crazydingo
Golden Member
A pairt of GTs will outperform the 512MB GTX even if those clock speeds fall in line.Originally posted by: Ronin
I find it highly unlikely that a pair of GTs will outperform the 512MB GTX, if the clock speeds fall in line.
A pairt of GTs will outperform the 512MB GTX even if those clock speeds fall in line.Originally posted by: Ronin
I find it highly unlikely that a pair of GTs will outperform the 512MB GTX, if the clock speeds fall in line.
Originally posted by: crazydingo
A pairt of GTs will outperform the 512MB GTX even if those clock speeds fall in line.Originally posted by: Ronin
I find it highly unlikely that a pair of GTs will outperform the 512MB GTX, if the clock speeds fall in line.
Which game gets a significant boost from 256->512MB?Originally posted by: xtknight
Not if the GTs are crippled by their "small" 256 MB of VRAM.
Be my guest. 🙂Originally posted by: Ronin
You don't understand much about hardware, do you?
Simple math negates your comments. If you'd like me to break it down for you, I'll be happy to.
Originally posted by: 5150Joker
If I buy an eVGA card from say newegg, can I still qualify for the step-up program?
Originally posted by: crazydingo
Be my guest. 🙂Originally posted by: Ronin
You don't understand much about hardware, do you?
Simple math negates your comments. If you'd like me to break it down for you, I'll be happy to.
Originally posted by: crazydingo
A pairt of GTs will outperform the 512MB GTX even if those clock speeds fall in line.
Your calculations are correct but the real-world performance is different. I still stick to my post. Waiting for Ronin's explanation.Originally posted by: Matthias99
Originally posted by: crazydingo
Be my guest. 🙂Originally posted by: Ronin
You don't understand much about hardware, do you?
Simple math negates your comments. If you'd like me to break it down for you, I'll be happy to.
Two 7800GTs (theoretical; you lose some to SLI overhead):
Fillrate: 400 Mhz (clock rate) * 20 (pipelines) * 2 (SLI) = 16GPixels/sec.
Bandwidth: 1000Mhz (DDR clock) * 256 (bits/transfer) / 8 (bytes/bit) = 32GBytes/sec.
One 7800GTX (550/1800):
Fillrate: 550Mhz (clock rate) * 24 (pipelines) = 13.2GPixels/sec.
Bandwidth: 1800Mhz (DDR clock) * 256 (bits/transfer) / 8 (bytes/bit) = 57.6GBytes/sec.
With the higher memory clock rate, a single 7800GTX"Ultra" might be better in extremely bandwidth-limited situations (such as using 8xAA and 16xAF at very high resolution in games with extremely detailed/uncompressed textures). I'm not sure how bandwidth-limited a 7800GT setup gets at various settings.
But the 7800GT SLI has over 20% better pixel fillrate (and that's assuming 550Mhz core clock on the 7800GTX; if it's closer to 500Mhz, the 7800GTs start to pull further ahead).
Originally posted by: crazydingo
Originally posted by: Matthias99
Your calculations are correct but the real-world performance is different. I still stick to my post. Waiting for Ronin's explanation.
I didnt disagree with you either.Originally posted by: Matthias99
I actually agreed with you... 😕Originally posted by: crazydingo
Originally posted by: Matthias99
Your calculations are correct but the real-world performance is different. I still stick to my post. Waiting for Ronin's explanation.
A stock 7800GTX (430/1200) is significantly slower than a 7800GT SLI setup (the 7800GT SLI has nearly 50% more pixel/shader fillrate, and only 20% less bandwidth).
A super-mega-OCed 7800GTX with 1800Mhz RAM would be a lot closer, but still probably slower overall (although you could obviously come up with tests that would severely hurt the 7800GTs due to the lower memory speed and size).
Originally posted by: Dkcode
My GTX just died and i voided my warrenty so i'll be buying a new card soon. This 512MB GTX and its ATi equivilent have got my eye. I do however feel a little put off from nvidia this been my first video card to break. However if this is true about the 550Mhz core and 1800Mhz memory i might just give them one more try.
Originally posted by: Matthias99
Bandwidth: 1800Mhz (DDR clock) * 256 (bits/transfer) / 8 (bytes/bit) = 57.6GBytes/sec.
Originally posted by: Matthias99
Originally posted by: crazydingo
Be my guest. 🙂Originally posted by: Ronin
You don't understand much about hardware, do you?
Simple math negates your comments. If you'd like me to break it down for you, I'll be happy to.
Two 7800GTs (theoretical; you lose some to SLI overhead):
Fillrate: 400 Mhz (clock rate) * 20 (pipelines) * 2 (SLI) = 16GPixels/sec.
Bandwidth: 1000Mhz (DDR clock) * 256 (bits/transfer) / 8 (bytes/bit) = 32GBytes/sec.
One 7800GTX (550/1800):
Fillrate: 550Mhz (clock rate) * 24 (pipelines) = 13.2GPixels/sec.
Bandwidth: 1800Mhz (DDR clock) * 256 (bits/transfer) / 8 (bytes/bit) = 57.6GBytes/sec.
With the higher memory clock rate, a single 7800GTX"Ultra" might be better in extremely bandwidth-limited situations (such as using 8xAA and 16xAF at very high resolution in games with extremely detailed/uncompressed textures). I'm not sure how bandwidth-limited a 7800GT setup gets at various settings.
But the 7800GT SLI has over 20% better pixel fillrate (and that's assuming 550Mhz core clock on the 7800GTX; if it's closer to 500Mhz, the 7800GTs start to pull further ahead).
Originally posted by: crazydingo
Be my guest. 🙂Originally posted by: Ronin
You don't understand much about hardware, do you?
Simple math negates your comments. If you'd like me to break it down for you, I'll be happy to.
Originally posted by: damstr
i'll only be getting them if i can watercool these things, but since there is a massive heatsink on the ram i don't know if i'll be able to put ram sinks on it and be just as effective as stock. i mean the ram must be really cooking if it has to be cooled by that huge heatsink. i could also get a water block that cools the ram too but that would just heat the block up too much which isn't what i want.
Originally posted by: moonboy403
i knew i should've waited before i bought my gtx!....*sniffles*