Thats what I was thinking. Free games with ads. Just imagine how many copies of games would move if they were free!Originally posted by: pmv
Originally posted by: shortylickens
The last thread we had like this got locked. Matter of fact it was last night. Pretty much everything you said in the first paragraph has absolutely no proof.
But I do agree MMO's will be the standard of the future. I have also suggested more than a few times that PC Gaming be like broadcast television. That would make marketing and income a whole different ball game.
I guess that would mean it could eventually by paid for by advertising, like non-subscription TV.
Billboards in-game, and every time you get fragged you have to sit through an advert (variable length so you daren't just go for a coffee but have to watch it in case you respawn and get killed again in your absence). Could be rendered in the game-engine I guess.
Originally posted by: Modelworks
MMO games are making the same mistake Atari did. Atari in the 1980's had a flood of games come on the market, so many that nobody could buy them all. The same thing is occurring with MMO. Every day there is at least one new one popping up. There are just not enough people to support all of these titles. So what happens is some go to one, some to another and instead of having a few successful games, you get a bunch of failures. Console developers learned from the past and are controlling what titles get released and when they are released. The same thing the movie industry does. There is a reason why they don't release movies like Transformers and Star Trek on the same day, you don't want the competition. That is one of the things that hurt pc games in the past and pushed some developers to consoles. Titles that would have been major sellers were eclipsed by other titles. Now with the slow rate of pc games release it isn't an issue though.
I think the future of pc gaming is going to continue to be a niche audience with the majority of games on consoles. People like the convenience of being able to put in a dvd and play and not have to know anything but to play the game. No drivers, hardware, OS, memory. Like many pc gamers have said many times over the years "I just want to play the damn game !"
Originally posted by: AyashiKaibutsu
Good games still sell. Bad games companies blame it on "piracy" to their higher ups. /thread
Originally posted by: Red Irish
Originally posted by: Zeppelin2282
Pirating is down right killing PC gaming right now. PC gaming already makes up for a small percentage of the gaming industry due to the cost of a PC and its learning curve. Developers seem that they do not want to give up on the platform, but at the end of the day it comes down to profit...which consoles excel at creating.
I guarantee in the next 5-10 years we will not only see the prices of PC games become equal to consoles, but we will also see a rise in the amount of MMO's. A successful MMO is a cash cow. Though that success is hard to obtain, companies will start taking their time and in turn will release quality MMO's.
You might start seeing regular multiplayer games offer subscriptions for more content.....or just to even access the servers. A company like EA could disable people from creating their own servers and just open up hundreds of their own.
As for single player games...they are easily the most pirated. You will likely see a decrease in the amount of single player games released on the PC...most will go to the consoles.
Provide evidence that piracy equates to lost sales.
Apart from that, I think you appraisal is more or less correct.
Originally posted by: BladeVenom
Microsoft, not piracy is the biggest enemy of PC gaming. Half of gamers don't want to play MMO's, so they won't take over the industry.
Originally posted by: acheron
Originally posted by: WhipperSnapper
Originally posted by: nakedfrog
No way. There will always be interest in single player games, thus there will always be a market for single player games, and someone will serve that market because there's money to be made. I have no interest in MMOs. I tried SW: Galaxies, Guild Wars, and DDO, and they were alright. I didn't even pay for GW, I knew someone that had an extra account he let me use, and I still lost interest pretty quickly. I might pick up DDO again when it goes free to play, but I don't know for sure.
Story-driven narrative is king. I want to play at my convenience, not the convenience of others. I want to be able to PAUSE.
What I find amazing is that a great game like Sins of a Solar Empire that does offer online multiplayer has a player based that is compose of about 99.5% single player sissies who are too chicken to come online and play against real human opponents that don't have their hands tied behind their backs like the AI does.
Indeed. With how pleasant you obviously are to interact with, I can't believe people don't want to play with you!
Originally posted by: pmv
Originally posted by: shortylickens
The last thread we had like this got locked. Matter of fact it was last night. Pretty much everything you said in the first paragraph has absolutely no proof.
But I do agree MMO's will be the standard of the future. I have also suggested more than a few times that PC Gaming be like broadcast television. That would make marketing and income a whole different ball game.
I guess that would mean it could eventually by paid for by advertising, like non-subscription TV.
Billboards in-game, and every time you get fragged you have to sit through an advert (variable length so you daren't just go for a coffee but have to watch it in case you respawn and get killed again in your absence). Could be rendered in the game-engine I guess.
Originally posted by: BladeVenom
Microsoft, not piracy is the biggest enemy of PC gaming. Half of gamers don't want to play MMO's, so they won't take over the industry.
