

In my opinion, there are much MUCH better games to play anyway.




I agree that 12 is too young also. When you are young it is easy to be obsessive, to be consumed by the type of gameplay that drives MMOs. When you couple that with the typical user base of WoW it becomes something that is more than most pre teens are prepared to handle. Look how many YTMND or youtube clips there are of young kids basicly crying into a microphone while an entire ventrilo server laughs at their expense.
 

TheInternal

Senior member
Jul 7, 2006
447
0
76
I'd be playing with the kiddo, but I do understand the concerns. Sadly, you can't type while playing basketball (and his basketball season just ended), and this kiddo is REALLY far behind on his writing and typing skills... hence my being paid to work with him.

I figured playing some online games with him would be the most fun that could be had that involved typing, and I'll be there to supervise, rather than do the un-supervised preteen thing that I've run into far too often in WoW.

I've run into kids on WoW a lot. The ones that played with their parent/guardians around were usually very pleasant to play with (we had a few parent/kid combos in a guild I was in and it brought a really cool addition to the guild). With parental/guardian supervision, I think you can learn a lot about what to and what not to do and how it can apply to the real world.

However, the kids that were given WoW rather than a babysitter often were crude little shits (and seem to be the basis of the negative and justifiable stereotypes of kid gamers.)

Once again, if not for the fact that the kid is about four grade levels behind on his writing and typing skills (but oddly doing fine on reading comprehension), I'd not consider MMOs. This would essentially be a "break" or "fun" activity that involved typing and role playing (he also struggles with creative writing, which IMHO is the basis of good RP), and since I don't own a copy of "Typing of the Dead" for Dreamcast, this is the next best thing I can think of.

If I wasn't going to be around to supervise or wasn't into argh pea (which I am), I'd not have considered MMOs as a fun way to get more comfortable with a keyboard. The kid is also wicked smart and rather mature for his age.

With that in mind, would some folks no longer think I'm a terrible awful person? Can anyone think of some better fun activities that involve lots of typing that wouldn't get boring in 5 minutes?
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I started playing EQ when I was 9 and continued playing it until I was 14. I definitely think the game positively affected my growth, both personal and intellectual. However, the MMO community back then is much different than the MMO community now. Back then, I was surrounded with adult. My guild was run by a 60 year old grandmother, and almost all of the people I played with were adults (usually married). The community was nice, and no one was really an obnoxious ass.

The MMO community is completely different now. Almost everyone is a retarded teenager or obnoxious ass.

I am not saying whether or not kids should play MMOs; I am just noting the difference in community between the past and the present. I don't know if a kid playing today would benefit in the same ways that I did.

To the OP, I was gonna recommend Typing of the Dead, but I see that you already thought of that. There is a PC version too, you know?
 

nosfe

Senior member
Aug 8, 2007
424
0
0
wait, typing classes at 12yo? though i guess its different with english as first language because you have all those "how to spell" things; dunno, Romanian is easy to write/read/spell so we don't have those problems/classes. I think reading more should improve that so i'd say games with a ton of text are in order.Heroes 3 or 4, those have good stories, tons of text and they're good for a little brain exercise.
If i'd have a kid and had to chose what games to let him play i'd start with city builders like The Settlers(the old style settlers) and turn based strategies like the Heroes series; generally games that make you think, the more you use your brain the better it becomes, especially important for kids
 

TheInternal

Senior member
Jul 7, 2006
447
0
76
As I previously mentioned, nosfe, he can read quite well. He has the unusual ability of being able to almost immediately know a word is spelled correctly when he sees it, and he has a large and advanced spoken and read vocabulary. If you ask him to write the word on his own 15 minutes later, however, he often gets it wrong.

Dumac, I think you may be right to a fair extent. I know when WoW was still new, it seemed a lot more friendly and the RP server I played on was populated by people who often wanted to RP. After two or three years, I felt it was significantly less so as you had the casual and more mainstream players get on-board.

I personally tended to dig playing with more family oriented guilds or do the lone wolf thing when I played MMOs.

With parental/guardian supervision and a good group of like minded folks to play with, I think MMOs can be more of a positive thing than a negative thing. From personal experience, I know you have to watch out for getting a little to obsessive about it, but that's one reason why you SHOULD have parents or mentors involved in children's lives.

Sadly, I think it's become far to common in our society for busy and/or unconcerned parents to toss a game at their kid rather than mentor or parent. However, I digress from the original topic.

I work with foster and/or adopted kids and really want to see them be healthy, happy, and successful. With this recent tutoring gig, it's been a challenge to find positive ways to engage him in activities that would proactively encourage and/or force him to write/type and have it be fun and not be overly violent / bloody (I'm guessing his mom wouldn't approve of typing of the dead.) He already plays Runescape on his own (since before I even met him) and he likes video games in general. I've had both negative and positive experiences with MMOs myself, but I do know for certain that MMOs are how I learned to type quickly and more accurately (especially playing on an RP server).

If you can suggest other fun activities that an adult and child can do together that involves typing, creative writing, and isn't particularly violent... please let me know. His reading comprehension is fine. It's his writing (especially creative/expressive and spelling) that's behind.

Video games are about the only typing/writing activity that have hinted at being able to get him involved in writing without feeling like I'm pulling teeth.

lupi: yes. badly.
 

Baked

Lifer
Dec 28, 2004
36,152
17
81
Buy a Wii. /thread

MMORPG is just bad for children, unless your children is one of those asshats on Live.
 

rh71

No Lifer
Aug 28, 2001
52,853
1,048
126
Originally posted by: Sam25
Originally posted by: ShawnD1
Originally posted by: nosfe
i wouldn't expose a 12yo kid to the language used in online games

My favorite movie as a kid was Robocop, an X rated movie with swearing and extreme violence. That was ~20 years ago and it still puts World of Warcraft to shame. Unless your kid does not own a TV and none of his friends own a TV, I'd say WoW poses no threat.

Agreed.

agreed but at the same time, I would rather him not talk around the house with l33t speak. I don't want to be watching tv with him and when someone gets shot, my kid yells "FAIL".
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
i know WoW has a swear word filter and i'm sure the other ones do as well.
even if you are playing with him, how do you prevent what other people say to him?
 

Punter

Senior member
Jul 21, 2006
318
1
81
This link should help you prepare him for WoW:
http://www.imdb.com/name/nm0001569/

If this was my kid I would fire you for making this suggestion. I want my kids to stay away from these games for as long as possible.

I am sure you can give him a couple simple assignments that would be just as effective. Have him type two pages about what his plans are for the upcoming summer holiday or some of his favorite things. It is not rocket surgery. The question I have is do you want to put the work in or do you just want to add a name to your WoW 'friend list?'

He is 12, he will learn to type over time. Not like he is applying for a receptionist job any time soon. Just teach him the basics of home-keys or whatever and call it a day. No need to transform the kids life by introducing him to digital crack.
 

Koudelka

Senior member
Jul 3, 2004
539
0
0
Originally posted by: Sam25
Originally posted by: ShawnD1
Originally posted by: nosfe
i wouldn't expose a 12yo kid to the language used in online games

My favorite movie as a kid was Robocop, an X rated movie with swearing and extreme violence. That was ~20 years ago and it still puts World of Warcraft to shame. Unless your kid does not own a TV and none of his friends own a TV, I'd say WoW poses no threat.

Agreed.

Haha! I remember being 6 years old and watching that guy get the toxic waste dumped on him and his skin starts to melt off.. then he gets run over and his body almost literally explodes into a bloody mess.

You're right. I didnt realize how violent it was.

To the OP, thats one intense summary. :beer: