A better comparison of Giants on all three major cards....

IBMer

Golden Member
Jul 7, 2000
1,137
0
76
3dgpu.com posted up some screenshots of the exact same place in giants for all three cards.

Take a look:

Here....
 

jsbush

Diamond Member
Nov 13, 2000
3,871
0
76
The V5 seems to have the better image quality. Then the Geforce 2 then the Radeon.
 

oldfart

Lifer
Dec 2, 1999
10,207
0
0
On the top set of pictures, Id give the Radeon and GF2 a tie for best. The V5 is close. The only difference I see is the large rock on the right has a rounded look on the GF2 and Radeon. The V5 does not show this.

On the bottom set of pictures, I'd say the background looks best on V5, then GF2, then Radeon. The monster looks best on the Radeon and GF2 (tie) and "different" on the V5. It looks "flat" compared to the others. Its obviously missing the bump mapped effects. It gives it a different look. With the bump mapping it looks reptilian, on the V5, it looks kind of "hairy"?? I could see someone having a preference for the V5 look. The bump mapped textures would take some getting used to. They seem a bit over done.

All 3 look good. Looks like an awesome game (eye candy wise anyway).
 

zzzz

Diamond Member
Sep 1, 2000
5,498
1
76
The game runs at only <30 fps for me for GF2 GTS. whats going on? Is this normal?
 

MulLa

Golden Member
Jun 20, 2000
1,755
0
0
Really? My friend kept on telling me how great the game is on his TNT2!! Well probably his standard of good might be questionable.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
I thought everyone was saying the V5 sucked in Giants because it didn't have bump-mapping and T&amp;L?

The V5 looks awesome despite the rock on the right hand side not being &quot;bumped&quot;. The Radeon looks a bit blurry, but that could just be the LOD bias slider.

In the bottom picture the monster looks completely different on the V5 but I have to admit it looks less &quot;plastic&quot; than on the other cards. Once again the Radeon is slightly blurrier than the other cards.
 

JayPatel

Diamond Member
Jun 14, 2000
4,488
0
0
The game is locked at 45 frames per second for the highest framerate. i read this on voodooextreme.

i get the same 30's fps on my rig.
 

oldfart

Lifer
Dec 2, 1999
10,207
0
0
I agree BFG. I dont have the game, but I'm not sure if I like the &quot;correct&quot; look. The more I look at those shots, the more I like the V5 look. I guess I'll have to get the game and try it. You can't really judge it by a screenshot alone. I WILL FINISH NOLF before I get any new game. I'm away all next week, so it will be a little while yet. Darn job keeps getting in the way of playing games.
 

Mykex

Senior member
Dec 17, 2000
380
0
0
The V5 definatly looses some texture in the bumpmaped sections. It still holds a minor plus in some of the color. I wouldn't call it the all out looser in this comparison. Funney you dont see the drastic differences in the other comparison we saw. Hmmmm ....... What was my first comment on that?
 

IBMer

Golden Member
Jul 7, 2000
1,137
0
76
The game is locked at 45 frames per second for the highest framerate. i read this on voodooextreme.

This is incorrect, I can get 50-60fps at lower resolutions:

Shown here......

Also I was the person that took the pictures and submitted them to 3dgpu.com.

All I did was us the print screen button, switch over to Adobe Photoshop 6 and then save the file in setting 5 for Jpeg compression. That was done for all of the pictures.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
&quot;The V5 looks awesome despite the rock on the right hand side not being &quot;bumped&quot;. The Radeon looks a bit blurry, but that could just be the LOD bias slider.&quot;

Play the game. You need to see how the bumps on Kabutos skin cast shadows into the crevices and how they alter when he moves in relation to the light source.

Besides that, How about some shots that aren't compressed too far. 1024x768 file size all the way down to ~125K range? Way too much compression for a game with the level of detail of Giants particularly with Dot3 enabled(I went through this with Evolva, .png doesn't lose nearly the amount of detail though it is a much larger file; the FullOn shots were 800x600 and four times the file size and even they are quite lossy).
 

IBMer

Golden Member
Jul 7, 2000
1,137
0
76
I think the shots are good enough for a simple comparison, like showing where the mip map detail is and the color saturation. I am not reinstalling the V5 and Radeon into my machine to take more pictures just yet and I will probally be giving them away at the Big Lan party we have down here in one of the tournaments.

Personally, without Bump Mapping I think the V5 looks the best, but overall the GTS take the crown with over all quality.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Sorry if I gave the impression that I was criticizing you IBMer, that wasn't my intention.

I was commenting that compression hoses the bump map effect pretty effectively. I ran into this when I was doing screenshots for an Evolva article a while back(well, more of a Dot3 article that used Evolva as an example).

One question, was the V5 at default LOD or was it tweaked? Curious as to why it seems to be even sharper in terms of mips then the Radeon(which tends to be quite a bit more agressive with LOD then either nV or 3dfx).
 

Tyrannus2k

Junior Member
Jan 11, 2001
6
0
0
I'd have to agree with jsbush. The V5 image quality is a LOT nicer.
I'm not sure on framerates for each of these cards in this game, but I do know that the GeForce2 GTS has owned in just about everything else in frames.

The water looks like sh*t with the GTS board... the water with the V5 is gorgeous.
A few closeup textures and modeling look a little cleaner with the GTS though, over the V5.
I'm a perfectionist type and I like EVERYTHING to look good, than just half-assed. And, I think 3dfx did a HELL OF A JOB on the V5. But, since nVidia bought them... for the most part, we don't know what's gonna happen.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
HappyGamer2-

That link to the Register only shows how incredibly stupid the author is. The Radeon drivers are currently broken(fog table emulation), it is the board that is fvcking up that scene(the sky is supposed to be orange). There is absolutely no error with the GF2MX in those shots(the GeForce is the reference rasterizer for DMZG:)).

Tyrranus2K-

&quot;The water looks like sh*t with the GTS board... the water with the V5 is gorgeous.&quot;

I take this to mean you haven't seen the game yet. Some of the effects done with the water on the Radeon and GeForce boards are incredible, nothing special on the 3dfx boards at all, sub par to many games from years past.
 

IBMer

Golden Member
Jul 7, 2000
1,137
0
76
I take this to mean you haven't seen the game yet. Some of the effects done with the water on the Radeon and GeForce boards are incredible, nothing special on the 3dfx boards at all, sub par to many games from years past.

The water effects don't use any bumpmapping. They just use Environment and some highlighting. It pretty much looks the same on the GTS as the V5 as well.
 

HappyGamer2

Banned
Jun 12, 2000
1,441
0
0
hhmmmmmmm what's broken on the voodoo5 feature wise, stuff that's suppose be there?
radeon has fog problems? yes it does i found out with my radeon, no fog in some games at all
 

Rellik

Senior member
Apr 24, 2000
759
0
0


<< The water effects don't use any bumpmapping. They just use Environment and some highlighting. It pretty much looks the same on the GTS as >>



uhh. EMBM is Enviromental Mapped Bump Mapping.(supported by G400 and Radeon)

Another method is DOT 3. Which is supported by RADEON and GTS(not sure with GTS)

There is some standard Bumpmapping which is supportet by nearly all cards TNT, V3 etc..

And any surface that does not look flat or doesn´t contain only a plane is bumpmapped.

which technique Giants implies I do not know, but it could be that all were supported.
 

IBMer

Golden Member
Jul 7, 2000
1,137
0
76
Yes I know this, but there is no Dot3(which is the only type of bumpmapping in Giants) used on the water. What is used is either a light map or an Evironment map for the light reflections on the water.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
BenSkywalker.

Play the game. You need to see how the bumps on Kabutos skin cast shadows into the crevices and how they alter when he moves in relation to the light source.

Just to point out that the same thing can be said about 3dfx's FSAA (ie play games instead of looking at screenshots). A lot of people haven't done this.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
BFG-

&quot;Just to point out that the same thing can be said about 3dfx's FSAA (ie play games instead of looking at screenshots). A lot of people haven't done this.&quot;

I never argued it. There is a much larger difference in no Dot3 to having Dot3 then there is between the various FSAA implementations however. 3dfx's does look better, but it isn't like any of the other boards don't also support it.

IBMer-

&quot;It pretty much looks the same on the GTS as the V5 as well.&quot;

Are you using a crack that allows you to enable environment mapping withouth a hardware T&amp;L board? I haven't seen it done yet.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
&quot;EMBM is Enviromental Mapped Bump Mapping.(supported by G400 and Radeon)&quot;

Environment mapping doesn't mean it is EMBM. The are types of environment mapping that have absolutely nothing to do with bump mapping(cubic for example).