The 9800 is just a tweaked 9700.
The 9800 adds a buffer to allow infinite shader routines(source, PC Zone UK), where as the GF FX is limited to 65xxx shader routines.
In reality, it`ll be a least a year before games start using all of the 9700s features, let alone the 65xxx + shading routines capable on the 9800.
Look at UT2003/U2, they are just DX7 games, using high res textures, and more polygons on everything. Doom3, is only using some of the DX8 things.
So even by the end of this year, games still wont be using all of the features of the GF3.
So the features of the cards like the GF FX and 9500/9600/9700/9800 will be little used.
Having said that though. The speed of these cards allow us to use things like FSAA/AF without slowdown.