Thanks - not many responses though. Must be a quiet weekend or something.awesome article
If the 8xS and 16xS modes are not causing large performance hits for you it probably means the game in question is very CPU limited.May be as little as 5-6% in penalty in fps as you move up the aa/af slides in the control panel.
Yes. Because full screen super-sampling takes texture samples it anti-aliases the entire texture including aliasing within itself.Now say the texture contains a line (y=x). If 2x2SSAA were to be done on that scene, would the line in the texture look finer?
Full screen super-sampling renders the whole scene bigger and the textures are simply mapped to the large resolution. The actual textures themselves are still the same size however.Is it able to improve the quality of jagged elements in a 512x512 texture by scaling it to 1024x1024 and then downscaling it again?
Some people in that thread were questioning the 'almost perfect' assessment. How clean it looks also depends on the pixel pitch of your monitor and whether it's an LCD or CRT. If they're looking at these images on a 19" LCD at 1280x1024 the aliasing will be much more noticeable than 1920x1440 on a 19" CRT, a world of difference.
When I look at the images @ 1600x1200 on my CRT the railing bars are practically perfect with 16xS.Some people in that thread were questioning the 'almost perfect' assessment.
True but this applies for any kind of screenshot comparison. Regardless of the monitor you can still make a comparison between the images though.How clean it looks also depends on the pixel pitch of your monitor and whether it's an LCD or CRT.
It would be tough to make any kind of comparison because 4x4 doesn't work at resolutions above 1024x768.It might also be interesting to see how the top 4x4 SS mode looks
Originally posted by: Gstanfor
I reccomend people save BFG10K's images to their machines, then grab a copy of The Compressonator and use the image comparison function.