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7800GTX 512 in SLI > XBox 360?

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Originally posted by: Wingznut
If I were to hop in a 16 player COD2 game (on the PC) right now, how many of those could I instantly communicate with via voice chat? MAYBE a couple, if I'm lucky?

Unless someone has gone in and purposefully turned off voice chat (some people do, due to those aforementioned 12-year-old idiots), or squelched you, anyone can hear you and at least type back.

Most "serious" players have a headset and will use voice chat; in a pickup game, I agree it is likely only a few people will have one.
 
Wouldn't 360 discusions be considered off topic since this a video forum? Maybe AT needs a console forum.
 
Originally posted by: bob661
Wouldn't 360 discusions be considered off topic since this a video forum? Maybe AT needs a console forum.
Well... It started off as a valid Video topic. But anything console related will quickly turn into a PC vs Console debate. 🙂

 
That is anything but a "fact"... RTS/RPG/FPS (and sims) is pretty much all that the PC platform offers.

I would say that PC RPGs have been very weak compared to their console counterparts for some time also. Outside of the MMORPG market PCs haven't had a decent RPG that wasn't a port from the consoles for a couple of years now- and they haven't had a RPG as epic as say DQ8....ever. As of now I think PCs edge has been cut down to RTS/FPS with a couple of sims(racing sims are still quite poor on the PC) and that's about it.

This topic has been debated alot and most everyone who understands what they are discussing comes to the same conclusion. PC graphics are unmatched by consoles period.

Do you have any screenshots that are close to being in the same league as PGR3? Those look like they would be decent by last generation standards- but Source is a rather dated engine and those screenshots demonstrate that quite nicely. Plastic looking water- static mapped shadowing for 99% of objects, very low geometric complexity and over reliance on alpha textures. In realistic terms HL2 isn't doing much of anything that wasn't done years ago on the XBox and PC in Mafia using the LS3D engine.
 
Originally posted by: James3shin
ehhh...the Xenos chip is pretty damn fast and it sounds like it can keep up with a GTX 512 in SLI.

You make me laugh. Were does it sound like that? Playing NFS: MW at 1280x720 4xAA at barely 30fps when a single 512 can do 1920x1200 4xAA 8xAF?
 
You make me laugh. Were does it sound like that? Playing NFS: MW at 1280x720 4xAA at barely 30fps when a single 512 can do 1920x1200 4xAA 8xAF?

Because EA ports are known for their insane level of optimisations.....

PGR3 absolutely destroys anything we have seen SLI 512MB GTXs do by a long shot.
 
Originally posted by: compgeek89
Originally posted by: James3shin
ehhh...the Xenos chip is pretty damn fast and it sounds like it can keep up with a GTX 512 in SLI.

You make me laugh. Were does it sound like that? Playing NFS: MW at 1280x720 4xAA at barely 30fps when a single 512 can do 1920x1200 4xAA 8xAF?

If you've read the numbers on the Xenos, it pretty impressive no? It seems to be akin to the 1900's that are about to be released this january and they post up some nice numbers as well. Now where did I go wrong?
 
If you've read the numbers on the Xenos, it pretty impressive no? It seems to be akin to the 1900's

Xenos isn't like the R580- it is based on the R600 style chip ATi will be releasing in a few quarters give or take.
 
Originally posted by: BenSkywalker
If you've read the numbers on the Xenos, it pretty impressive no? It seems to be akin to the 1900's

Xenos isn't like the R580- it is based on the R600 style chip ATi will be releasing in a few quarters give or take.

Well...that just makes my point a tad bit sharper doesn't it? 😛
 
The Xbox 360 is still a fairly new console.


Once game developers/programers start to learn the system better and take advantage of its true potential, then it will be like night and day.

I never go by the first titles released.

 
RE: graphics quality and optimization in launch titles vs future ones for the 360...

Future games will *definitely* look better (a LOT better) than anything currently on the market (yes, even COD2 and pgr3). Let's take halo 2 for the original xbox as an example. The graphics in halo 2 are absolutely AMAZING for a machine with a craptacular 733MHz processor and a measly 64MB of SHARED (CPU and GPU) memory. Copare them to almost any title before hand and you'll be blown away. Can you ever expect to see those kinds of graphics on a 733MHz PC with 64MB of ram? No way in a million years.

I see the same thing happening with the 360.. except this time we have a triple 3.2GHz Core PPC CPU, 512MB ram, and a much more powerful GPU... Just wait until the game devs start utilizing and optimizing for that 🙂

...The main reason that games can be so much more efficient on consoles than they can on PCs is because there's 1) a lot less overhead 2) (and this is the big one) Unified hardware. Game devs only have to make the game run on one set of hardware with a console.. so optimizing it becomes a much easier and more benificial task.
 
Originally posted by: appleguru
RE: graphics quality and optimization in launch titles vs future ones for the 360...

Future games will *definitely* look better (a LOT better) than anything currently on the market (yes, even COD2 and pgr3). Let's take halo 2 for the original xbox as an example. The graphics in halo 2 are absolutely AMAZING for a machine with a craptacular 733MHz processor and a measly 64MB of SHARED (CPU and GPU) memory. Copare them to almost any title before hand and you'll be blown away. Can you ever expect to see those kinds of graphics on a 733MHz PC with 64MB of ram? No way in a million years.

I see the same thing happening with the 360.. except this time we have a triple 3.2GHz Core PPC CPU, 512MB ram, and a much more powerful GPU... Just wait until the game devs start utilizing and optimizing for that 🙂

...The main reason that games can be so much more efficient on consoles than they can on PCs is because there's 1) a lot less overhead 2) (and this is the big one) Unified hardware. Game devs only have to make the game run on one set of hardware with a console.. so optimizing it becomes a much easier and more benificial task.

AND, by the time they made halo 2 PCs were so far advanced that it still looked like crap.

Take Resident Evil 4 - that game is JUST GORGEOUS for a 485mhz 40mb RAM system. But it took SOOO long to get there that it really can't be considered graphically astounding because we've seen much better.


Yes graphics will improve a lot, but PC's raw power will increase at 2-4x the rate. RIGHT HERE, RIGHT NOW is the best the consoles will ever compare to PCs. From here on out the PC capabilities will increase much faster than console optimization.
 
I forgot to mention..

SLI'd 512's in a bed that could out do the 360 would probably cost more than the 360 premium.. Which.. Well. What's the point?
 
Originally posted by: BenSkywalker
You make me laugh. Were does it sound like that? Playing NFS: MW at 1280x720 4xAA at barely 30fps when a single 512 can do 1920x1200 4xAA 8xAF?
PGR3 absolutely destroys anything we have seen SLI 512MB GTXs do by a long shot.
Exactly. Even if you could run NFS:MW at 147840x92400 28xAA 56xAF... PGR3 on the 360 would still look better... And be more fun! 🙂

 
I recall reading how Sony stated that graphically the PS3 would be slightly better than two 6800 Ultras. At the time they stated it, it sounded pretty impressive...right now not so much. And isn't the PS3 supposedly alot more powerful than the 360?

Anyways, this is a pointless debate. Since it happens everytime a new console comes out.
The Xbox was about on par with PCs at the time of its release and by the end of it, visually could not compare to a PC. It's a repeating cycle, though consoles will always be a better value if all you care about is gaming.
 
Originally posted by: secretanchitman
personally CoD2 looks like crap to me on the xbox360 demo kiosks. it needs AA badly IMO.

That's fine, but even if you buy a X850XT PE which is the fastest AGP card for your computer for $200, it still wont look as good on your P4 rig. Try playing COD2 on an HDTV in your living room and see what happens.

...And thats the point we have to consider -- PC graphics will be better as long as you continue to upgrade your computer. So if you can afford to a have a high-end PC, there is no argument that in 2 years or faster, it'll graphically suprass anything on xbox360 or PS3. However, imo it's much better to buy consoles unless you can afford to drop down $300 on a new graphics card every year. HL2 survey itself shows most ppl have what? 9800Pro or less? Now who is gonna argue here that a 9800Pro or even 6800Ultra which was bought for $350 1 year ago will provide same level of bulletproofness as Xbox360 in 2-3 years? That's why unless you are a huge fan of FPS and other PC genres you'll probably get more "gaming" from buying all 3 consoles at once.

I am positive that all the nintendo games, top PS3 games and top Xbox360 games will blow away collectively anything PC has to offer at any given year while costing less than $1000 rig! At the end of the day, gameplay is what counts. Forget graphics and so on, consoles produced such classics as Zelda: Ocarina of time, Gran Tourismo, Resident Evil 4, etc. If as a gamer, one is satisfied with FPS, strategy games and certain genres that dominate on the PC, that is fine. For the rest of gamers, missing these amazing games because consoles have inferior graphics is not worth the sacrifice -- that's why Halo 2 sold more copies in 3 weeks than HL2 in 6 months.

I think a true gamer owns both consoles and PCs unless there is are specific preferences for dominant genres that he/she prefers.
 
Originally posted by: Matthias99
Originally posted by: Todd33
Originally posted by: Sonikku
Oh, so the likes of 1280x720 and 1920x1080 are no where near what PC gamers are using? LOL.

1280x720 is pretty low and they do 1080i, scaled from 1280x720 I think. My PC does real 1920x1080, Xbox1.5 does not.

1280x720 is lower-res than most PC monitors, but it's not "a quarter" the resolution of a PC monitor like an earlier poster was saying. It's about half the pixels of 1600x1200, and about 70% of 1280x1024.

I'm pretty sure they actually render at 1920x540 when in 1080i mode. It would look like *crap* if they scaled a 720p output up. Although I haven't seen an XBox360 running 1080i, so for all I know it *does* look like crap. 😛

no, ur wrong, the 3d engine is internally renders all games at 1280x720 on the 360, it is only the video feed being upscaled to 1080i not the 3D one there is a difference. I read this on a gamespot.com article.
 
Originally posted by: Powermoloch
Originally posted by: cronic
need for speed most wanted looks great with everything turned up to the max at 1600 x 1200. what do you think that 360 will look like in 12 months compared to high end graphics cards at that time? i guess you think consoles will still look better. right.
uber pc kicks consoles a__ any day of the week.


eh..... $ 299.99 console vs $ 1000+ sli comp?

figure it out :roll:

It's more like 399+tax or you can go eBay it and only to find out that iz very overpriced vs 400~500 dollar graphic card. Let's leave cpu mem and harddrives mobos out of this, because computers can do SO MUCH more things a console cannot.
 
Originally posted by: Wingznut
Originally posted by: compgeek89
The 360 and PS3 will be a much better value no doubt, but will never have the best looking and most immersive gaming experience.
"Best looking"? Name a racer on the PC that is better looking than PGR3? Name a platformer that is better looking than Kameo. (Don't get me wrong, the PC has it's share of better looking games, as well... But "never" is not an accurate description in the least.)

Most immersive is definitely owned by the 360. It doesn't get more immersive than playing Condemned: Criminal Origins, while sitting on your couch, in front of your HDTV, surrounded by 5.1DD.

Or playing PGR3 online with each player having voice chat.

Sitting at my desk in front of a 19" monitor is not the same experience.


(And yes, I realize I can hook up my PC to my TV... But it's still not the same.)

you can't expect every gamer to like nothing but Racing game. I still play CS:S and it does have headset support. Oh and there is ventrilo and teamspeak and rogerwilco..... for my Halo games. How is hooking up a PC to a HDTV different from a 360 hooking it to a HDTV? As long as it can display better or the same graphics I could careless.
 
Originally posted by: Powermoloch
Originally posted by: cronic
need for speed most wanted looks great with everything turned up to the max at 1600 x 1200. what do you think that 360 will look like in 12 months compared to high end graphics cards at that time? i guess you think consoles will still look better. right.
uber pc kicks consoles a__ any day of the week.


eh..... $ 299.99 console vs $ 1000+ sli comp?

figure it out :roll:

Aren't u forgetting the fact that you need at least 1000 dollar HDTV to play too.
 
Originally posted by: xtx4u
you can't expect every gamer to like nothing but Racing game.
Of course nobody is going to like nothing but racing games... But I was just replying to compgeek when he said that the consoles will "never have the best looking most immersive gaming experience."
Oh and there is ventrilo and teamspeak and rogerwilco..... for my Halo games.
As for Ventrillo/Teamspeak/RogerWilco/etc... Those just do not compare. As I said earlier, if I were to jump into a 16-player game of Halo PC right this moment, how many people would I be chatting with? Zero.
 
Originally posted by: xtx4u
Originally posted by: Powermoloch
Originally posted by: cronic
need for speed most wanted looks great with everything turned up to the max at 1600 x 1200. what do you think that 360 will look like in 12 months compared to high end graphics cards at that time? i guess you think consoles will still look better. right.
uber pc kicks consoles a__ any day of the week.
eh..... $ 299.99 console vs $ 1000+ sli comp?

figure it out :roll:
Aren't u forgetting the fact that you need at least 1000 dollar HDTV to play too.
Comparing prices between a PC setup and console setup is very much apples to oranges.

You can argue that the PC is so much more versatile than a Console. And you can argue that a widescreen HDTV is so much more versatile than a monitor. They just don't exclusively do the same things.
 
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