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90% of Computer games will eventually be MMO's

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shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Originally posted by: pmv
Originally posted by: shortylickens
The last thread we had like this got locked. Matter of fact it was last night. Pretty much everything you said in the first paragraph has absolutely no proof.

But I do agree MMO's will be the standard of the future. I have also suggested more than a few times that PC Gaming be like broadcast television. That would make marketing and income a whole different ball game.

I guess that would mean it could eventually by paid for by advertising, like non-subscription TV.

Billboards in-game, and every time you get fragged you have to sit through an advert (variable length so you daren't just go for a coffee but have to watch it in case you respawn and get killed again in your absence). Could be rendered in the game-engine I guess.
Thats what I was thinking. Free games with ads. Just imagine how many copies of games would move if they were free!

I know it sounds contradictory to what I've been asking for in the past, but I long since faced up to the idea that PC gaming is never going back to the golden days. We may as well have free games if they intend to keep putting out crap.
 

damocles

Diamond Member
Oct 9, 1999
5,105
5
81
I think we will see more MMOs targeted more as social networking sites first and games second. Half of my friends that still play WoW only do it to stay in touch with friends.


 
Aug 11, 2008
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642
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I am afraid the OP is correct, but this is ruining PC gaming for me. I refuse to play MMOs. I dont want to have to spend endless hours doing quests, levelling, and forming parties and being forced to
spend endless hours on the game.
Like others have said, life is difficult and complicated enough. I just want a single player game that I can play at my convenience, and that has a good storyline that eventually leads to
some sort of plot resolution. (an actual ending to the game)

Besides, what happened to single player games that also have an online component. Can't the developers make enough money without subscription fees??
I will buy an RTS or FPS and play online, but first I want a good single player experience (eg COD4).
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Originally posted by: Modelworks
MMO games are making the same mistake Atari did. Atari in the 1980's had a flood of games come on the market, so many that nobody could buy them all. The same thing is occurring with MMO. Every day there is at least one new one popping up. There are just not enough people to support all of these titles. So what happens is some go to one, some to another and instead of having a few successful games, you get a bunch of failures. Console developers learned from the past and are controlling what titles get released and when they are released. The same thing the movie industry does. There is a reason why they don't release movies like Transformers and Star Trek on the same day, you don't want the competition. That is one of the things that hurt pc games in the past and pushed some developers to consoles. Titles that would have been major sellers were eclipsed by other titles. Now with the slow rate of pc games release it isn't an issue though.

I think the future of pc gaming is going to continue to be a niche audience with the majority of games on consoles. People like the convenience of being able to put in a dvd and play and not have to know anything but to play the game. No drivers, hardware, OS, memory. Like many pc gamers have said many times over the years "I just want to play the damn game !"

:thumbsup:

MMO's will continue to be a part of PC gaming - but I don't think 90%.

I don't think piracy is the main factor of why more and more titles aren't being developed for the PC. There are a few factors why consoles are preferred over pc's:

[1] Console technology - met/exceeded the PC as far as power, graphics, etc at a much lower cost
[2] Drivers - How many times have we seen end users complain a game won't properly unless they try multiple graphics drivers?
[3] You can RENT games for a console = less cost to the end consumer.
[4] DRM - not much to say about this evil bastard.

Consoles have a HUGE advantage as far as "ease of use" than PC's - no need to worry about downloading specialized graphics drivers, no worries about hardware conflicts, etc - just put the game in and play [pending your console is working properly]. Plus - consoles are a lot easier to develop for as you only have to worry about programming it for a specific set of hardware requirements.

I think cloud computing will help spur PC game development - with this technology a company could setup a subscription service similar to gamefly - pay a low fee to play an unlimited # of games without the end user having to worry about having the correct graphics drivers, drm, etc... Very easy to implement - just put the servers in existing hub stations and/or build new stations so they can ensure low latency. Existing broadband companies could offer this as an upgrade to their already overpriced package deals.

 

colonel

Golden Member
Apr 22, 2001
1,786
21
81
I dont think so, Hardware companies need PC games to sell video cards, memory, cpus. The consola is more attractive to new gamers because they can't run new game is retail computers.
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
That's fine, they can do that. I don't play MMOs now, and I won't play them in the future when they're 90% of the market. I'll play my single player storyline-based games on the consoles.

This would actually be a plus, because it means I wouldn't have to get a new videocard everytime a "Crysis"-esque game is released - I already know if it says "Xbox Whatever" on it, it'll work with the hardware I have at home, and I'll get the same gaming experience as everybody else.
 

Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
Originally posted by: Red Irish
Originally posted by: Zeppelin2282
Pirating is down right killing PC gaming right now. PC gaming already makes up for a small percentage of the gaming industry due to the cost of a PC and its learning curve. Developers seem that they do not want to give up on the platform, but at the end of the day it comes down to profit...which consoles excel at creating.

I guarantee in the next 5-10 years we will not only see the prices of PC games become equal to consoles, but we will also see a rise in the amount of MMO's. A successful MMO is a cash cow. Though that success is hard to obtain, companies will start taking their time and in turn will release quality MMO's.

You might start seeing regular multiplayer games offer subscriptions for more content.....or just to even access the servers. A company like EA could disable people from creating their own servers and just open up hundreds of their own.

As for single player games...they are easily the most pirated. You will likely see a decrease in the amount of single player games released on the PC...most will go to the consoles.

Provide evidence that piracy equates to lost sales.

Apart from that, I think you appraisal is more or less correct.

Low PC sales are driving former PC exclusive developers to consoles, yet video card sales are going up. I think that pretty much says it all.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
Originally posted by: BladeVenom
Microsoft, not piracy is the biggest enemy of PC gaming. Half of gamers don't want to play MMO's, so they won't take over the industry.

Yes, MS is definitely the enemy of PC gaming. Damn them for making D3D which allowed us to play much more graphically-heavy games on the PC.

Why don't you shift to Linux and play your games there? I hear there are a TON of solitaire variants to choose from...

I really hope MMO's don't become 90%, that would only leave 10% of the games for me to play! :)

Edit: SP
 
Dec 30, 2004
12,553
2
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Originally posted by: acheron
Originally posted by: WhipperSnapper
Originally posted by: nakedfrog
No way. There will always be interest in single player games, thus there will always be a market for single player games, and someone will serve that market because there's money to be made. I have no interest in MMOs. I tried SW: Galaxies, Guild Wars, and DDO, and they were alright. I didn't even pay for GW, I knew someone that had an extra account he let me use, and I still lost interest pretty quickly. I might pick up DDO again when it goes free to play, but I don't know for sure.
Story-driven narrative is king. I want to play at my convenience, not the convenience of others. I want to be able to PAUSE.

What I find amazing is that a great game like Sins of a Solar Empire that does offer online multiplayer has a player based that is compose of about 99.5% single player sissies who are too chicken to come online and play against real human opponents that don't have their hands tied behind their backs like the AI does.

Indeed. With how pleasant you obviously are to interact with, I can't believe people don't want to play with you!

Touche.
 
Dec 30, 2004
12,553
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Originally posted by: pmv
Originally posted by: shortylickens
The last thread we had like this got locked. Matter of fact it was last night. Pretty much everything you said in the first paragraph has absolutely no proof.

But I do agree MMO's will be the standard of the future. I have also suggested more than a few times that PC Gaming be like broadcast television. That would make marketing and income a whole different ball game.

I guess that would mean it could eventually by paid for by advertising, like non-subscription TV.

Billboards in-game, and every time you get fragged you have to sit through an advert (variable length so you daren't just go for a coffee but have to watch it in case you respawn and get killed again in your absence). Could be rendered in the game-engine I guess.

QW:ET handles it perfectly. That game is $6 shipped from newegg; probably barely covers the cost of packaging. There are in game adverts. On Billboards. No videos, nothing audible, just billboards.
I imagine it's very effective, too; seeing as they're selling the game for $6. They're practically giving the game away (and a very fun game at that) just to get more viewers to sell to advertisers. As an advertiser, the demographic that plays QW:ET or any other serious FPS is probably very narrow-- they all have similar interests. This makes advertising to them incredibly effective. Science Fiction movie? Put billboard averts in QW:ET, I guarantee nearly ever player will go check out the website if the movie looks interesting.

Also, in Id's case, QW:ET served as an advertisement for their procedural engine. It's been growing on me since day one; every time I fly up into the sky I'm blown away by how natural and random the world and textures look.
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: BladeVenom
Microsoft, not piracy is the biggest enemy of PC gaming. Half of gamers don't want to play MMO's, so they won't take over the industry.

So true. If I'm having trouble connecting to the internet, Fallout 3 can't even load my save game until I apply a GFWL crack then copy the save data from one folder to another. Apparently it's not enough to worry about getting the game to run, Microsoft thinks it should also be a huge pain in the ass just to save and load. They also broke Gears of War in a similar way. The game works through GFWL and if your connection drops after you've started playing the game is not really saving your check points. If we were in Japan, the heads of GFWL would have done the honorable thing and killed themselves.