Hey Gang,
Amazon has my memory sticks on sale today for almost 100 bucks less than I paid for my first pair of 4GB sticks in March. Amazing.
Is there any gaming benefit (tangible) to going to 16 GB from 8?
Win7 x64 obviously. Rig posted in sig.
Thanks much.
Moved from PC Gaming
Anandtech Moderator
KeithTalent
I have seen tangible benefits in loading times using 12GB vs 4 GB when I also used fancycache and enabled a 6GB read cache with deferred writes. This also risks data corruption if there is a power failure during the time that writes are deferred.
I recently installed a 120GB Intel 320 SSD and kept parallel windows installations for a while, and the difference between the 2nd level load on the spindle drive and a load on the SSD is minimal. There is, however a gigantic difference on the first load due to the need for the caching to happen when you are relying on fancycache to provide loading speed benefits.
Outside of these caching differences, there is no advantage to 8GB in games, let alone 16GB. Most games are not even LAA, let alone 64 bit. It's kind of a big deal that Skyrim released a LAA executable today, as it's now among the few games that can utilize more than 2GB (BF3 is another that can, don't know of any others).
LAA means Large Address Aware. This refers to the addressable memory space. Without LAA enabled, a game will only be able to address 2GB total memory. This is a combined total of system AND video memory for textures and such. It's VERY common to see games using about 1.1-1.4 GB. The remainder of the 2GB of addressable space is being used for video memory for textures and such.
Those that are LAA can address up to 4GB of memory, again, a combined total of system and video memory, and like I said the list of LAA games is short, very short.
Until you start seeing 64 bit REQUIRED games, 4GB is the absolute maximum amount of memory a video game will use. 32 bit executables simply cannot address any more memory than that. As a result, 8GB is enough for the immediate future, at least the next few years, as Steam surveys demonstrate that there is still a large portion of the market using 32 bit OSes. If the next gen consoles are 64 bit, you may start to see a more significant shift, though considering current gen consoles have 512 MB TOTAL memory (PS3 has 256 system and 256 video while the xBox has 512 that is shared and can be either system or video mem) They may stick to 4GB or less memory even on the next gen consoles.
16 GB will not offer any direct gaming benefits, it's actually completely impossible unless you know you are dealing with a 64 bit game. Benefits are only indirect, either via caching as I noted, or via offering usable memory for browsers and other applications in the background while you are gaming.