railven
Diamond Member
- Mar 25, 2010
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That's how we have always counted any product with dynamic OC --> see CPUs.
Please take 10 min to read the PureOverclock 1 page, it explains it much better than I do.
GTX680 has less overclocking room because dynamic OC already overclocks part of the way there. That has nothing to do with GTX680 having poor overclocking scaling. What it rather means is 680's have lower overclocking room to gain performance from dynamic base clocks.
GTX680 has 1006 factory clocks.
Its operational clocks are 1110mhz.
Manual overclock is 1300mhz.
How much is that overclock in the real world? 1300mhz / 1110mhz = 17%
Therefore, you should see at most a 17% performance increase from stock benchmarks, which is exactly what's being shown.
It's the same as we've always counted it with CPUs. This applies to any product with dynamic OC functionality built in. For example, while Core i7 860's stockspeed is 2.8ghz, it turbos at a minimum to 2.93ghz on all 4 cores. If I were to run all my 4 threaded benchmarks with i7 860 and get my Base scores and assign them 100% reference, then compared to those scores a manually overclocked 860 @ 3.2ghz is not 18% faster! It would correct to say that my CPU was overclocked by 14% from "stock clock of 2.8ghz" but it would be INCORRECT to compare benchmarks and look for a 14% growth since the stock 860 never operates at 2.8ghz. It operates at a minimum of 2.93ghz. The largest increase I would see is 9%. Alternatively, imagine if you ran a single threaded bench such as SuperPi. A stock i7 860 would beat a manually overclocked 3.2ghz i7 860. Using your logic, you'd get negative CPU scaling. That's because it's incorrect to use 2.8ghz as the base clock for a Turbo enabled CPU.
For mobile CPUs, the CPU boost is even more. You can have a mobile CPU boost 1ghz from 2ghz. Are you going to say that if you overclocked your CPU to 3.2ghz, that's a 1.2ghz overclock from stock? NO. That's only a 200mhz overclock from factory operational clocks.
So if you are going to look at frequency scaling, the base clock = highest frequency scaling out of the box vs. overclocked highest frequency.
We wouldn't say that a 4.0ghz 2600K is 18% faster clocked than a reference 2600K with Turbo. We would say a 4.0ghz 2600k has 18% higher frequency than 2600K operating at 3.4ghz. This is because 2600K can turboboost to 3.8ghz. So obviously you'll never see 18% scaling on 2600K @ 4.0ghz over a 2600K with Boost up to 3.8ghz.
The benchmarks are showing this exactly. The base = 100% is likely at minimum 1110mhz, not 1006. So it's 100% incorrect to compare reference benchmarks and then say it's a 30% overclock from 1006 to reference #s because the GPU never operated at 1006mhz. You would say GTX680 has less overclocking headroom since Dynamic OCing has eaten into that headroom with a 7-10% factory dynamic OC.
There is no apparent GPU scaling problem with Kepler, it's simply incorrect use of mathematics using an incorrect 1006mhz as the base for the benchmarks. What Kepler has is a lower overclocking headroom in % terms vs. 7970.
I had to read this three times, because essentially in it you said what I said, just three times, if not more.
Basically with such a moving target (note CPU's don't have such a wide moving target) one can't really say where their reference point is. Either we use the reference clock (and stress that) or we don't use anything and let the range be so wide, that people's results will vary on how hot their room for any given moment.
All we can do is make a range - and in that range, anything can be argued, again my two examples of using a box versus a good case. The Boost will vary in both situations.
EDIT: Your source, http://www.pureoverclock.com/review.php?id=1461&page=19, says the same thing, yet they don't disclose the difference minus the GPU boost:
Ultimately, our card achieved a 1245MHz overclock speed., which roughly translates to a 24% overclock from the Base Clock, which is excellent. Keep in mind though, the actual OC increase is only 145MHz, because our card already provided about a 100MHz boost out of the box. And this is also why overclocking Kepler, while simple, provides diminishing returns, because the GPU Boost is essentially already overclocking the card for you. You can certainly OC the card, but you won't be gaining too much horsepower beyond what's already being offered for "free". The overall framerate improvements in games won't be very much, perhaps 5-7% on average, depending on the Boost Potential of your particular card. That said, the GeForce GTX 680 overclocks like a monster, and seeing a 24% overclock is outstanding.
24% OC over Base (1006) they note the 100+ GPU Boost, but don't subtract it. Had they subtracted, it only be 12% OC, but again - it isn't written there. Murky waters.
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