I understand your point of view. I'm saying that if someone was going to be comparing nothing but the image quality, a single frame is all that is needed. I'm not implying that performance doesn't matter when it comes time to think about buying a card, I'm simply saying that a frame rate doesn't matter when comparing visual screen shots.Originally posted by: CaiNaM
lol... umm.. ok, whatever...
yes, performance is affected by image quality.
your contention image quality is not affected by performance is.. well, plain dumb.
I agree. Shimmering and texture crawling are both aspects to poor IQ that cannont be seen in screenshots.that's like stating screen shots tell the entire story of image quality in a game -- that's just not true.
Our eyes don't see frame by frame but the video cards do. They process one frame at a time, and when we measure the kind of image quality that AA pertains to we are examining each card's ability to render that frame to its fullest.fluidity is certainly part of image quality in any game -- they all attempt to trick our eyes (since the human eye doesn't see things frame by frame, which is why if you wave your hand in front of your face quickly your hand will 'blur') and simulate motion, and 1 fps would be a complete and utter failure.
What did FS just do? What has nitromullet done? I agree that screenshots do not encompass every aspect of image quality and gameplay of a card nor every aspect of a game, but they do present more than enough material to examine the fundamentals. That is all they are intended for, since they are only examining one frame.your argument would work for comparing photoshop images, but not games.
Once again, FS did compare single images, as well as nitro and anyone else who takes screenshots. It's just a base, and in order to universally measure IQ a screenshot remains to be the most accurate way....again, we're not comparing static images, and therefore the rendering rate is completely relevant.
Sometimes people play without vsync, some do. Even with multiple frames in action two different people could be experiencing vastly different image qualities--one would have ripped textures at certain points while the other would not. Also, sometimes conflicting drivers can create adverse effects that only show in real-time gameplay but are nonexistent in screenshots. Reletive image quality (the IQ one gets while actually gaming) is different than a basic screen shot examination of IQ, that's all I was saying.