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7800GTX 512 in SLI > XBox 360?

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The inquirer said it best:

7800 GTX 512mb ->
"People want to buy the board like there's no tomorrow, since it shows more juice than Xbox 360, smoothly running Need for Speed: Most Wanted in 1920x1200 with AntiAliasing and Anisotropic Filtering switched on, while 48-pipeline Xenos barely makes required amount of FPS in 1280x720 with 4xAA. And the required number isn't 60, folks."
 
if you saying which one is worth more : XBOX 360 because 7800GTX 512MB is way overpriced and you could like buy 5 of xbox 360 for the same price of two 7800GTX 512MB which are $1K each.
Which one is faster > Dual 7800GTX 512MB no question asked

Willl xbox 360 end up having better graphic later on > yes developer will use the full capabilities of xbox 360 while 7800gtx 512MB will nothing when G90 come out. by that time developer wouldn't bother making games especially around G70 core. Like if you had a geforce 3 64mb and you were playing DOOM 3 it would look crap... but if you had an xbox and played it on it then it would look decent enough to say wooo at graphic.
 
Isn't it just another way of comparing PC to console?

It makes ah heck all difference because of the way that both units work. Games consoles will be able to dedicate more power to the game, where pcs need to dedicate some power to the OS and then the game on top of that. Who cares if a PC is faster than a console anyway, the 360 (When not crashed) looks perfectly fine, and is a hell of an improvement graphically over the Xbox.

PC graphics cards may be faster, but the way they need to work differs so much froma console there's not much point comparing them until a single card is double the power of the console, at least.
 
Originally posted by: 2Xtreme21
Originally posted by: Wingznut
Originally posted by: shortylickens
You have to remember that even the best of consoles, (which is the 360 right now) only moves about 1/4 of the data a home computer does while 3D gaming.
Why do you say that?
You have to remember that even the best of consoles, (which is the 360 right now) only moves about 1/4 of the data a home computer does while 3D gaming.
Back in the original Xbox days it was closer to one tenth.
The resolutions and color depth are much lower. You dont notice this because nobody has made a TV that comes close to the average CRT monitor. HDTV is only high-definition by comparison to regular TV.
So, he's saying that the PC's "resolution and color depth" are 4x greater than the 1280x720 that the 360 runs?

Ummm... Not hardly.
 
Why are people talking about the @ss ugly NFS game on the XB360? It is a sickeningly pathetic port from a very weak platform. Please point out any game in any genre running on 512MB SLI 7800 GTXs that can approach PGR3.
 
Originally posted by: BenSkywalker
Please point out any game in any genre running on 512MB SLI 7800 GTXs that can approach PGR3.

Werd.

PGR3 is the first time I've seen HDR on a console and I wouldn't have had it any other way.
 
PGR3 isn't that great, cars look nice, but non-interactive. No damage, etc. Not anywhere near the E3 trailers.
 
Originally posted by: BenSkywalker
Why are people talking about the @ss ugly NFS game on the XB360? It is a sickeningly pathetic port from a very weak platform. Please point out any game in any genre running on 512MB SLI 7800 GTXs that can approach PGR3.

I've looked at a bunch of screenshots (and no, I haven't played the game IRL, but I've seen the 360 running other titles in 720p), and while the motion blur looks nice, it doesn't look dramatically better than high-end PC titles to me. Screenshots of upcoming PC games like STALKER and the new Unreal Tournament look as or more detailed to my eye. Even something like Far Cry or Quake4 cranked all the way up is comparable in model detail.

Is there a current PC game that can put together the same package of HDR, motion blur, and environmental detail? Probably not. But that doesn't make the PC hardware inferior...
 
Originally posted by: cronic
need for speed most wanted looks great with everything turned up to the max at 1600 x 1200. what do you think that 360 will look like in 12 months compared to high end graphics cards at that time? i guess you think consoles will still look better. right.
uber pc kicks consoles a__ any day of the week.

The point that consoles will still have the same hardware they came with is a definite drawback. But when Xbox360 plays COD2 just as good as a high end PC, while costing less than 7800GTX, has to be a definite benefit for a budget minded consumer. Like you said, an uber PC will cream 360; no doubt. Now compare the costs...PC gaming is much more demanding and high-end. That is why in my eyes, PC gaming is for enthusiasts. If you just want to play games on the cheap, you cannot beat consoles. And if you are a true gamer, you probably own both. Since a PC configuration is not static, you'll eventually suprass the horsepower of consoles. I remember reading that it costs something like $102 for ATI's graphics chip for Xbox360. ATi at the same time sells inferior X1800XT cards for $549 MSRP. That is just for the graphics card alone. Perhaps it might be more cost effective to own a console rather than PC for gaming, until PC graphics surpass it at similar cost - which today hasn't happened yet.

With that in mind, since this is an enthusiast forum, users here are willing to spend more than the price of a console. As a result there is a definite bias of opinion. But for majority of people, spending $500 on PC graphics every year for next 4-5 years isn't something they look forward to when their kid/teenager asks for a gaming system. Sure in hindsight, PC games have surpassed Gamecube, Xbox, etc. after 3-4 years (and maybe even earlier). But can we say that 7800GTX 512mb SLI and 4800+ with 2 gigs of ram is so much better than the graphics of say Resident Evil 4 on $100 gamecube with its ancient hardware to justify $2000+ price difference in hardware?
 
If you asked devs to make a game for just slied 7800gtx 512s with a 4800 x2 and 4 gigs of ram can you imagine how amazing it would look? Devs are restrained from this by all the lower end systems out there, PCs CAN produce better graphics, but scaling makes it fairly hard to do. Consoles have games made for the exact setup so everything is optimized, PCs are superior, we just haven't optimized for the highest nextr gen vid cards and proccesors.
 
I played COD2 on the 360 at Circuit City, and have seen it played at other stores as well, and I think it looks worse than on my desktop.

I thought the 360 was supposed to "kill PC gaming" but it doesn't even look as good and certainly not better.

 
Originally posted by: Matthias99
Originally posted by: BenSkywalker
Why are people talking about the @ss ugly NFS game on the XB360? It is a sickeningly pathetic port from a very weak platform. Please point out any game in any genre running on 512MB SLI 7800 GTXs that can approach PGR3.

I've looked at a bunch of screenshots (and no, I haven't played the game IRL, but I've seen the 360 running other titles in 720p), and while the motion blur looks nice, it doesn't look dramatically better than high-end PC titles to me. Screenshots of upcoming PC games like STALKER and the new Unreal Tournament look as or more detailed to my eye. Even something like Far Cry or Quake4 cranked all the way up is comparable in model detail.

Is there a current PC game that can put together the same package of HDR, motion blur, and environmental detail? Probably not. But that doesn't make the PC hardware inferior...

The Point that many seem to be overlooking is. Its about the games. The knowledge that your $3000 Uber SLI Rig is theoretically faster from a pure horsepower standpoint than the 360. Doesn't do you much good When the games on the $400 console have far and away better graphics than anything available for the PC.

The new UT and Stalker look nice but from the screenshots, neither will have the character detail of Gears of War.
 
Originally posted by: ZimZum
Originally posted by: Matthias99
Originally posted by: BenSkywalker
Why are people talking about the @ss ugly NFS game on the XB360? It is a sickeningly pathetic port from a very weak platform. Please point out any game in any genre running on 512MB SLI 7800 GTXs that can approach PGR3.

I've looked at a bunch of screenshots (and no, I haven't played the game IRL, but I've seen the 360 running other titles in 720p), and while the motion blur looks nice, it doesn't look dramatically better than high-end PC titles to me. Screenshots of upcoming PC games like STALKER and the new Unreal Tournament look as or more detailed to my eye. Even something like Far Cry or Quake4 cranked all the way up is comparable in model detail.

Is there a current PC game that can put together the same package of HDR, motion blur, and environmental detail? Probably not. But that doesn't make the PC hardware inferior...

The Point that many seem to be overlooking is. Its about the games. The knowledge that your $3000 Uber SLI Rig is theoretically faster from a pure horsepower standpoint than the 360. Doesn't do you much good When the games on the $400 console have far and away better graphics than anything available for the PC.

I absolutely agree, and another advantage of consoles is that it's easier/quicker to develop for a fixed hardware platform than for multiple hardware platforms (so you're more likely to get games that maximize the hardware's capabilities). But you're comparing a brand-new game engine designed specifically for the XBox360 against PC games that have been in development for years and have to support DX7/8 hardware as well. If you look at the stuff that should be out in the next 6-12 months on the PC -- game engines that are built to use DX9 extensively -- the specialization advantage is less evident.

I disagree that games on the XBob360 have "far and away better graphics than anything available for the PC". The limited resolution itself is a significant IQ disadvantage, and a number of the 360's games look similar or worse compared to the PC version.

The new UT and Stalker look nice but from the screenshots, neither will have the character detail of Gears of War.

I'd rather not get into "preview screenshots from game X look better than preview screenshots from game Y" debates. 😛
 
360 games can't have the extra character detal because they only have 512mb TOTAL VRAM+SRAM. Thats why quake4 360 is less detailed - lower res textures. My PC has 2.5GB total between VRAM and SRAM. Say windows uses even 512mb (Which is WAY on the high side, 200mb~ is a better estimate) thats still 2GB total, free for use.

The mere 512mb RAM is gonna kill the 360.
 
Originally posted by: Sonikku
Oh, so the likes of 1280x720 and 1920x1080 are no where near what PC gamers are using? LOL.

1280x720 is pretty low and they do 1080i, scaled from 1280x720 I think. My PC does real 1920x1080, Xbox1.5 does not.

 
Originally posted by: BenSkywalker
Why are people talking about the @ss ugly NFS game on the XB360? It is a sickeningly pathetic port from a very weak platform. Please point out any game in any genre running on 512MB SLI 7800 GTXs that can approach PGR3.
I was thinking the exact same thing.
 
Originally posted by: compgeek89
360 games can't have the extra character detal because they only have 512mb TOTAL VRAM+SRAM. Thats why quake4 360 is less detailed - lower res textures. My PC has 2.5GB total between VRAM and SRAM. Say windows uses even 512mb (Which is WAY on the high side, 200mb~ is a better estimate) thats still 2GB total, free for use.

The mere 512mb RAM is gonna kill the 360.
Looking at screenshots between the PC and 360 versions, I'm not seeing the lesser details. *shrugs*
 
Originally posted by: Todd33
Originally posted by: Sonikku
Oh, so the likes of 1280x720 and 1920x1080 are no where near what PC gamers are using? LOL.

1280x720 is pretty low and they do 1080i, scaled from 1280x720 I think. My PC does real 1920x1080, Xbox1.5 does not.

1280x720 is lower-res than most PC monitors, but it's not "a quarter" the resolution of a PC monitor like an earlier poster was saying. It's about half the pixels of 1600x1200, and about 70% of 1280x1024.

I'm pretty sure they actually render at 1920x540 when in 1080i mode. It would look like *crap* if they scaled a 720p output up. Although I haven't seen an XBox360 running 1080i, so for all I know it *does* look like crap. 😛
 
Another typical PC vs Console debate, I do have to say that most of the very biased PC zealots have absolutely no clue about the new 360, PS3.

All I read is how PC zealots say they saw "screenshots" online and other demo booths.

I'm sure FEAR playing on a demo PC booth won't do much justice as well.

I have friends and co-workers like myself that consider ourselves pretty big PC Gamers but we also own game console systems because it adds more gaming variety than just the typical FPS genres on PC.

Until you guys actually have the 360 at home hooked up to a 42" plasma at 1080i, you can't say your PC system is better.

From what I've seen, even in early 360 games, the developers pushed the hardware much harder than the avg PC games so far.

Motion blur, dynamic lighting, framerates, and higher res textures are featured in 360 today.

In the end, the great thing about having PC and console at home is to play all the good games, don't limit yourself to becoming a zealot, enjoy them all.
 
Originally posted by: vision33r
Another typical PC vs Console debate, I do have to say that most of the very biased PC zealots have absolutely no clue about the new 360, PS3.

All I read is how PC zealots say they saw "screenshots" online and other demo booths.

I'm sure FEAR playing on a demo PC booth won't do much justice as well.

I have friends and co-workers like myself that consider ourselves pretty big PC Gamers but we also own game console systems because it adds more gaming variety than just the typical FPS genres on PC.

Until you guys actually have the 360 at home hooked up to a 42" plasma at 1080i, you can't say your PC system is better.

From what I've seen, even in early 360 games, the developers pushed the hardware much harder than the avg PC games so far.

Motion blur, dynamic lighting, framerates, and higher res textures are featured in 360 today.

In the end, the great thing about having PC and console at home is to play all the good games, don't limit yourself to becoming a zealot, enjoy them all.

Damn straight.

Personally, I only have the Xbox/GC/PS2 generation of consoles for modding, but they still play games 😛
 
Originally posted by: SPARTAN VI
Originally posted by: cronic
Originally posted by: vision33r
Really Apples & Oranges..

The 360 IMHO is currently more powerful than the current PC Gaming Setup, graphically.

Don't just count polygons..

The PC has so much overhead in the backend that a lot of wasted processing power.

The consoles have lower overhead, since there's no windoze GUI and the developers can use much more available system resources just for games.

I look at many PC games and 360 games, while the current crop of 360 games aren't that much exciting, there are some impressive graphics that I've yet to see on the PC yet.

Yes, PGR3 makes all PC racers look like SNES Mariokart. Even PC racers like GTR just look like crayon colored cars than PGR3's graphics.

Now, I still play my HL2, CSS, FEAR, and WOW but you gotta admit developers prefer consoles because they can wield more power out of consoles than PCs with the most expensive hardware.



wrong in every way, have you even palyed games on a 7800 sli setup? i highly doubt it. the 360 looks good on low resolution tvs, but a HIGH end pc will blow its doors off.

I somewhat agree with both of you. SLI 7800GTX's will wipe the floor with an XBOX360. But since the XBOX360 has so little overhead, it can afford to be less than SLI 7800's by "muscle" comparison alone.

i highly doubt it. the 360 looks good on low resolution tvs, but a HIGH end pc will blow its doors off.

You ask him if he's played on SLI 7800s... but have you played XBOX360 on an HDTV? Your comment about "low resolution TVs" leads me to think otherwise. The X360's kiosks don't count... not until they stop using the same damned demos.


I got 2x 7800 GT for $500 last month it was considerably less than a $600 360 on eBay
running all games at 1920x1080 4x AA and 16x AF on all games it is much better than 360's 1280x720 4xAA or 2x AA in somegames and 0 or 2x AF. 360 is weak compared to PC graphics.

 
Originally posted by: SPARTAN VI
Originally posted by: cronic
Originally posted by: vision33r
Really Apples & Oranges..

The 360 IMHO is currently more powerful than the current PC Gaming Setup, graphically.

Don't just count polygons..

The PC has so much overhead in the backend that a lot of wasted processing power.

The consoles have lower overhead, since there's no windoze GUI and the developers can use much more available system resources just for games.

I look at many PC games and 360 games, while the current crop of 360 games aren't that much exciting, there are some impressive graphics that I've yet to see on the PC yet.

Yes, PGR3 makes all PC racers look like SNES Mariokart. Even PC racers like GTR just look like crayon colored cars than PGR3's graphics.

Now, I still play my HL2, CSS, FEAR, and WOW but you gotta admit developers prefer consoles because they can wield more power out of consoles than PCs with the most expensive hardware.



wrong in every way, have you even palyed games on a 7800 sli setup? i highly doubt it. the 360 looks good on low resolution tvs, but a HIGH end pc will blow its doors off.

I somewhat agree with both of you. SLI 7800GTX's will wipe the floor with an XBOX360. But since the XBOX360 has so little overhead, it can afford to be less than SLI 7800's by "muscle" comparison alone.

i highly doubt it. the 360 looks good on low resolution tvs, but a HIGH end pc will blow its doors off.

You ask him if he's played on SLI 7800s... but have you played XBOX360 on an HDTV? Your comment about "low resolution TVs" leads me to think otherwise. The X360's kiosks don't count... not until they stop using the same damned demos.

I've seen it running on 720p HDTV there is still jaggies at some point and 1280x720 just isn't high enough for me. And I did notice lots of games needs AF
 
Originally posted by: vision33r
I look at many PC games and 360 games, while the current crop of 360 games aren't that much exciting, there are some impressive graphics that I've yet to see on the PC yet.

No Xbox 360 game has the texture detail of HL2/CSS. No Xbox 360 game has the effects that FEAR does. Not to mention FEAR, COD2, SC3's lighting and Lost Coats HDR. Sure, PD0 may have some impressive motion blur techniques. But have here seen the motion blur and a whole other bunch of similar techniques that Valve will be implimenting into the Source games?

http://www.fileplanet.com/159172/150000...of-Defeat:-Source---Film-Effects-Movie

http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/1.html

Looks pretty impressive to me!
 
Go Price out the retail cost of your UberPCGaming beast that you put raided raptors in (too bad that doesn't really do $h1t....)

whats your cost, you want SLI'd GTX 512's.... ~1.1k retail
SuperDuperCrayProcessor (yes I am exagerating) ~1k
2 gb of ram, case, psu, mobo, optical drive, operating system, sound card, speakers, internet connection for multiplayer experience....

Total cost - well above 2.5k

Cost of Xbox360: 299, add in 3x wirless controllers..... 450....

now you can game with friends for way longer than your uberpc will be uber.... and isnt that the point? to game? 360 will still look awesome two years from now with the newest games... and as ALL trends show, console games look much better at the end of the consoles lifetime.

So yeah, it makes WAY more sense to buy a console if you want to 'game.' If you want the most badass FPS experience ever, play it on that PC you built.
 
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